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Malzbie's Pinball Collection - Sheriff TableEventsFace lifting, performance and more!
Community

Face lifting, performance and more!

Malzbie's Pinball Collection - Sheriff Table · published 30 Nov 2019, 13:08 UTC

All eventsPlayers around this dateRead on Steam

A new update is on hand and a lot has been changed.
I have spent last month improving and matching the individual tables.

All tables have an “Attract mode” now with all the lamps flashing nicely. This is not really important, but pretty! ːsteamhappyː

I have improved some of the graphics and have slightly changed some of the objects.
I have been successful in increasing the performance of all tables. You should notice this especially on slower computers. But on the other hand, I had to slightly change my illumination model and make some improvements on the code. I have taken this opportunity to also create the possibility of adjusting the basic illumination of each table separately.

On many tables, I have adjusted the physics in order to be able to play more precisely and in order to get the behavior even more realistic.
Most of all, two of the tables have profited from this:
The balls of the TTFB table move a little slower now and bounce off the objects more than before.
The playing field of the Labyrinth table has been flattened by one degree. Moreover, the Eastern and Western ramps have been made a little flatter, too, which has reduced the gradient of these ramps by additional four degrees.

You will also notice slight changes on the other table. In general, it should be easier now to hit the targets and ramps.

Have fun!

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