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Chains Of RealityEventsBeta Patch #4 Is Out Now!
Major update

Beta Patch #4 Is Out Now!

Chains Of Reality · published 18 Aug 2026, 19:38 UTC · build 24803977

All eventsPlayers around this dateRead on Steam

Hey everyone,

Welcome to patch #4, my favorite one by far! There'll only be so many more of these for you beta testers till we reach the public launch! This patch aims to VASTLY improve the overall experience playing chains of reality, as the demo, and possibly early access launch will not have difficulty options yet implemented, so these changes should be of major benefit. And of course, dozens of new additions and mechanics await your exploration.

Additions:

  • Expanded The Office even more (and removed the poolrooms area, was rather unfitting), also added a locked room which requires a lockpick

  • Expanded The Attic a little bit more, also added a decontamination node with the items added to the level needed to craft the kit

  • Sanity overhaul part 1: Sanity UI bar completely removed, can only be shown with new sanity watch item. Visual aberration now occurs at 65% sanity, and will become stronger overtime. Various audio and visual hallucinations will now also continuously occur at lower sanity levels. This is only part 1, but is a good baseline.

  • Health now has visual effects when becoming lower and lower, starting at 50% health, such as lens flares, a vignette, heavy motion blur, and overall darkens the environment

  • Added a full cooking system. For now, only has the ability to use the stove to boil water in The Office for clean drinking water, and a fruit boil. Will have more recipes in the future, as well as more levels with the stove, and more ways to cook stuff.

  • Added more X-0RANS0MEWARE encounters

  • Added a new skill in the skill tree: Sharp minded, 10% extra sanity

  • Added credits (not changing these)

  • Added a cooler in each level that has food and water inside of it, similar to the wooden chests. Also added more stuff to the shops in each level

  • Added something new in the intro..

  • Added animation + sound to The Office's emergency exit doors

  • Added new items: New items:

    • X-0RANS0MEWARE Document

    • Sanity Watch

    • Atomic dose of fentadryl

    • Serenobar

    • Grapes

    • Fruit boil

Changes:

  • All movement animations have been redone and smoothed out for much better gameplay (i.e walking left or right keeps your flashlight facing forward, locomotion is way less snappy)

  • Replaced the rusty key with the lockpicker tool, same functionality.

  • Lowered the craft times on all items

  • Updated dealmakers intro animation a little bit, still cleaning stuff up, im not the best animator

  • Startup menu has been finished, also no longer need to click to skip

  • Decreased the stat drain of food and water by about 10%

  • Increased the amount of food you get from: muffin, apple, croissant

  • Increased the amount of water you get from: water jug, coffee

Performance Improvements:

  • Lowered the texture sizes of dozens of materials all throughout chains of reality. Hopefully VRAM usage is helped at least by a little bit, on high settings.

  • Optimized a lot of the lights in The Office as best as I could without ruining visuals, including draw distances on everything, and removing shadows on smaller lights 

  • Improved the performance of the first otherworld by like 3x. Should get like triple fps now

Bug fixes:

  • Fixed collision issues in The Office’s decontamination node room

  • Fixed The Office’s bathroom doors not having doorframes

  • Stat regaining zones have had some tweaks to hopefully ensure they always regain your stats now (cutscenes, Aether Otherworlds, etc)

  • Fixed introduction level being super washed out (and also made it foggy)

  • Fixed being invincible in Level 5

  • Fixed skill points not saving

  • Fixed some movable props in The Office being static props (couldnt move them)

  • Fixed first X-0RANS0MEWARE encounter from constantly glitching even while the power is out

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Major update29 Jul 2026Beta Patch #3 Is Out Now!Hey everyone, Welcome to yet another hefty patch! Even larger than the previous ones, this one adds a very large sum of content. Some of the content in this update will be added in parts, so some of them are not finished (see below). Biggest takeaways are the beginning of a new entity, a new level, intro, player animation overhaul, and more level expansions and new items and stuff. Additions :…Game update19 Jun 2026Beta Patch #2 HotfixHey everyone, This hotfix fixes up a bunch of issues from the Beta Patch #2 build that me and (tester) has found. No new additions for this update, just fixes! Fixes: · Fixed The Office's contamination node from disappearing upon cleansing (now turns white) · Fixed the Skill Tree's Z-Ordering, now overlaps stamina bar · Fixed Aether Forge from displaying 2 Overdrive Stryders, now properly shows…Major update16 Jun 2026Beta Patch #2 Is Out Now!Hey everyone, Welcome to a rather hefty patch! This patch aims to improve upon the game rather than add more levels and whatnot, and boy I did my best to deliver! This update adds a plethora of new things, all of which you can find below, but the biggest ones will be the skill tree system, an expansion of The Office, a revamped otherworld (currently only available in the first one you encounter…