Howdy Krogsters,
I am happy to announce that the first patch of Primal Light has just gone live! This patch addresses the most common feedback we received in the first 3 days after release. A summary of the changes is below.
General
- The Select Difficulty Menu now shows a description of each difficulty
- Beating the game on one difficulty will now grant you Steam achievements for any easier difficulty
- Cutscenes can now be skipped by holding Jump, Attack, or Enter
- Camera has been adjusted in various rooms making it easier to tell when certain jumps and falls are safe
- Retracting platforms in Stage 3 have been fine tuned with longer timers and less possibility for going out of sync
- Removed first merchant in Stage 8, for better balancing
- Stage 9 boss adjusted to be more dynamic
Bug Fixes
- Fixed issue causing player to get stuck in crouch mode beneath low one-way platforms
- Fixed issue with bonfire activation persisting across save slots if you quit from the pause menu
- Pressing slide while holding up on a ladder will no longer play the slide sound effect
- Where possible, fixed bottomless pits so that coins do not bounce out of them
- Fixed issue with getting stuck in the geometry on a certain transition in Stage 3
- Fixed issue with enemy sprite overlapping door sprite in Stage 5
Please continue to report bugs and leave feedback in the Bugs and Feedback threads of the Community Page, or in the Primal Light Discord.
Best,
Shane