Bad Pixels
Last seen
0Sampled 17 minutes ago · not a live figure
—of peak
All-time peak
49 Sep 2026
Last seen
0Sampled 17 minutes ago · not a live figure
All-time peak
49 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Tumbleweeds, roll out! While we're busy creating the entity system that drives everything from simple cacti to end of level bosses, there is something to share... and it is typical of game development when building complex systems... Tumbleweeds! There's a lot going on here, even with simple tumbleweeds, to make them do what they do. One of the main hurdles to overcome with the entity system was getting the right ani… | — | |
| Community | Get your name in the credits of Bad Pixels We'll be posting Patreon exclusive work-in-progress videos on a monthly basis. These videos will give you inside knowledge on how the game is created, using tools like Unity, VSCode (C#), Magica Voxel, Cinema 4D, Crocotile3D and Aseprite. All tiers get access to this content and the Discord channel. Higher tiers get a credit in the game, and a copy of the game! These require a few months of rol… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.