Cities: Skylines II
Playing now
11,478+557 vs. yesterday
15%of peak
All-time peak
76,549Oct 2023
Playing now
11,478+557 vs. yesterday
All-time peak
76,549Oct 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | City Corner #12 - Collected Questions Hello Mayors! Previously, in the world of City Corners, we talked about our next patch and what kind of changes you can expect from the upcoming update, which will arrive in mid-September. Naturally, City Corner #11 was followed by a bunch of questions from you, and after seeing some of the same questions pop up, we thought: “Why not put the answers somewhere where everyone can easily find them… | — | |
| Community | City Corner #11 - Autumn Breeze Greetings, Mayors! Our next update is on its way, and in this City Corner, we will take a closer look at some of the changes coming with the upcoming patch. We will go through a number of gameplay adjustments, including changes to citizen behaviour and how some of the systems in your cities work, as well as some visual improvements. There are also a few smaller tweaks to go through, so let’s di… | — | |
| Community | City Corner #10 - Expanding the Modding Tools Hello Mayors! It’s time for another City Corner, and this time, we will be talking about an aspect in Cities: Skylines II that hasn’t really been touched upon in our previous updates: the Asset Editor. We have started working on improving the modding tools, and there are a number of quality-of-life improvements we want to highlight in this City Corner, like smoother workflows, asset localizatio… | — | |
| Community | City Corner #9 - Happy Six Months! Hello Mayors! Six months ago, we at Iceflake Studios took the mantle of development of Cities: Skylines II. Since then, our primary goals have been to improve the game, address long-standing issues, and build a stronger foundation, so we can optimize and develop the game well into the future. Working on this game for the short time that we have has been very satisfying. We have been very busy,… | — | |
| In-game event | Patch 1.6.0f1 - Summer Solstice This patch can affect some custom maps, but loading of old maps and savegames is supported. Gameplay: · Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance. · Households now re-evaluate moving home less often, improving performance in large cities. · Tourists, commuters, and vacationers now walk along highway shoulders less often when en… | — | |
| Community | City Corner #8 - Transforming the Terrain Summer is here, Mayors! Welcome back to another City Corner, where we will be going through the upcoming changes that will arrive with our next patch, Summer Solstice ! This patch introduces improvements to gameplay, especially to citizen pathfinding, as well as a major overhaul to terrain texturing. Without further ado, let’s paint a clearer picture of what’s new in this update! Gameplay Updat… | — | |
| Game update | Hotfix - Patch 1.5.10f1 This patch should not affect mods, and loading of old savegames is supported. After our previous patch, we received a lot of reports about being unable to save, or receiving ‘NotSupportedException’ error. We want to thank everyone who participated in testing out the open beta branch that we released related to this issue! We have prepared a hotfix that addresses the symptoms of this saving bug.… | — | |
| Community | Update to Saving Bug Hello Mayors! We are currently working on a fix for the saving bug, so if you're experiencing an issue with your save action getting stuck, please try launching the save with this new branch! We have opened up a Steam-only Beta branch where you can test out the hotfix. If you have been experiencing the bug where you're unable to save, follow the instructions on how to change your game version i… | — | |
| In-game event | Patch 1.5.9f1 - Morning Dew Hello Mayors! Patch 1.5.9f1 is now live, bringing improvements to the vehicle pathfinding and fixes to some of the bugs you have reported through PDX Forums! There is also a significant update to shadow rendering that aims to mitigate various visual artifacts occurring at both short and long distances, and we implemented updated localization after a lot of feedback from the community (especiall… | — | |
| Community | City Corner #7 - Morning Dew Hello Mayors! It’s that time again, where we look at the things that are in store for you in our next patch! This time, the focus has been on vehicles and their pathfinding. We mentioned in our City Corner #4 - A Peek into Performance , that we were working on improving the vehicle behaviors, and we are finally ready to tell you about the first implementations we have made to make traffic more… | — | |
| Community | City Corner #6 - Community Chat Greetings Mayors! Sini here, the Community Manager for Cities: Skylines II. In this City Corner, we will be talking about all things Community and really get into how community feedback continues to help shape the development of Cities: Skylines II. Over the past few months, we have been exploring new ways to communicate more directly with you through our new streams, social media, and communit… | — | |
| Game update | Hotfix - Patch 1.5.8f1 Hello Mayors! This patch should not affect mods, and loading of old savegames is supported. After our latest patch, we received a lot of reports about the long loading times that occurred when starting the game. Thank you again for your comments and patience while we were working on a solution! We have now prepared a hotfix that addresses this issue, which you can read more about below. Paradox… | — | |
| Community | Update for Loading Bug Hello mayors! We have worked on a fix for the long loading times if you play with mods, and we would love your help to get more data points. We have opened up a Steam-only Beta branch where you can test out the hotfix that we are working on. To opt in, you need to own the game on Steam, and follow the instructions on how to change your game version here and choose the 'loading_fix' beta option.… | — | |
| Community | Spring Cleaning - Patch 1.5.7f1 Hello Mayors! Patch 1.5.7f1 is now live, and we’re excited to get your feedback. As always, if you have anything that you would want to report after playing 1.5.7f1, then you can submit a bug report over on our forum ! Big changes are also coming to Paradox Mods! Previously, all actions in the in-game Paradox Mods required the mod downloads to be completed before moving on to the next step, lik… | — | |
