Updated the dialogue and sfx for the Doll when she is caught
Fixed a bug where the dolls are loaded in the epilogue.
Fixed a bug where the dolls are spawned in and after prison level
Fixed a bug where Doll events triggers during or immediately after player exits a safe room
Added new tab in Journal under evidence to explain about the dolls
The dolls no longer walk around until the Monster is released
Added two new tutorial audio references to the dolls
The dolls shouldn't appear until at least 1min after the player exits the safe room
The Memory locations last 2x longer after catching a doll
Updated the Idle animation for the burnt doll
Reduced the activation time for the burnt doll scare by 50% to give less time for players to react so the scare is more impactful
Removed the dolls in Part 2
Despawns the dolls when the monster is chasing after the player
Fixed a case where the normal dolls spawned lying down
GENERAL GAMEPLAY UPDATES
Updated the last room in the prison puzzle to be more inviting
Added a mannequin activation sfx so players are less confused when it occurs
Updated each theme with more varied mannequins
Added a new fog system for all themes
Updated the LUT so the game feels more noir
Implemented a general cannot use sfx for abilities to make them consistent across the board
Implemented cannot use messages for tracking attempt during the Ivy scare
Implemented cannot use message for Focus while under mannequin augments
Implemented static tracking kick count, so that the player is kicked from tracking after a consistent number of attempts instead of an increased chances of being kicked
Implemented a standardized gfx and sfx for initializing AoE Mannequin Augments
Fixed a bug where the Master Key does not glow on hover
Fixed a bug where stars pickups are brighter after hovering on them
Fixed a bug that prevents players from viewing their trailer in the Final Theatre
Fixed a bug that caused incorrect Mannequin Augment to be spawned in specific levels
Fixed a bug that caused the Mannequin Augment accessories to not be spawned on a static mannequin model
Added two new tutorial audio references to Mannequin Augments
QoL UPDATES
"Click to Continue" feature added instead of a timer system so players have a chance to read the loading splash
Made HUD ability name text 2 pts larger so it's easier to read on a larger screen
Standardized the positioning and sizing for collectable item splashes
Updated Script behaviour in the Detective Room so it no longer asks "Continue?"
Updated the repair effect in the HUD
Increased the size for the HUD's Repair Icon, Return Icon and Sightswap Icon
Lined up repair kit icon and text so it matches the other resources
HUD's flashlight now only turns red when the player cannot use the flashlight (decoupled from Flash ability)
Cannot flash now shows in safe rooms
Made objective text in HUD slightly larger
Made title and story text in the loading screen larger
Ability icons in HUD no longer appear in a safe room
The use ability hotkey no longer shows when the player is in a safe room
Updated evidence section in the Journal so the last unlock won't show instead of crossed out when the player hasn't unlocked it
Updated the "Cannot Use" icon for Focus and return to be bigger and centred on the eye
Character select should now say "unlocked" for the selected character rather than "completed"
If the monster hasn't spawned yet and the player Focuses, the scanning bar text shows a different text, the hotkey is turned off, and the "Cannot Icon" will be shown
Script icon on the left column is made slightly bigger and updated with a new icon