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Little Big Workshop - The Evil DLCEventsPatch v. 1.0.11442
In-game event

Patch v. 1.0.11442

Little Big Workshop - The Evil DLC · published 23 Oct 2019, 17:58 UTC

All eventsPlayers around this dateRead on Steam

v. 1.0.11442


Today we're releasing a small patch / update for our game, see details below. Thanks to everyone who's been in touch with feedback and thoughts on the game - we really appreciate this and look forward to making the game even better in the future! :)

Break Room Update
We have improved and tweaked how the Break Rooms work:

  • Break rooms no longer has a cap of 10 Break Points per room.
  • Your factory’s current Break Point capacity is always shown in the bottom UI.
    Clicking this display will show information about each individual break room.
  • We updated the UI shown when you inspect each break room. There’s now more information available so players can more easily see what’s going on and how the system works.
  • If a worker is about to take a break and, for instance, grab a Cup of coffee, this is now visualised as an orange dot on the affected machine.
  • Note that your workers will still value and appreciate variation in the break rooms, so spamming the same kind of break room items will have a diminishing effect.

Tweaks

  • Added roots / tentacles the Carny Plant so it’s easier to identify which tiles it blocks
  • The penalty for having a bad ‘mood’-rating in a room has been lowered
  • Time between Nemesis taunts greatly increased
  • Made sure there is always at least one contract available at the start of each market cycle during the bronze milestone
  • It's no longer possible to produce 9999 items in a single project - you'll have to limit yourself to 999. ;)
  • Added help indicator to zone context menu when more storage space is needed
  • Added missing description for Catmech product
  • Added a scaling to events so they should appear less frequently the longer you play
  • Added "Load Game" button on bankruptcy screen

Fixes

  • Fixed a few typos and language nit-picks
  • Fixed the workers standing in the wrong direction when they configure/setup the forge
  • Fixed issues relating to construction and placement along the table edge
  • Fixed an issue showing incorrect message when hovering over the link button after you relinked an operation to another machine
  • Fixed client achievements not triggering
  • Fixed abilities resetting their cooldown after each load
  • Fixed issue where market values were not calculated correctly after loading a save
  • Fixed issue where billboard could stop working after a failed disassembly/move
  • Fixed issue causing market to freak out after getting the Longer Deadlines tech
  • Fixed issue where rats went into super-stealth mode and hid under stuff, making it nearly impossible to find and get rid of them
  • Fixed error that created ‘ghost products’
  • Fixed an issue where project profits could be horrendous during the mid/late game
  • Small shelves (and similar products) will no longer create holes in the walls
  • Removed a case of workers getting stuck on file load
  • Fixed a couple of issues with floor construction and deconstruction
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