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Ratropolis
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Events
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Update 1.0.6201 : General Leader Plus mode
In-game event
Update 1.0.6201 : General Leader Plus mode
Ratropolis
· published
6 years ago
All events
Players around this date
Read on Steam
Localization
Fixed some text misinterpretations
Contents
Merchant Leader Plus mode: , , , cards added.
Added General Leader Plus mode (with over 80 new cards).
Bug Fixes
: Fixed an incorrect card display bug that appears when there is an unlocked card.
: Fixed an issue where attack of was having a slow time-sync for Damage calculation.
Fixed an issue where some backgrounds were incorrectly displayed in Coastal and Desert map.
Fixed a bug that the '-(decrease)' symbol was displayed twice when a Gold reduction effect occurs.
: Fixed numeric limit so that Income decrease for each discarded card does not go below 0.
Fixed : Given a condition was destroyed and located within its territory uses its ability, other buildings could be built in the place of replacing .
: Fixed an issue that Increasing the Max HP for all Walls did not apply to a destroyed(beaten) .
Fixed an issue when incoming damage was 0, the text color was displayed in green instead of red.
Gameplay
Renewal of over 50 building images.
Modified Card: Attack Speed decreased (1s-> 1.5s), ATK increased (2-> 3).
Modified Card: Attack Speed decreased (1s-> 1.5s)
Modified Card: Attack Speed increased (7.8s-> 3s), ATK decreased (10-> 4).
Modified Card: ATK bonus decreased (3->2).
Modified Card: Reduced Bounty gain (10-> 8), Reduced Cost (17->10).
Modified Card: Increased Basic Gold gain (40-> 80), Decreased Bonus Gold amount (50%-> 30%).
Modified and Enemy: ATK decreased (3-> 2).
VFX improvement on Attacks.
Fixed the enemy to appear more densely in the latter wave.
Modified Easy difficulty mode: Enemy appearance time increased (10s->15s), Enemy HP decreased (-20%->-25%).
General leader's ability cool-down increased (60s->90s).
UI/UX
If a player unlocks a certain leader, it won't trigger an unlock conditions alarm.
Visual Update: New visual effect will help notice the increase of attack power, health, and employment time for deployed units.
Text Update: Leader's ability level has a different color so that it indicates a temporary increase.
, : Player can check and on the game pause if a card is not being played.
Added an icon in for enemies to show what map it comes from
Increased the size of icons of ally units deployed on the Defense Wall.
Added image tool tips for cards that picks new cards so a player can see what card options are available to get.
Fixed the system so that a player can see expected Gold income when calling Wave immediately.
More from Ratropolis
Other announcements
All events
Community
7 Apr 2025
Ratropolis 75% Off – New Release Celebration
Hello, Ratizens! It’s been a while since we last greeted you! The new city-building game, Ratopia , which expands on the world of Ratropolis, will be officially released on May 1st ! Ratopia continues the story after Ratropolis, featuring familiar characters returning to action in a new city while preserving the emotional essence of Ratropolis. As a leader, you’ll build your city, manage its ec…
Community
24 Oct 2023
Price change (10.30. Fixed)
Dear Leaders of Ratropolis. We recently discovered that the game's price was set based on the 2019 exchange rate. It wouldn't have been an issue if the price was simply low, but we also identified instances where this exchange rate was exploited to unfairly purchase the game through specific countries. Due to this, we have inevitably decided to adjust the game's price to reflect the current exc…
Game update
28 Dec 2022
Update 1.0.7702
Bug Fixes · Fixed card that was leaving a card at hand when used after using a card. · Fixed card that was healing . · Fixed card that was square multiplied when used more than 2 times. · Fixed advisor to add in the card bag, not to the hands. · Fixed the leaders' ability text not changing when the leader's gender changed in the Nightmare Mode. · Fixed card that was not affected by card. · Fixe…