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The End Is Nigh›Events›The End is Nigh STEAM WORKSHOP Update!
Major update

The End is Nigh STEAM WORKSHOP Update!

The End Is Nigh · published 24 Oct 2019, 18:13 UTC

All eventsPlayers around this dateRead on Steam

Greetings TEIN fans! 2 years ago Ed and I released this game upon the world and while it ended up being a fairly niche game, the people who played it loved it and it’s had a small but dedicated community of speedrunners and modders that have been active ever since. The stuff people have made has been very creative and it even surprises me at some of the things people have been able to do with the game.

Anyway I had TEIN’s code project open to prep the epic store version of the game a few months ago, and figured, while I’m in there, why not add a bunch of features modders had been wanting for a while, so that’s what this update is about. More customizability, easier modding, and WORKSHOP SUPPORT to make it ultra easy to play the stuff other people have created!

If you’re interested in modding the game, please check out our discord server. There’s plenty of people there who know more about modding the game than I do!

If you’re just interested in playing mods, you should check out some of these cool mods that are currently on the workshop. Don’t worry, none of these will mess up your existing save files, if a mod is configured correctly it should use its own set of save files! To play a mod, simply subscribe to it on the workshop, then select the “Play With Mods” option when starting The End is Nigh to get the mod launcher.

City of Tethys: Revisioned
One of the first completed mods for the game, it’s a brutally difficult end game world that uses some unintended mechanics to their fullest.

Male Novum
A mod that adds 14(!) difficult bonus worlds to the game. There’s a ton of neat content here!

Axonic Collapse
Another mod that adds a bunch of difficult end game worlds! People sure seem to like these!

Maelstrom
Adds a cool snowy world towards the end of the game

oh no
oh no

We very much look forward to seeing what else people will come up with now that mods are much more visible to everyone who plays The End is Nigh!

(The new modding features + workshop support is only available on the Windows build of the game)

CHANGELOG


General

  • Initial load time improved (new audio backend = zero load time for sound effects now)
  • Level load times have been drastically improved
  • A few blackscreen bugs & memory leaks have been fixed
  • You can now disable achievements manually via settings.txt if you want to

Modding

  • You can enable the debug console via settings.txt now. Enabling the debug console will disable achievements and adds a large amount of time + deaths to any save files you load while the debug console is enabled (regardless of whether you open the console or not).
  • Mods can now specify multiple SWFs for the game’s graphics, so you can override individual graphics much easier now (only need to provide the changed graphic, not the entire swf)
  • The game now recognizes a “worldmap.txt” for people who want to customize the map screen of the game (check discord for an explanation of what everything in that does). This file contains customizable definitions for essentially every previously-hard coded value, so you can customize stuff like the number of lives carts use, the map select screen, life thresholds for Nevermore entry, etc.
  • Text based files can now be appended or merged into existing text based files, instead of just overwriting the original (You can add new tilesets without needing to copypaste all the tileset info from the base game!)
  • Tilesets can now specify physics definitions for the character/moving platforms (keys player_physics, water_physics, lowgrav_physics, platform_physics. Values are the path to the physics file, ex “data/playerphysics.txt”). Per-world custom physics!
  • You can now configure double / triple / or more jumps for Ash using player_physics.txt
  • Tilesets can now specify alternate sound effect sets (key sfx_file, value is the name of the sound effect set file within audio, ex “retrosounds.txt”. Alternate sound effect files *must* have a unique “SetName” defined at the top)
  • Tilesets can now specify “do_wobble true” to get the SS Exodus drift effect, and “do_tilt true” to get the Nevermore tilt effect instead of relying on level names.
More from The End Is Nigh

Other announcements

All events
The End Is NighGame update15 Aug 2017Mac Version + Steam Trading Cards available now!We just finished adding Mac OSX support to The End is Nigh and also we just finished adding trading cards as well. Enjoy! :Ashhat::cartget::drybones::gnarled::imcute::imdead::poked: