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Eight DragonsEventsUpdate 5
Major update

Update 5

Eight Dragons · published 27 Oct 2019, 00:57 UTC

All eventsPlayers around this dateRead on Steam

It's been aaages since the last update, we know. We've been moving the game from an in-house engine to Unity - that's a pretty hefty change behind the scenes. For most of you that means there are some little tweaks to how the controls work - hopefully you'll find the movement a little bit tighter than before, and most of the issues people have had with controllers should now have disappeared.

GOING CROSS-PLATFORM


For those of you who haven't been playing because you don't have Windows, there's good news for you too - Eight Dragons now works on Linux and SteamOS, and will very soon work on MacOS too. (It might already work, but it's a lot easier to find people with Linux to test the game than people with Macs.)

GETTING SHINY


It isn't all behind-the-scenes stuff that's been going on, either. We've also improved the look of the game. We've improved the shader effect to make the game look more like its running on an old tube television. We've added a whole bunch of different animations to our heroes to spice things up. And we've also added breakable props, like trashcans and parking meters. Some of them, like trashcans, can also be picked up and thrown around!

GOING FORWARD


Like we said at the start, it's been ages since the last update. Way too long, in fact, and that's sadly been unavoidable because of the engine change. Nobody wants months of updates saying "we're working really hard, but you can't see any of it yet". Those days are over though, so here's what's coming over in the next few weeks:

  • MacOS support!
  • More pickups - something to boost your health at last!
  • More props - everybody likes throwing things!
  • Some level changes - because we really don't like the Docks!

And once those things are done (and a few others) we'll finally be ready for an actual release! Thanks to all of you who've bought and played Eight Dragons - we couldn't do this without you!

More from Eight Dragons

Other announcements

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Major update16 Nov 2020Update 12 - One Year RefreshBack when we started making Eight Dragons , we were intent on making something that felt like it was of a particular era in gaming. That meant proper pixel-art, a CRT effect, arcade gameplay... We were so focused on achieving that goal that we went all the way with how it was presented, right down to blocking out a third of the screen with static status bars, just the way it was when we were ki…In-game event1 Dec 2019Update 11We're pleased to announce our first 'proper' post-launch update, as we've added our first new game mode! Super Arcade gives you 11 levels to fight through - two of which you can't see in the other game modes - which makes it more than twice as long as the regular Arcade mode. You'll get to fight through hordes of enemies, including all the bosses, and really earn that ending! As well as the new…Game update14 Nov 2019Update 10Now that we've launched, a few more people have joined the ranks of Eight Dragons players and let us know about a couple of new issues. Today's patches fix the following: · The enemies on the Docks and Subway Station levels should now stop running away from the players · Leaderboards have been reset (which means my epic high score on Central Park, achieved when coins didn't disappear when you p…