| Community | Cities: Skylines II Merch is here! Cities: Skylines II merch is here! We teamed up with @tilt_gaming to make it happen. Mouse pads and phone cases are available now! 👉 | — | |
| Community | City Corner #5 - Spring Cleaning Hello, Mayors! Now that the snow has finally melted from Tampere, Finland, it is officially time to introduce you to our next patch, Spring Cleaning ! This upcoming patch includes some new content, as well as adjustments to the gameplay, UI, and visuals. Of course, as the title suggests, we have also fixed some of the reported bugs, which we will briefly touch upon at the end of this City Corne… | — | |
| Community | Updates for Paradox Mods Hello from the Paradox Mods team! And welcome to our first dev diary! We’ve been working on some cool features over the past months, and we’re very excited to take you through all that’s coming in the next update, which will be out, if all goes well, at the end of this month. Our overall goal is to constantly improve your experience while using Paradox Mods. From long-awaited features to smalle… | — | |
| Community | City Corner #4 - A Peek into Performance Greetings, Mayors! In this City Corner, we will be diving deep into the technicalities of Cities: Skylines II, and more specifically, the performance of it all. We sat down with our technical director and lead programmer, who went into detail about the performance in general. In addition, we take a look at the two types of performance issues our team has looked into. We also talked about our pl… | — | |
| In-game event | Office Evolution & City Stations - Available Now! Cities: Skylines II joins the anniversary celebration today with brand-new content and a fresh free update. Available now: Office Evolution expands your high-density office zones with new signature buildings that blend heritage character and modern design, reshaping your business districts in bold new ways. City Stations enhances your transport network with compact depots, detailed rail yards,… | — | |
| Community | Dev Diary - Office Evolution by Titan Hey guys, this is Titan! Some of you may know me - I have been an active Asset Creator for Cities: Skylines since day one, am making assets for Cities: Skylines II as well, co-created the German Region Pack, and occasionally make some videos on YouTube as well… Today, I have the pleasure to tell you a little something about my very own Content Creator Pack: Office Evolution. I always felt like… | — | |
| Community | Dev Diary - City Stations by Bad Peanut Hello everyone! Bad Peanut here, and this is the dev diary for my first Creator Pack for Cities: Skylines II. For those of you who know me, I’m going back to my roots with some public transport. For those of you who don’t know me, I started out making assets for Cities: Skylines way back in 2015 (yes, I am now officially Old™), where I made train station assets, vehicles, and other things inspi… | — | |
| Community | City Corner #3 - Anniversary Free Update Happy Anniversary, Mayors! The Cities: Skylines franchise turns 11 years this month, and to celebrate, we are releasing an Anniversary Patch! This patch won’t be the biggest one you’ve seen, but it still includes a new asset and a couple of new gameplay features. At the end, we will also be looking ahead; what we are currently doing, and what you can expect from us in the near future! Let’s get… | — | |
| Community | Happy Birthday, Cities: Skylines! A word from The Cities Team Eleven years of city-building, creativity, and a community that keeps raising the skyline. This month, Cities: Skylines turns 11. What started with a handful of carefully placed roads has grown into vast regions of glass buildings, tangled highway interchanges, sleepy suburbs, and transport networks that are always at 100% efficiency. Every district painted, every mo… | — | |
| Game update | Hotfix - Patch 1.5.5f1 This patch should not affect mods, and loading of old savegames is supported. After our first patch last week, we received a lot of great feedback from you. Thank you for all the comments and for pointing out the issues, especially regarding the lighting. Now we have prepared a hotfix, addressing the lighting and some other points you raised. Visual: · Reduced indirect multiplier value back to… | — | |
| In-game event | 1.5.4f1 - First Frost Hello Mayors! Our first patch, First Frost, has landed with the full release notes! This patch has minimal impacts on mods, and loading of old savegames is supported. Simulation changes will be applied over time in old savegames. More details about the visual changes in this patch can be found in our City Corner #1, and details about some of the other changes can be found in our City Corner #2.… | — | |
| Community | Cities: Skylines Creator Program - Apply Now! Hello Creators! We’re opening applications for new members to our Creator Program ! If you’re an active asset creator , map creator , code modder , or video creator , submit your application through the form below, and you could be added to our closed beta, with access to early builds, the devs, and other opportunities… Creator Program Benefits: · Ongoing early access to beta builds for new gam… | — | |
| Community | City Corner #2 - Upcoming Gameplay Updates Hello Mayors! Welcome back to the second City Corner! As we talked about two weeks ago , we are back with another installment in this series, with more information about our first patch. In this City Corner, we go through more additions and bug fixes that will be included in the next Patch. We will also answer some of the questions you sent us after the last City Corner. Before we dive into all… | — | |
| Community | City Corner #1 - Upcoming Visual Updates Greetings Mayors! Happy New Year! As we start 2026, we at Iceflake wanted to share some news about our progress with the first patch; our plan is to publish several news posts between every release, with the ones in-between releases focusing mostly on things coming in the next update. However, we will include other topics as well down the line. There are quite a few changes coming in this first… | — | |
| Sale | Paradox Interactive Winter Sale! Cities: Skylines and Cities: Skylines II are part of the Paradox Interactive Winter Sale! You can get up to 70% off on your favorite city-builder games until the 5th of January! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.