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Cold ShellEventsSmall fixes for the demo
Game update

Small fixes for the demo

Cold Shell · published 17 Jun 2020, 18:28 UTC

All eventsPlayers around this dateRead on Steam

DEMO patchlist:
* bridge boss could attack too fast on some systems, not any more
* added an Interference on the map screen in room, when the protagonist is ready to fight - for visibility
* tutorial levels now have the "light" correctly connecting the hint button to the skill icon
* made the "stop music" levels' exits wider - for a more comfortable mission completion
* now some texts under the quest banner will fade a bit, for a better look

Thanks to the people who reached out to me and told me about those issues, you are awesome!

Also, those fixes will be included to the full version.

More from Cold Shell

Other announcements

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Cold ShellGame update5 Mar 2023Cold Shell small fixesCold Shell patch: ːArtillerists_Plusː Arena 1 thugs twins will not freeze in attack animation ːArtillerists_Plusː Fixed a couple of places where you could slip out of level borders in act 1 ːArtillerists_Plusː Fixed a typo in arena 6 outro text in english versionCommunity31 Dec 2021Cold Shell dev progress 2021Hello! First of all, I wish you all a happy new year! I rarely post to Steam, but here is a Cold Shell update, to keep you informed. Main story quests are 100% complete now (but lack some small arts here and there). So yeah, one can start a game and walkthrough it all the way to the end credits. Here is a spoiler-free ending screen. Arena selection screen has the enemies' art updated. It has 9/…Community9 Jun 2021Cold Shell dev progressHello everyone! I haven't posted on Steam for awhile. But the development of Cold Shell is going well. Let me give you a short list of current progress so far: · - main story is 90% complete (i am focused on the final act 3) · - secondary missions are 60% done (they take less time to create, but are based on main missions assets) · - room customization is 100% ready (all the art is ready and im…