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Boring Man - Online Tactical Stickman CombatEventsBoring Man v2.0.0 beta14 will be available July 19th
Community

Boring Man v2.0.0 beta14 will be available July 19th

Boring Man - Online Tactical Stickman Combat · published 12 Jul 2020, 12:00 UTC

All eventsPlayers around this dateRead on Steam

Hey. Sorry this update took so long, but I guess with all the free time off we're all getting, I took it as an opportunity to overhaul the code base. I reworked a lot of back end systems and everything is running a lot more efficiently.

One major rework is the mutators system. Mutators that disable XP gain have been separated into their own class of server settings called "cheats". You can enable Cheats in your Server Setting menu, similar to how you enable Mutators in beta13.

This new mutators system allows me to add mutators quite easily, and be able to efficiently define them as normal mutators, cheats, mutators as a global setting, or cheats only as a team-specific setting. You can also see which mutators or cheats are enabled when in a server

I added a bunch of new console commands, but 2 of them related to above are the commands "mutatorsetting" and "setmutatorplayer". These commands will allow you set Mutator or Cheat settings in-game, and additionally apply a cheat or a mutator to individual players. And yes, you can use these commands through the map editor logic system.

Anyhow thats just one example of a system I've redone. There's a lot more but I'd rather spend the effort sharing all of it through the official change log.

All that is cool but where's da content? There's still quite a bit of new content in this next update, I've already shared a few new weapons such as the Nitrogen Charge and the Mulelslapper Sentry. But wouldn't you know it, next update will have ALL original grenades and equipment available.

Additionally, the Fire Uzi and the Burst Pistol have been added as well. See anything else you might recognize?

Survival mode has also undergone some big changes, and I have reworked a lot of vices. I have also added 3 new vices, but they're a special kind where they're incredibly powerful but hard to find. What do you think will they do?

This is just a teaser announcement for now, but a few more things you can expect:

  • 2 new game modes: Weapons Deal and Take Over have been added
  • The XP system has been rebalanced to level up a lot of faster, and community-triggered triple XP weekends have been implemented
  • Fancy blood splatter decal system
  • Some interesting new weapon mechanics, such as a new alt-fire for the Bow.

I also wanted to announce this next update, v2.0.0 will take over as the default launch option on Steam, and the old version will be moved to a separate download branch. Players have been having trouble being able to launch v2.0.0 as default so I think its time to start switching things over. I will still host v1.2.7.7 servers for the time being, but once I feel like v2.0.0 has 'caught up' with the old version's content then its time to say adios to 1.2.7.7.

Thanks for your support and patience. See you July 19th.

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Boring Man - Online TaGame update2 Jul 2025Boring Man v2.0.0 beta17f is now available-- Fixed Steam Workshop features not working -- Added some sloppily written lore (no AI is used, its from the soul) -- Fixed menu music going quiet upon looping -- Fixed bots not rejoining the game when a dedicated server wakes from sleep I am also working on a new game. Please wishlist to help me out:Boring Man - Online TaGame update12 Apr 2023Boring Man v2.0.0 beta17d is now available-- Increased Buzzer base damage (projectile + melee) -- Increased push back on the Riot Shield's shield bash -- Riot Shield now tires more easily when blocking attacks -- Greatly reduced Wrench base damage -- Wrench now does triple damage on headshot, which still does less damage then before -- Slightly reduced Keymaster base damage (rifle + shotgun) -- Added audio filter effects for underwater…Major update31 May 2022Boring Man v2.0.0 beta17 is now availableWell, that was horrifying! ːdswilsonscaredː Apologies for the down time and massive waste of time. I had tried to convert everyone's saves from basic text files to an SQLite database, which took a long time, but it turned out to be the wrong solution in the end. Back to the drawing board on solving this text file horde. Beta17 is ready to go regardless, I'm officially proclaiming the content in…