Ambulance Simulator
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog #6 - UI & Gameplay Changes Hello everybody! In case you missed it, we published a new trailer for Ambulance Simulator! We didn't post about it on Steam until now, so here it is, feast your eyes: As you can see, the game evolved quite a bit from what you've previously seen. This is all a result of the small-scale test we ran a few months back. Many gameplay and visual aspects of the game were changed since then. Perhaps t… | — | |
| Community | Devlog #5 - New Ambulance and a Bigger City Hello everybody! It was difficult choosing the right topic for this devlog as there has been a plethora of changes and additions in recent months. Traffic has been improved, UI overhauled, more animations added, even the patients and the pedestrians are in the middle of a graphical upgrade right now. But perhaps the most significant change is what we did to the ambulance and the city itself, so… | — | |
| Community | Registration for Steam Playtest is finally open! We know that you waited for this moment! Registration for Steam Playtest is finally open! From this day we launch registration for the Steam Playtest of Ambulance Simulator. You can help us improve our game by signing up and sharing your opinion on our game. Q: Why are we launching Steam Playtests? A: Because we want to make a game that is fun to play and your feedback will help us to achieve t… | — | |
| Community | Devlog #4 - Dialogue System & Answering Calls Hello everyone! We took big steps towards developing an Ambulance Simulator into a better game. New features are constantly being implemented and today we are going to be talking about two of them - the dialogue system and answering calls! We are thrilled to show you the mechanics of it and explain how it all works. Being a paramedic is one of the most responsible jobs in the world. It requires… | — | |
| Community | Devlog #3 - Equipment System Hello everyone! The new year is finally here and we’re not slowing down with the development of Ambulance Simulator. Last time we talked about UI and - before that - we explained the process of designing traffic mechanics . In today’s devlog, we will introduce you to the equipment system we’ve recently added to the game. Similarly to the management system, using the equipment will not pause in-… | — | |
| Community | Devlog #2 - User Interface Hello everyone, Welcome to another update on Ambulance Simulator. We’re so glad you’re here with us! You already know what’s happening with the in-game environment, but if you missed our latest text about traffic mechanics, it’s available here . In this devlog we would like to talk about another visible part of the game, but this one is way closer to your eyes. The topic for today will be UI. D… | — | |
| Community | Image Power Discord server! Hi everybody! We will publish a new devlog pretty soon, but first a quick announcement - we have our very own Discord server! On it, you can find channels not only about Ambulance Simulator, but also about our other games like Yacht Mechanic Simulator , Dieselpunk Wars and Archer: The Witch’s Wrath . Joining our Discord is the best way to stay updated about Ambulance Simulator 😉 We can chit-ch… | — | |
| Community | Devlog #1 - Traffic mechanics Hello everyone! You don’t have any idea how happy we are that we can finally share our work with you! With a new gameplay teaser released, we’re ready to bring you some news about the development of Ambulance Simulator . We are aware how challenging working in an ambulance is. We are impressed with how well the crews cope with unfavorable conditions. While the rest of the team is helping people… | — | |
| Community | Developer has changed, but the idea is still the same! Hi everyone! We would like to introduce ourselves. We are Image Power , a new development team working on Ambulance Simulator (former Rescue Medic). The game is not dead, quite the opposite in fact ;) We want to deliver the best rescue medic experience to all of you. We love the idea of taking a closer look at the hard work of medics who risk their lives every day in order to save the lives of… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.