The Layer Mask feature has been added.
The following three layer mask modes are available:
Clip to Lower Sibling
Pass Mask
Block Mask
Clip to Lower Sibling displays the layer only within the drawing area of the lower layer.
The lower layer can be propagated. For example, with the following structure:
A: Layer 1, "Clip to Lower Sibling" enabled
B: Layer 2, "Clip to Lower Sibling" enabled
C: Layer 3
Both A and B are clipped by the drawing content of C.
Pass Mask and Block Mask use the drawing content of the masked layer to control the visible area of the image or group layer directly below it.
You can configure these modes from "Layer right-click menu > Layer Mask" or from Layer Properties.
※Many general-purpose image editors place masks beside layers.
Edge3 currently places masks above and below layers to make working with multiple frames easier
to understand and edit.
The Animation Preview panel has been added.
You can switch between frame animation and sprite animation and preview them in a separate panel from the editing canvas.
Playback, frame stepping, playback speed adjustment, zooming, and scrolling are supported.
You can also rotate, flip, and tile the preview image, as well as customize the panel toolbars.
Use it when you want to check the animation in a separate location without playing it directly on the canvas.
Open it from "View menu > Panel > Animation Preview Panel".
The Magnifier panel has been added.
It magnifies the image beneath the mouse cursor in a separate panel so that you can inspect fine details.
It is useful for checking the positions of individual pixels without changing the canvas zoom level.
Open it from "View menu > Panel > Magnifier Panel".
Commands have also been added to move the selection, or the mouse cursor when there is no selection, one pixel up, down, left, or right on the image.
Run them from "Image menu > Move > 1 Pixel > Move Selection/Cursor [direction]" and assign any shortcut you like.
These commands can also be executed while dragging with the mouse.
Combined with the Magnifier panel, they allow you to make precise position adjustments while keeping the canvas at 1x zoom.
The Icon Pack feature has been added, allowing you to change Edge3's UI icons.
You can load an icon pack file from "Edit menu > Appearance > Icon Pack Settings".
You can restore the default system icons at any time.
A developer mode for creating icon packs has also been added.
From "Edit menu > Appearance > Icon Pack Developer Mode", you can create and edit icons, configure metadata, and export distributable icon packs.
Copyright for an icon pack you create belongs to you, and you may freely distribute or sell it.
However, redistributing or selling the system icons included with Edge3 as-is is prohibited.
※If you distribute an icon pack, please let us know.
We may also consider featuring it on the official site.
Multiple image assets can now be exported together as PNG files.
You can specify the assets to export, output folder, color mode, and scale together.
These settings are saved in the project, making repeated exports with the same conditions convenient.
Run this feature from "File menu > Export > Batch Export Asset PNGs" or the Asset Panel Menu.
※In the current version, only the active frame of the active motion is composited and exported.
You can now display the active layer's cel directly, without the effects of layer compositing modes or layer masks.
If needed, the regular composite result can be overlaid faintly in the background, similar to onion skinning.
This is useful for identifying layers when using complex layer compositing or layer masks.
In this mode, color-picking tools also use the active layer as their fixed source.
Switch it from "View menu > Layer Identification Assistance > Show Active Layer Directly".
Images in the clipboard can now be pasted directly as a new image asset.
Run this feature from "Edit menu > Special Paste > Paste to New Asset".
※Copying and pasting multiple assets is not supported.
Tools that use a brush tip can now display the brush tip's size and shape as the mouse cursor.
For tools such as the Pen Tool, toggle this from "Option Bar > Mouse Icon > Brush Tip Cursor".
A "Step Adjustment" mode has been added to the Color Palette panel's color sliders. Values can be changed by a fixed amount with each click or drag, configured with "Step Width".
Configure it from "Color Palette Panel Menu > Color Slider Operation".
The display of "Edit Unit 1/2" in the option toolbar can now be switched between one drop-down button and two separate buttons.
Right-click the toolbar gripper and configure it from "Option Toolbar Edit Unit Display".
In drop-down mode, the last selected Edit Unit 1/2 is now preserved.
A "Frame Step" tool has been added to the Sprite Frame panel.
Left-click the image to move to the next frame, or right-click to move to the previous frame.
The Asset panel can now display the canvas size after each image asset name.
Toggle it from "Asset Panel Menu > View > Canvas Size".
"1° Rotation Angle Snap" has been added to selection rotation.
Assign a key in the modifier settings to align the angle to an integer while rotating.
You can now specify RGB precision for indexed-color images when creating a new image.
Select it from "RGB Precision" in the New Image dialog.
The setting is carried over to the next new image and is also supported by presets.
Main Color and Sub Color are now saved to .edg3 files.
They are restored according to the priority "Shared Settings Colors > .edg3 > Workspace".
The "Text + ▼" buttons on toolbars have been redesigned in a combo-box style so that they are easier to recognize as interactive UI elements.
Fixed an issue where setting a repeat count for a frame in the tag feature did not expand it into the corresponding number of physical frames when exporting a GIF animation.