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Boring Man - Online Tactical Stickman CombatEventsHoliday event is live! Boring Man v2.0.0 beta11 is now available
In-game event

Holiday event is live! Boring Man v2.0.0 beta11 is now available

Boring Man - Online Tactical Stickman Combat · published 8 Dec 2019, 18:23 UTC

All eventsPlayers around this dateRead on Steam

Winter Holiday Event


The winter holiday event for v2.0.0 is here! The 6 holiday hats are now available to wear, but you can still wear the regular hats if you want, unlike the old version. You can also find weapon skins only available during the Winter event.

Weapon skin unlock chance increases during the winter event, and there are comfy decorations in CTF and Survival!

Sorry thi change log isn't much, but I'm exhausted and just wanted to get this build out. After things stabilize, I'm going to be trying to take a break for a little while.

New Stuff

  • Added /warcry and /letsgo for Premium DLC owners
  • Added texture modding support. Check out this guide for more info.
  • Added new hats
  • Added Offline Mode in the Play Online menu

Survival Changes

  • Reduced the total amount of enemies in Survival waves,
  • Reduced the default wave start timer from 60 to 30.
    These two changes should make Survival matches shorter. You can still have a 60 second prep time, but it will be the default option when new players start the game. Keep in mind, with less enemies means less income, so you will make less money overall, but hopefully still enough.
  • ‘Wandering’ Survival enemies will now go after the flag when all players are currently dead
  • Mead now has a new function: Melee attacks against enemies heal you for 1.5% of damage given. Can be overhealed.
  • Sherry now has a new function: You pick up ammoboxes/medikits and revive players 2% faster.
    These vices didn't seem to be favorable for most players so I changed them up, let me know if you think they're better.

General Changes

  • Doubled the amount of influence needed to capture the control point in Team Deathmatch
    An unintended behavior developed in the old version from the control point is players using some sort of honor system to not capture the point. I made the point take longer to capture in an effort to make this honor system unnecessary, and make the control point generally hard to capture as long as the other team isn't camping somewhere.
  • Changed ‘Hazards’ settings from a mutator to a game setting (except for Climb)
  • Server list now sorts by best ping by default
  • “Image Errors” server setting is now known as “Modding”. Setting this to ‘Kick’ will kick all players who use built-in modding, use a modified data.win file, or have different image tiles in the currently loaded map


Bug fixes

  • Fixed map size being able to go over 32,000 pixels and under 700 pixels
  • Fixed Railgun lighting not using player’s projectile color when carried on their drone
  • Fixed medikits/ammo boxes/revival ankhs being able to fall off the side of the map
  • Fixed client players loading the wrong map while joining during a map change (maybe)
  • Fixed team teleporters and base equipment not despawning correctly in CTF when Base Defenses setting is disabled
  • Fixed not being able to kick players when their game is frozen
  • Fixed grapple hook line not destroying correctly with the player’s selected projectile color
  • Fixed weapon drops not despawning during the TDM prep time
  • Fixed Roxxy & Moxxy not teleporting sometimes after taking damage
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Boring Man - Online TaGame update2 Jul 2025Boring Man v2.0.0 beta17f is now available-- Fixed Steam Workshop features not working -- Added some sloppily written lore (no AI is used, its from the soul) -- Fixed menu music going quiet upon looping -- Fixed bots not rejoining the game when a dedicated server wakes from sleep I am also working on a new game. Please wishlist to help me out:Boring Man - Online TaGame update12 Apr 2023Boring Man v2.0.0 beta17d is now available-- Increased Buzzer base damage (projectile + melee) -- Increased push back on the Riot Shield's shield bash -- Riot Shield now tires more easily when blocking attacks -- Greatly reduced Wrench base damage -- Wrench now does triple damage on headshot, which still does less damage then before -- Slightly reduced Keymaster base damage (rifle + shotgun) -- Added audio filter effects for underwater…Major update31 May 2022Boring Man v2.0.0 beta17 is now availableWell, that was horrifying! ːdswilsonscaredː Apologies for the down time and massive waste of time. I had tried to convert everyone's saves from basic text files to an SQLite database, which took a long time, but it turned out to be the wrong solution in the end. Back to the drawing board on solving this text file horde. Beta17 is ready to go regardless, I'm officially proclaiming the content in…