First off, massive thanks to everyone who downloaded and played the recent Unto The End demo as part of the Digital Dragons showcase. And extra massive thanks to everyone who took the time to share feedback with us. Special shouts to Aya (@Aya08176976) and Roy (@SerRoyim) for their help tracking down some particularly nasty bugs.

Us trying to fix a bug without the help of Aya and Roy
We thought we’d provide a quick update about changes we’ve made to the game based on the feedback we’ve received, and from watching videos of folks playing the demo.
Rolling into an opponent now causes knockback

Enemies are now aggressively intolerant of roll spammers
But if you do a roll attack, roll now ‘cancels’ immediately when you collide with an opponent

A deadly attack cunningly disguised as a harmless forward roll
There’s also now more of a grace period for rolling around jump attacks

A better option than trying to block a jump attack, which can knock the sword clean out your hand
Rolling into a wall now causes knockback and a small amount of damage

A perfect example of the old saying: 'only fools roll into walls'
Lastly, if you do two rolls consecutively, the second roll will have a longer 'tired' recovery. This also applies to jump.
The demo has been taken down for the time being, but – good news! – it will be making a return soon. We’ll post an update to let you know when to expect it, but if you ‘Follow’ Unto from the Store page you should receive an alert when the demo goes live.
In the meantime, you can always catch up with some of the fantastic demo playthroughs that have been posted, including this one from Alpha Beta Gamer:
Or catch up on some of the best moments from this livestream on kormakrtv Twitch channel.
If you haven’t already, please hit the widget below and add Unto The End to your Wishlist!
Until next time!
- Stephen and Sara
Join the Unto The End mailing list: https://mailchi.mp/bigsugargames/untotheend/
https://store.steampowered.com/app/600080/Unto_The_End/