
We have accomplished the following major update roadmaps scheduled at the release of early access.
1. Add Nightmare Mode (Infinite Mode)
2. Add Shaman leader & cards
3. Add Coastal Maps and Coastal Enemies
4. Add Navigator leaders & cards.
5. Add more elite enemies and bosses.
As we prepared for this update, we took a step back and summarized the path we walked developing the Ratropolis.
There were players satisfied with the game, and also players that were are not.
The feedback returned from many players have shown us what to improve. So, we decided to extend the early access period and to make big changes in the game by accepting player's feedback.
1. Strengthening the characteristics of leaders
- Create a unique card pool for leaders (over 100 new cards are expected)
- Create a Leader related unique event
- Create a Leader-specific adviser
2. Reorganization of advisers
- Modify Advisers to have stronger influence in the game
- Add a new adviser
- Modify military adviser that issues cards
3. Strengthening regional characteristics
- Add a unique system based on regions
- Create a unique local event
There are also trivial items that need to be improved, such as polishing / balance / UI, which we plan to improve as we add new contents to the game.
We are very grateful for your feedback and encouragement.
We care about your comments and inspect them throughly, so if you think we are missing a major point or content in the game, please leave a comment.
In addition, we would appreciate it if you spread your fun experience with Ratropolis to friends or families! So that we can receive more opinions.
I would like to thank all of the Ratizens for making Ratropolis together. I think Ratizens and the Cassel games are the same team.
We humbly ask you to look forward to our further development!