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TINY METAL: FULL METAL RUMBLE›Events›Patch 1.0.10 is live!
Major update

Patch 1.0.10 is live!

TINY METAL: FULL METAL RUMBLE · published 6 years ago

All eventsPlayers around this dateRead on Steam

1.0.10

Visuals


-. Implement new style oceans
-. Coordinated efforts to improve unit readability
-. Coordinated improvements to terrain coloring
-. Coordinated efforts to reduce feelings of claustrophobia on maps
-. Maps now curve into the abyss instead of meeting a wall of abyss
-. Oceans visually held back by from flowing into abyss
-. Procedural placement of props on terrain
-. Animate edge of fog

Optimization


-. Optimize shadows between zoom levels
-. Optimize material usage between fogged and non-fogged tiles
-. Optimize abyss rendering to reduce draw calls
-. Prevent font cache flush to reduce frame lag
-. Pre-cache particle effects to reduce frame lag

System


-. Boost max FPS cap to handle 165hz monitors
-. Canceling a build menu using the back button will not mark the factory as done
-. Canceling a build menu using the cancel menu option _will_ mark the factory as done
-. Display which challenges have already been failed from the Mission Details screen
-. New hotkeys: Z for enter, X for back. Matching common emulator inputs
-. Do not hide HUD when menus open, reduces excess visual noise

Bugfix


-. Fix "Mouse Vs Cat" achievement doesn't trigger if your Rifleman kills a Blitz Mecha with its counter-attack
-. Fix Indirect units giving damage in ambushes
-. Fix hovering over unseen enemy units displaying said unit’s movement range
-. Fix mouse selection on skirmish menu causing uncontrollable scrolling
-. Sentinels Soldier's Super Power not giving crit boost
-. Fix VRAM limits on PC causing texture downsampling on high resolutions
-. Fix results screen background image not scaling up at 4k
-. Fix soft-lock during AIs turn under certain circumstances
-. Fix oceans missing under bridges
-. Fix jitter when viewing battles
-. Fix edge of abyss visible in certain wide monitor aspect ratio

More from TINY METAL: FULL METAL RUMBLE

Other announcements

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Community1 May 2025JAPAN ONLY: Publisher Change for “TINY METAL: FULL METAL RUMBLE"Effective May 1, 2025, AREA 35’s group company, AREA 34, Inc. will become the official Japanese publisher for the war simulation game "TINY METAL: FULL METAL RUMBLE," taking over publishing duties from Lasengle Inc. For further details, please check the Japanese Steam announcement.TINY METAL: FULL METALGame update8 Sep 2021TINY METAL: FULL METAL RUMBLE v.1.0.17Thanks to community reports on Discord we identified an issue blocking multiplayer play through Steamworks. Update v1.0.17 fixes this networking. It also includes a workaround for a rare bug caused by Steam Cloud saves which currupted saves and caused crashes. Exact Changelog below: - Fix client not connecting in multiplayer sessions - Log error when save file is invalid - Init new save file wh…Community13 Jan 2021Game Update: 64-bitHello Commanders! The 64-bit build for TINY METAL: FULL METAL RUMBLE is now live and available from the TINY METAL: FULL METAL RUMBLE Steam page. If the 64-bit build isn't for you, fear naught! You can still get the 32-bit build by following these steps: • Install the game • Right click on the game • Select Properties • Select Betas Have fun, Commanders!