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Primal Light Soundtrack›Events›Update #1
In-game event

Update #1

Primal Light Soundtrack · published 6 years ago

All eventsPlayers around this dateRead on Steam

Howdy Krogsters,

I am happy to announce that the first patch of Primal Light has just gone live! This patch addresses the most common feedback we received in the first 3 days after release. A summary of the changes is below.

General

  1. The Select Difficulty Menu now shows a description of each difficulty
  2. Beating the game on one difficulty will now grant you Steam achievements for any easier difficulty
  3. Cutscenes can now be skipped by holding Jump, Attack, or Enter
  4. Camera has been adjusted in various rooms making it easier to tell when certain jumps and falls are safe
  5. Retracting platforms in Stage 3 have been fine tuned with longer timers and less possibility for going out of sync
  6. Removed first merchant in Stage 8, for better balancing
  7. Stage 9 boss adjusted to be more dynamic

Bug Fixes

  1. Fixed issue causing player to get stuck in crouch mode beneath low one-way platforms
  2. Fixed issue with bonfire activation persisting across save slots if you quit from the pause menu
  3. Pressing slide while holding up on a ladder will no longer play the slide sound effect
  4. Where possible, fixed bottomless pits so that coins do not bounce out of them
  5. Fixed issue with getting stuck in the geometry on a certain transition in Stage 3
  6. Fixed issue with enemy sprite overlapping door sprite in Stage 5


Please continue to report bugs and leave feedback in the Bugs and Feedback threads of the Community Page, or in the Primal Light Discord.

Best,
Shane

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