Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Magic Realm: OnlineEventsEarly Access Update 1.2
Community

Early Access Update 1.2

Magic Realm: Online · published 5 Aug 2019, 16:34 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone, after a few months of hard work we are ready to share with you our work. We had done a lot of gameplay improvements and optimisations, also there are big changes in map design logic. Without further delay, here is a list of changes we have implemented in patch 1.2 Also we would like to inform you that this is going to be the last patch in early access and that full release is going to happen sometimes next month. Because of that we would like you to share with us your thoughts about the new mechanics and systems we are introducing.

Heroes and upgrade System

We had completely changed the upgrade system for our heroes. Now you start with just the basic attack, and while progressing through the game you are collecting experience points which can be used to unlock other spells or upgrade existing. Also there are a lot more ability upgrades which gives the player a lot more customisation to their attack.

Redesigned maps

Maps are now providing different approach to game. They are much shorter now, so the game is more fluid and dynamic. Also we have remade the Terra map and made a lot of changes on the other two maps. You will notice every map is very different now.

UI

UI and the interaction with it changed completely. Now you can interact with the menu with your index finger without any tracing and laser pointing to UI. It gives a new experience and a lot more precision in the interactions.

New Enemies

You will notice a lot of new foes coming from our redesigned portals. We introduce you to a few new enemies, little evil Goblins who will try to blow you up with their explosive devices. Also there are new variations to existing enemies with different abilities.

Full list of new enemies:

  • New basic mob Orc model
  • New goblin Kamikaze, mob that will teleport to you and try to blow you up
  • New goblin Bomber, one who wants to kill you with his bombs.
  • Reskinned Witch and Dragon with range attack

Experience and leveling

It is so much faster now to acquire experience, new levels and more skill points which can be used on different ability upgrades. You can now make a choice if you want to play with a variety of spells or make one spell ultra powerful..

List of minor changes

  • Shields don’t have to be charged anymore, they also don't require a button to be held
  • Heads up display now shows up along with the shield
  • Shield can now deflect bombs from our Bomber, and use them against other enemies
  • Using the shield you can hit the dragon in the head and push him off
  • Tinker has a new ironsight
  • Tinker’s ultimate back gun now has automatic aiming
  • Archers Arrow can be lit by the wizards fireball in multiplayer mode
  • More visible teleport indicator
  • Our enemies are scaled down in size, and the general proportions have been fixed
  • And a lot of other gameplay improvements

Things we are working on that can be expected in the full release:


  • Full UI implementation (main menu still uses the old UI interaction)
  • In-game Shop
  • Achievements implementation and extra unlockable skins for Heroes
  • Redesigned Gunslinger Map
  • One or Two new maps
  • Tutorial for every character
  • New FX and Sounds
More from Magic Realm: Online

Other announcements

All events
Community23 Sep 2020Small AnnouncmentHey there guys, after few hard months for everyone, we finally managed to find time and resources to bring back support for our game. We've implemented some new features and we hope we fixed some of the issues reported. Please test it out and be sure to give us feedback!In-game event24 Jan 2020Heroes adjustments and game fixesHello gamers, After reading your reviews and feedbacks on our game, we decided to meke few changes. First of all, we have changed order of unlocking heroes. Few of you had problem starting the game as Wizard so now starting hero is Gunslinger, after that you can unlock other heroes. Also, we have adjusted few achievements, so now you can unlock heroes easier. For you that had already completed…Magic Realm: OnlineGame update27 Nov 2019Quick fix and New modeHello all, After few of your feedbacks we figured out that maybe, but maybe our game is to hard for you regular mortals. :D So we decided to make it easier for you, now you can play a STANDARD mode to enjoy the game or a MASTER mode to prove that you are a Master protector of the realms! Also, we have made some changes in enemy health and XP values to make gameplay smoother! Happy playing, MR:O…