Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Forgotten Fields›Events›#0 First devlog for Forgotten Fields!
In-game event

#0 First devlog for Forgotten Fields!

Forgotten Fields · published 9 Aug 2020, 06:27 UTC

All eventsPlayers around this dateRead on Steam

Hi!

Welcome to the first devlog for Forgotten Fields! During the development of Rainswept, I kept quite a regular and detailed record of development through posts like these (24 of them!) and they were great not only for sharing information about my development process, but were also a great way of arranging my own thoughts about the game and feelings about the game's development. Kind of like a journal.

Development of this game has been quite different from that of Rainswept in many ways, and the lack of devlogs this time is one of them. I've just had my mind completely on making the game, and haven't had the time and energy for the other important bits like sharing progress on social media and here, through devlogs. Being only a handful of months away from release, we may not get more than a half dozen posts out, but something is better than nothing!

After wrapping up a successful Kickstarter campaign, I've hunkered down and put myself completely into making progress with the game. At the end of the demo, Sid reaches his friend Ethan's house - he's supposed to pick up some papers here, for his childhood home that's about to be sold off.

This area is much bigger than the previous two scenes, and is one where I feel like the game really shines. There's a few "quests", some interesting gameplay, and some warm, peaceful areas to explore outside Ethan's house as Sid waits for the paperwork to be finished.

But more importantly, you can pet the dog -

Watch on YouTube

Apart from being a fun feature that everyone loves in games, and one that improves any game, I feel that having a pettable dog really adds to that warm, cozy and homely feeling that I'm going for with Forgotten Fields.

Another cool, fun feature that has been added to this area is a couple of NPCs playing football in the streets. If you've ever been to Goa, you'll immediately relate to the goal posts being indicated through bricks and slippers! Is this something you do in your part of the world too?

Here's a video showing the step by step process of how I went about adding details to this -

Watch on YouTube

Finally, this devlog is numbered 0 because I wanted to keep this first, intro devlog short and focused on the introduction while also compiling the above (previously shared on social media) couple of clips here. I'll be posting the next one a few days after putting this one up, but I didn't want to merge the two as that would make it too long.

See you in the next one!

Armaan

More from Forgotten Fields

Other announcements

All events
Esports27 Apr 2023Unwording is OUT NOW!!Hi everyone! I'm happy to announce that after over a year of work, my new game Unwording is finally out! :) The game launches at $4.99, with a 10% discount - so if you've been interested in the game, the best time to get it would be now! It also really helps in getting the game picked up by Steam's algorithm if it's bought (and reviewed!) in the first 24 hours. This would be SUPER helpful and a…Esports13 Apr 2023Unwording launches on April 27th!Hi! My new game Unwording comes out on April 27th! Unwording is a narrative-driven puzzle game about overcoming negative self-talk. Embark on an uplifting journey through the mind of Tom - Solve word puzzles, explore his neighborhood through multiple perspectives, and help Tom overcome his negative thought patterns as he finds a new perspective on life. It launches on April 27th. Be sure to wis…Esports9 Apr 2023My new game "Unwording" comes out soon!Hi! Just wanted to let you guys know about my upcoming game Unwording - a narrative-driven puzzle game about negative thought patterns, where you "play" with the protagonist's thoughts as you try to change his perspective on the world. Unwording is set to release this month! Be sure to wishlist it here: Catch the trailer here: As always, thanks for your support!