
Hello everyone,
We’ve just released a small patch for the Invokyr demo with a few fixes and improvements.
Patch Notes
Gameplay and stability
Fixed monsters from a previous event spawning or respawning during the next event.
Defeated monsters can no longer complete queued attacks during their death sequence.
Fixed distorted or stretched player ragdolls.
Improved cleanup when ending, retrying, or disconnecting from a run, preventing lingering sounds, effects, and transition errors.
Ensured the Game Over screen still appears if its dialogue sequence fails.
Visuals and UI
Fixed the Pharaoh mask in the Game Room.
Fixed password-popup localization.
The Invokyr Team