Blood Card
Playing now
1+0 vs. yesterday
0.5%of peak
All-time peak
202Feb 2019
Playing now
1+0 vs. yesterday
All-time peak
202Feb 2019
| Published | Title | Build |
|---|---|---|
| v1.04 Attack and defense modifiers no longer carry over to equipment. Equipment card adjustment | 4216675 | |
| v1.03 In endless mode, buying cards in stores gets more and more expensive. Monster: Self Cannibal: start to attack by less than 30 health -> start to attack by less than 50% health. Bugs: Fixed an incorrect description of Bloodwitch's retrace skill. Fixed an issue where the Dark Warrior attacking 0 at the start of combat in endless mode. Fixed an issue where you could not enter the game after exitin… | — | |
| v1.02 v1.02 Endless mode options have been added to the custom mode. When you win, you keep your current deck and go back to first floor. You have fewer card choices and stronger enemies. Bloodwitch: Retrace: Use 3 Blood Power -> Use 2 Blood Power. Monsters: Cult Witch, Pharmacist, Ghost Bride: won't give you ATK-1 debuff anymore. Glacier Beast: HP 105 -> 75. Score: Kill Death on the first floor:100… | — | |
| v1.01 Come join the Blood Card discord, and talk about the game with fellow players and/or other games. Cards: Custom mode: Doomed: Start the game with 1 "Doomed" curse cards in your deck. -> Start the game with 4 "Doomed" curse cards in your deck. Third floor portal event: Give 1 "Doomed" curse card -> give 6 "Doomed" curse cards. Second floor elephant event: Give 1 "Paranoia" -> give 6 "Paranoia".… | — | |
| Hotfix! Adjusted the difficulty rule of daily challenge, the sum of difficulty and Death level will not be greater than 9. Fixed a problem where the challenge mode only uploaded the first challenge score (now shows the highest score you have challenged in a day). Fixed an issue where the speed of returning cards was different when canceling play cards at different positions on the screen. Fixed an issu… | — | |
| Update 33: Daily Challenge Mode Added daily challenge modes and rankings. Bugs: Fixed an issue where card sometimes slowly into the hand. Fixed an issue where some monster action hint could not be displayed under certain circumstances. Fixed UI display problem at specific resolutions. Fixed some language localization issues. | — | |
| Support new language: Deutsch Thanks to Furst von Motz! | — | |
| Update 32: Balance Adjustment The screen will vibrate after you and the monster attack. The higher the damage, the greater the vibration. You can turn this off in settings. Event adjustment: Second Floor: scientist: 300 gold. Choose 1 card and get 5 copies. -> 200 gold. Choose 1 card and get 3 copies. Card adjustment: Paranoia: All enemies have +50% HP. -> All enemies have +25% HP. Spike Armor +: Whenever you take damage: R… | — | |
| Hotfix! Fixed an issue where Voodoo Doll + resulted in an error in the game under certain circumstances. Fixed an issue where the Seconds Counter had a chance to cause an error in the game during automatic selection Fixed an issue where the count display was inaccurate during card movement. Fixed an issue that caused the pass button to disappear when using Holy Grail and Pyroblast in a war against Bloo… | — | |
| Update 31: Special Card: Red Gem Card The Boss bonus was changed from 3 common card selections to 2 common card selections and 1 red gem card selection. Added an enhanced red gem card version of the following cards. Cards: Center the card description. Talent cards play faster. Bookmark: added keyword “Destroy", cost 2 -> 1. Treasure Bag: added keyword “Destroy”. Patience: In order to prevent special situations from causing crashes,… | — | |
| Update 30: Balance Adjustment Cards: Fireball: Deal 8 damage. Recycling. -> Deal 10 damage, Put a copy of this card into your hand. Destroy. Stone Wall: Gain 8 block. Recycling. -> Gain 10 block, Put a copy of this card into your hand. Destroy. Flash Heal: Shuffle 8 random cards from your discard pile into your draw pile. Recycling -> Shuffle 10 random cards from your discard pile into your draw pile. Put a copy of this car… | — | |
| Update 29: New Monsters Added 5 new monsters: Blue Demon、Red Demon、Cult Witch、Robber、Crazy Crossbowmen. Card: Sword of Destruction: Add keyword “Talent”. Immortal Shield: Add keyword “Talent”. Mirror of Truth: Add keyword “Talent”. Sonic Blade: Deal 4 damage. Burnout: Draw 2 cards. -> Deal 4 damage. Draw 1 cards. Jump Back: Gain 4 block. Burnout: Draw 2 cards. -> Gain 4 block. Draw 1 cards. Bugs: Fixed an issue where… | — | |
