Howdy Krogonians,
Update #5 is live! This update brings substantial changes to easy mode, making the game more accessible to those new to the genre. Below is the full changelog.
General
- Renamed difficulty modes (Relaxed, Veteran, Hardcore)
- Reference player personas in difficulty mode summaries, so that players have an easier time choosing a difficulty that suits them
- Stages do not restart when you Game Over on Relaxed mode
- Bosses have slightly less HP on Relaxed mode
- You now start with 7 lives on Relaxed mode (rather than 9)
- Merchants now sell 3 lives on Relaxed mode (rather than 2)
- The charm that shows enemy health is now the first charm that you can acquire
- The charm that shows enemy health now shows boss health
- Swapped Max Health Up with collectible in Stage 2 to make it less likely to be missed
- Minor adjustments to Stage 1 terrain
- Slightly extended some platforms in Stage 3 to prevent accidentally sliding off
- Added telegraph to Stage 3 boss lightning attack
Bug Fixes
- Fixed issue with dashing under spikes in Stage 5 pre-boss room
- Hit box of electric projectile now changes with sprite size
- Fixed issue with Mouth enemies not having health bars
- Corrected 2 lines in Korean translation
If you have any feedback regarding the game, please reach out to us using the Bugs and Feedback threads of the Community Page, or in the Primal Light Discord.
Best,
Shane