Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Boring Man - Online Tactical Stickman CombatEventsBoring Man v2.0.0 beta10 is now available
Game update

Boring Man v2.0.0 beta10 is now available

Boring Man - Online Tactical Stickman Combat · published 24 Nov 2019, 17:22 UTC

All eventsPlayers around this dateRead on Steam

This update is just polishing things up before this week. If you're waiting for the game to go free-to-play on November 29th, there is now an in-game count down timer which will unlock automatically. No updating will be needed! It's like pre-loading but stupider.

General Changes

  • Added a count down timer for free-to-play players
  • Slightly increased base weapon change speed
  • Tweaked the hitboxes to be more like 1.2.7.7 (Not in the bad way)
  • You can now drone hop on teammate’s drones when friendly fire is enabled
  • Exiting the drone camera now has a little delay to stop you from moving around accidentally
  • Made adjustments to the bouncepad area in Boring Man Fields 1
  • Made improvements to netcode visuals
  • Made improvements to the hit registration

Survival Changes

  • Made boss missions in Survival more rare
  • A second simultaneous boss will now possibly spawn after wave 70
  • Starting money for newly joined Survival players now scale with wave progress
  • Reduced the movement speed multiplier for advanced enemies (strong, elite, etc)
  • Reduced wave requirement for encountering the Manlings back down to 100 again


I noticed players were able to completely control which bosses spawn, so while I don't want to completely disallow that, RNG bosses should appear more often. I didn't want to lower the chance of encountering a mission boss, because it would be frustrating to hold onto a mission and have to rely on a bunch of dice rolls to complete it, instead I dropped the chance the mission would appear, so players could still be guaranteed a boss when they take the mission.

Two bosses can possibly spawn at once now at wave 70 and after, and I might scale multiple bosses with wave progress in the future. The second boss is always a random boss, it does not follow player mission needs.

Next, it isn't fun joining in late, I thought an obvious change would be to give new players more money. It scales at a flat rate with wave progress, so players can't game the economy with starting money. I might need to do more to buff new players, I'm open to any suggestions!

I think the advanced enemies being super fast got kind of annoying, so I slowed them down. Reaching end game Survival is hellishly long, so the increase to wave 120 for the Manlings was unnecessary and has been reverted.

Bug Fixes

  • Fixed Survival money sometimes experiencing an integer overflow
  • Fixed an issue where you would join a passworded server after cancelling the join (then time out)
  • Fixed comic text not displaying correctly when firing a weapon with a drone
  • Fixed the misplaced water object on Oil Rig
  • Fixed an issue where a little packet loss would stop you from connecting to a server
  • Fixed some advanced Survival enemies not getting the movement speed increase
  • Fixed some issues with the AI on Boring Man Fields 1
  • Fixed Suicide Vest’s explosion damage and hitbox
  • Fixed drones being able to push teammate drones while friendly fire is disabled
  • Fixed being able to carry off hand weapons without a primary weapon using the Find and Deliver mission
  • Fixed some Survival enemies not getting the speed increase when they’re advanced
  • Fixed drones not reporting the correct max health amounts
More from Boring Man - Online Tactical Stickman Combat

Other announcements

All events
Boring Man - Online TaGame update2 Jul 2025Boring Man v2.0.0 beta17f is now available-- Fixed Steam Workshop features not working -- Added some sloppily written lore (no AI is used, its from the soul) -- Fixed menu music going quiet upon looping -- Fixed bots not rejoining the game when a dedicated server wakes from sleep I am also working on a new game. Please wishlist to help me out:Boring Man - Online TaGame update12 Apr 2023Boring Man v2.0.0 beta17d is now available-- Increased Buzzer base damage (projectile + melee) -- Increased push back on the Riot Shield's shield bash -- Riot Shield now tires more easily when blocking attacks -- Greatly reduced Wrench base damage -- Wrench now does triple damage on headshot, which still does less damage then before -- Slightly reduced Keymaster base damage (rifle + shotgun) -- Added audio filter effects for underwater…Major update31 May 2022Boring Man v2.0.0 beta17 is now availableWell, that was horrifying! ːdswilsonscaredː Apologies for the down time and massive waste of time. I had tried to convert everyone's saves from basic text files to an SQLite database, which took a long time, but it turned out to be the wrong solution in the end. Back to the drawing board on solving this text file horde. Beta17 is ready to go regardless, I'm officially proclaiming the content in…