Our god-like rogue-like dungeon crawler, Hades, expands in a big way in our new Major Update:

Hades becomes a bigger, more varied experience than ever with new content across the board!
This update also features a huge amount of new-and-improved art and audio, not to mention a totally revamped code base that should make the game run even faster and smoother for many players. You'll be able to get closer than ever to the game's big cast of characters as you gear up for the true ending, coming in our v1.0 Launch.
The Blood Price Update is a free, automatic download as part of the Early Access development of Hades. If you've come directly to this post, check out the game here:
https://store.steampowered.com/app/1145360/Hades/
Once you've downloaded the update, you may need to restart your Steam client. In the off chance the game isn't working properly for you after the update, please try verifying the game files:
This may alleviate any issues. If you run into any technical issues, please check our Technical Support FAQ for solutions.
Full patch notes are available here on Steam, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans. This update also includes a significant update to our Development Roadmap, with these highlights:
You can always see our latest Development Roadmap right in the game client. We wanted to share highlights from our latest update here.

In our third and latest Major Update this year, we made big, important under-the-hood changes to our code base, improving performance and multiplatform capability. We also added new content pretty much across the board.
What's Next:
Our next big step is to exit Early Access for the v1.0 Launch of Hades, coming later this year! It will include the true ending of the story, plus many additional finishing touches.
Release Date & Platforms:
As of this writing, we don't yet have a more-specific date for our v1.0 Launch, other than 'later this year'. We also can't yet confirm any additional platforms. Thank you for your patience, and check here or social media for the latest news.
High Priority Tasks:
These are the big-ticket items we have to take care of before we can exit Early Access for our v1.0 Launch:
Hades has now been in development for about three years. The very first decision we made on the project was to make it an Early Access game, which we could build in partnership with our community. We also wanted to prove that Early Access development could be compatible with our approach to making games. We couldn't be happier with how the experiment has gone. Your feedback has made this game so much better than we could have on our own, so keep telling us what you think. Onward to our v1.0 Launch!