Hi all!
It's time for a new big patch! In this patch we add to the game - New game progression system, new hero and 15+ new cards
New systems
- Game progression system

- Game statistics
New Hero
New Cards (Items)
- Demon's Horn - Exile a card from your draw pile.
- Thief's Hood - Reserve. Charge 1. Escape from a non-boss encounter. Receive no loot.
- Cultist Wand - Limited. Draw 3 cards. Add a Curse on top of the draw pile.
- Belt- Limited. Draw 2 random cards from discard pile. If you have 30 or more cards in your discard pile, draw 3 random cards from discard pile instead.
- Dynamite- Limited. Charge 1. Deal 12 damage.
- Cursed Locket - Unplayable. Gold 200. At the start of your turn discard a non-Curse card.
- The Silent Killer - Reserve. Destroy a non-Boss enemy. You can use this card only if one enemy in the encounter.
New Cards (Bloodmage)
- Fireworks - Deal 2 damage. If you have 10 or more Fire cards in your deck deal 8 damage instead.
- Magic Bomb - Energy 1. Deal 3 damage for each Magic Bomb in your deck.
- Fire Club - Energy 1. Fire. Deal 1 damage 5 times.
- Wrath - Energy 3. Deal 17 damage. If you have 25 or less cards in your deck deal 6 damage to all enemies instead.
- Rebirth - Reduce your maximum HP by 2. Restore to full HP.
- Spirit of Fire - Energy 2. Draw 4 random Fire cards from your draw pile.
- Vengeance - Deal X damage, where X is the number of missing HP. Lose -1 HP.
- Fire Nova - Energy 4. Fire. Deal 1 damage to all enemies. Deal 2 damage to all enemies. Deal 3 damage to all enemies.
- Ash Ritual - Exile Fire card from your hand and restore 5 HP.
- Renegade - Charge 1. Exile all Fire cards from your deck. Increase your max HP by 8.