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GRID (2019)EventsGRID - Version 1.1 Patch Notes
Game update

GRID - Version 1.1 Patch Notes

GRID (2019) · published 28 Oct 2019, 17:22 UTC

All eventsPlayers around this dateRead on Steam

The first full patch for GRID is now being finalised for PC, PS4 and Xbox One. Included in the changes coming in this patch are a number of community-reported topics that the GRID have prioritised and acted on, to further improve your experience with the game.

Version 1.1 is expected to roll out from the beginning of the week commencing 28/10/2019 - keep on eye on the GRID social channels and the Codemasters Forums, where we’ll let you know when this process begins. In the meantime, we’ve compiled the patch notes for 1.1, which you can check out below.

This patch consists of visual improvements and fixes, including:

General
– Resolved multiple general text issues
– Fixed issue of screen cutting to black after selecting a vehicle from the relevant screen
– Volume of in-race commentary is now reduced at the startline
– Fixed several public PC crashes
– PC: cursors will now disappear when using a controller or wheel
– Fixed the ‘softlock’ state during the auto-save screen if players switch profile during Free Play

Multiplayer
– Quick Match: all players can now experience terminal damage in races
– Fixed issue in multiplayer for human players starting slower than AI drivers in Time Attack
– Private Match: fixed issue for informing a player that they are the new lobby host
– Fixed issue stopping more than 6 players being able to get into a Quick Match session
– Fixed issue where players can become desynced from each other
– Resolved issue of crashes when players quit out of Spectate after re-joining a session
– Fixed issues causing crashes when finishing a Multiplayer event

Gameplay

– Fixed issue of race not starting if rolling start is enabled and the player has entered into a Hot Lap Qualifying session beforehand
– Fixed the ‘out of world’ issue on the Okutama Sprint routes
– Flashback: cars will no longer veer left or right immediately after using a Flashback following a collision
– Fixed flickering during gameplay with ultra-settings and 4K display
– Fixed Flashback issue altering a player’s fastest lap time
– Fixed Accolades issue where you could only complete certain Milestones in a single race

More from GRID (2019)

Other announcements

All events
Community12 Aug 2020New to GRID - Logitech TRUEFORCE™Hey GRID fans! You will have noticed a new update go live today - this has been something that Logitech and ourselves have been working on for quite some time. TRUEFORCE™ is a brand new high definition force feedback technology that links straight into GRID’s in-game engine. Using GRID’s physics and audio in real-time, you’ll be closer connected to the track than ever before. If you’re using a…Game update2 Jun 2020Patch Notes - 02/06/20Below you will find patch notes for the most recent update to GRID. Please ensure your game is updated in order to have access to these additions/changes. Patch Notes - 02/06/20 · Fixed an issue where finishing in 1st place in Hot Lap, places players in last place for the race · Other minor bug fixes and tweaks For any future technical assistance with GRID, please head to the official Codemaste…Game update11 May 2020Post-Season 3 - Patch NotesBelow you will find patch notes for the most recent update to GRID. Please ensure your game is updated in order to have access to these additions/changes. Post-Season 3 Patch Notes · Game performance should now reflect that experienced pre-Season 3 · Updated the Koenigsegg Agera RS audio · Updated the Koenigsegg Jesko dashboard texture · Updated dials on some Ferrari cars · Fixed an issue where…