| Update 28: New Monsters Added 3 new monsters: Dark Warrior: First floor, elite. The lower the health, the higher the attack. Bloodwater Feaster: Third floor, elite. Every time a card enters your discard pile, it restores the same amount of life. Variant Injector: Second floor. When this enemy attacks you will receive an equal amount of curse cards to the damage. | — | |
| Update 27: Bug Fixes New options have been added to the custom mode: Absent Death: Death will not appear in combat. You cannot unlock Achievements, Difficulties or Death Levels in custom mode. When Killer Instinct kills the last monster, it will no longer open the graveyard. Fixed a bug that game get stuck if exiting immediately at the end of the combat. Fixed a bug that the combination of custom options "Destiny"… | — | |
| Update 26: Custom mode Steam Trading Cards has been added. A scoring rule has been added, and the score will be counted after the game is finish. Custom mode has been added. Fixed some bugs. Since the content was not finished last week, it was not updated on time, so it was updated together this week. Custom mode: Card selection start: Replace your starting deck with 10 card rewards. Select carefully: There will be n… | — | |
| Weekly update 25: optimizations Optimize UI display at different resolutions. Adjusted the history page, the style is unified with other pages. Fixed the problem of lag and framerate drop caused by archiving. Fixed the problem that Death had no effect animation when he increased his attack power. Fixed the problem that talent cards can't cause damage in high difficulty level. Fixed the problem that the end of the turn disappe… | — | |
| Weekly Update 24: Optimization The shop changed from five cards per row to six cards per row. The effect of selecting the “faster card animation” option is more pronounced, and the card will be displayed in the middle of the screen for a shorter time. Speed up the destruction of the card. Adjusted the text size and color of part of the UI. Fixed an issue where the action hint damage display was incorrect for Ghoul. Fixed an… | — | |
| Weekly update 23: Balance Adjustment Cards: Time Stop: Add keyword “Destroy” Crystal Ball: Costs: 2 -> 1,Premium Card -> Epic Card. Soul Steal and Blessing of Light. If you don't really destroy cards, you won't gain energy. Frost Shield: Gain 12 block. You cannot draw any cards at the start of the next turn. -> Gain 12 block. Draw 2 cards less at the start of the next turn. Virulent Mutation: Remove all your negative effects. Deal… | — | |
| Hotfix! Optimize the game to solve the problem of lag and framerate drop. It's really repaired this time. Fixed the problem of hand card shake on both sides caused by bug fix yesterday. Fixed the logic error of end-of-turn button when equipped with multiple Seconds Counter. | — | |
| Hotfix! Optimize the game to solve the problem of lag and framerate drop. Fixed the problem that Blackclaw did not choose one of three if the library had no card at the beginning of the turn. | — | |
| Weekly update 22: Balance Adjustment Cards: Exhume: Pick 1 card from your discard pile and put it into your hand. -> Take 2 damage. Pick 1 card from your discard pile and put it into your hand. Killer Instinct: Deal 8 damage. Put a copy of this card on top of your draw pile. -> Deal 6 damage. Pick 1 Attack card from your discard pile and put it on top of your draw pile. Survival Instinct: Gain 8 block. Put a copy of this card on t… | — | |
| Weekly update 21: New Power Bloodwitch remove feature 2(After using a card, it enters your draw pile). A unique power was added to each character: Blackblood: Dark hand: At the start of your turn: Blood Power + 1. Use 3 Blood Power: Pick 1 card from your discard pile and put it into your hand. Bloodwitch: Retrace: At the start of your turn: Blood Power + 1. Use 3 Blood Power: Shuffle all non-Curse cards sacrificed into yo… | — | |
| Weekly update 20: Balance Adjustment Two new cards were added: Balance Adjustment: Confidence: Deal 4 damage. If the top card of your draw pile is an Attack card, deal another 4 damage. -> Deal 4 damage. If the top card of your draw pile is an Attack card, deal another 8 damage. Danger Sense: Gain 4 block. If the top card of your draw pile is a Defense card, gain another 4 block. -> Gain 4 block. If the top card of your draw pile… | — | |
| Weekly update 19: New Challenge Character | — | |
| Weekly Update 18: New Events Buff Adjustment: Burn: Lose 1 energy at the start of your turn. -> Take 1 damage when using card. Add 6 events: Cards: Add 3 event-specific cards. Bugs: The card copied by the scientist will be played directly. Vampire will no longer die directly from having too many Talent cards. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 21 Sep 2019 | Sat | 02:14 | v1.04 | 4216675 | public | 2 | — |