In-game event

Update 1.0.5101: New Predators

Ratropolis · published

Contents

  • 16 New speices added to the enemy line: , , , , , , , , , , , , , , ,

Bug Fixes

  • Fixed a reward bug: A reward change associated with a card enhancement on a by adviser, card, or an Event, no longer occurs.
  • Fixed a bug that when an enhanced card was used, players occasionally got the .
  • Fixed a bug that the and failed to combo with Labor buildings or Labor cards.
  • Fixed a bug where could not be repaired in a certain situation.
  • Fixed a bug where the cost of random cards sold in shops increased when obtaining adviser.
  • Fixed a bug that the cooldown time was not displayed in the description box during construction.
  • Fixed a bug where was not possible even if a card was acquired after disposing all the cards held
  • Fixed a bug where debuff of "50% of cards to be less drawn" was incorrectly applied when the number of cards held was small.
  • Fixed a a bug where the cost reduction was not applied when cloning a card that received the cost reduction effect of with the card

Gameplay

  • We have increased the following differences in accordance with each region: Number of enemies, and stats.
  • Wave composition change: The enemy appearance has been reorganized in the 11 ~ 30 wave.
  • Stats of all enemies appearing between 11 and 30 waves have been changed.
  • Skill and action effect improvement has been made for enemies.

UI/UX

  • Added a button to move units placed on the inner to the further one at once
  • Added a description tooltip for each region on the map selection screen
  • Glossary image is improved and a new function applied.
  • Card image will not enlarge when the card is dragged to the top of the screen.

We have accomplished the following major update roadmaps scheduled at the release of early access.

1. Add Nightmare Mode (Infinite Mode)
2. Add Shaman leader & cards
3. Add Coastal Maps and Coastal Enemies
4. Add Navigator leaders & cards.
5. Add more elite enemies and bosses.

As we prepared for this update, we took a step back and summarized the path we walked developing the Ratropolis.
There were players satisfied with the game, and also players that were are not.
The feedback returned from many players have shown us what to improve. So, we decided to extend the early access period and to make big changes in the game by accepting player's feedback.

< New Roadmap >


1. Strengthening the characteristics of leaders
  - Create a unique card pool for leaders (over 100 new cards are expected)
  - Create a Leader related unique event
  - Create a Leader-specific adviser

2. Reorganization of advisers
  - Modify Advisers to have stronger influence in the game
  - Add a new adviser
  - Modify military adviser that issues cards

3. Strengthening regional characteristics
  - Add a unique system based on regions
  - Create a unique local event

There are also trivial items that need to be improved, such as polishing / balance / UI, which we plan to improve as we add new contents to the game.

We are very grateful for your feedback and encouragement.
We care about your comments and inspect them throughly, so if you think we are missing a major point or content in the game, please leave a comment.
In addition, we would appreciate it if you spread your fun experience with Ratropolis to friends or families! So that we can receive more opinions.

I would like to thank all of the Ratizens for making Ratropolis together. I think Ratizens and the Cassel games are the same team.
We humbly ask you to look forward to our further development!

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