DOOMBLADE
Playing now
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All-time peak
Playing now
0−2 vs. yesterday
All-time peak
12 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Save & Sound - A celebration of music in games - Live Sept 11 to Sept 14 Get ready! Join us September 11 - 14 right here on Steam for one of the largest digital expos about audio and music in games. Save & Sound features concerts, deep-dives, and mashups from 70+ developers from around the world! Starting at 10am PDT / 7pm CEST, a 3-day live show from September 11 - 13 will showcase original content made just for Save & Sound. Brian Skeel, composer of DOOMBLADE's so… | — | |
| Community | Blog Post #8 - The Void The world of DOOMBLADE features a plane called The Void. It is a dimension integral to the story of the game and it also has a very important mechanical function: it is the realm of fast traveling. Very early on in development, we knew we wanted the game to have an area called The Void. There was no particular reason for this - we just thought it would be cool to have a dimension of vast emptin… | — | |
| Community | Blog Post #7 - The Art Progression From Shadow Bug to Gloom Girl The Art of DOOMBLADE When we started the development of DOOMBLADE we were still thinking it was going to be some sort of a sequel to our earlier Shadow Bug game. So in all of our early concept art, we have Shadow Bug as the main character. The very first concept art for DOOMBLADE. The core idea was there though. We wanted the game to be really fast as the core game… | — | |
| Community | Blog Post #6 - The Movement System Aim, Fly, Kill The Origin Story Originally, the core gameplay mechanic of DOOMBLADE started forming in my head when I was watching an episode of Attack on Titan. In the show, heroes fight gigantic titans by shooting wires on them and then pulling themselves up on the titans so they can reach their weak spots. The action scenes in the show are incredible and I found myself thinking how cool it w… | — | |
| Community | Map Markers Addition and Speedrun Update! Patch Notes #2: (Redacted parts contain spoilers!) We are excited to present an update with the changes that many in the community have been asking for and hopefully can greatly improve the gaming experience. You requested, we delivered. Let us know what you think! ⚔️❤️ Map Markers: - Players can now mark locations on the map with Map Markers - The maximum amount of Map Markers placed on the ma… | — | |
| Community | DOOMBLADE receives stellar reviews! Greetings Gloomlings, We couldn't be more thrilled to share how DOOMBLADE has been received by the community. The response from both players and critics has been nothing short of phenomenal. Today, we're excited to announce that DOOMBLADE has now also achieved a high current Metascore rating of 85, cementing its status as a must-play title. From the moment we embarked on this journey, our team… | — | |
| Game update | Patch Notes #1 Patch Notes #1: (Redacted parts contain spoilers!) Miscellaneous Changes: - Final Boss Fight changes to accomodate the controller experience better. The experience with Mouse and Keyboard is largely unaffected. Dread Lords cannot be attacked anymore when their shields are up. Being attackable while shielded added nothing meaningful to the gameplay. When playing with a controller, you could far… | — | |
| Steam news | DOOMBLADE — OUT NOW! UNLEASH DOOMBLADE Greetings Gloomlings, The big day has finally arrived. Join Gloom Girl and free the long-imprisoned DOOMBLADE, a relentless weapon yearning for revenge. Dive into a vengeful quest and unlock extraordinary powers to annihilate the Dread Lords in this atmospheric 2D Fly&Slash Action Metroidvania. Innovative Movement Mechanics With the power of DOOMBLADE at your disposal, you can… | — | |
| Community | Bringing DOOMBLADE to the Steam Deck! Our Goal: DOOMBLADE Steam Deck Verified! The Path to getting there... We’re huge fans of the Steam Deck and because of that we wanted to make sure that DOOMBLADE was playable for all our fellow fans from the get-go. Hence our announcement: Our Fly & Slash Metroidvania DOOMBLADE is striving for Steam Deck Verification as close as possible to its release on May 31st! We're thrilled to announce th… | — | |
| Community | Blog Post #5: The Music Omnipotent Music Wizard Introduction When it comes to music in DOOMBLADE, the most important thing we wanted was to bring the music to the foreground. We didn’t want the music to just be a supportive element in the back, instead we wanted to have the music take the player’s hand and lead them on an adventure. And for this, we found the perfect man for the job: veteran music producer and compose… | — | |
| Announcement | DOOMBLADE - Coming May 31st! Attention Gloomlings! We are thrilled to announce that DOOMBLADE, our highly anticipated atmospheric Fly & Slash Metroidvania, will be released on Steam on May 31st! DOOMBLADE is a game like no other, combining the thrilling action of Metroidvania with a sleek and innovative movement system. Journey through a mysterious world teeming with danger and intrigue, as you wield DOOMBLADE to guide and… | — | |
| Community | Blog Post #4: Why a Metroidvania? We Made a Metroidvania Introduction DOOMBLADE is a Metroidvania. This is realized via a large interconnected game world which keeps opening more and more as the player finds new power-ups that allow them to access new areas. But why make a Metroidvania in the first place? Kim's Experience I, Kim the Coder, was first introduced to Metroidvanias in an ancient time in which the term was still to b… | — | |
| Community | Blog Post #3: The Origins Story The World of DOOMBLADE Introduction For this blog, we want to go into a little bit of how DOOMBLADE came to be. This includes the beginnings of the ideas that became the game as well as the people that helped us along the way. DOOMBLADE got its start from a concept image created by Juha, the game’s artist. The style of the image is quite different from the aesthetic direction we ended up taking… | — | |
| Community | Blog Post #2 Meet the Devs: Juha A Colorful Square and a Dark Vortex: Part 2 This is the second part of our blog on introducing the devs of DOOMBLADE. For this post, you will be meeting Juha the Artist! JUHA: I do all sorts of stuff for DOOMBLADE in design and development but my bread and butter is art and animation. Back home, we always had some sort of computer with games on it. The first we had was Commodore 64. I have a ph… | — | |
| Community | Blog Post #2 Meet the Devs: Kim A Colorful Square and a Dark Vortex: Part 1 For this blog we are going to tell you who exactly is behind DOOMBLADE: Juha the Artist and Kim the Coder. We will be breaking the blog into two parts, the second part of which will be released early next week! For the first part, we will be focusing on Kim. KIM: I’m the coder / lead designer of DOOMBLADE. I’ve been working with Juha the Artist for qu… | — | |
| Community | Blog Post #1: Biomes Trees and Machines Introduction Today we are going to look at two biomes from our game: New Wilderwood and the Power Sector. These two biomes represent two very contrasting settings found in our game world. New Wilderwood is lush, vibrant, and thriving with different kinds of trees and plants. It is a good representation of how the world of DOOMBLADE used to be. In contrast, the Power Sector is… | — | |
| Steam news | DOOMBLADE PAX Demo Live — now with controller compatibility! Greetings Gloomlings, Today is the first day of our showcase of DOOMBLADE at PAX East, and with that we are very pleased to announce that you can now play the demo with added controller support! Try it today and let us know what you think. 😉 While you are at it, our board is still up on Speedrun.com, can you be even faster with a controller? Beat our highest scores and upload your run today. H… | — | |
| Community | DOOMBLADE will be at PAX East 2023! Greetings Gloomlings, We are delighted to announce that DOOMBLADE will be at PAX East 2023 in Boston, Massachusetts! Book your tickets for March 23-26 and get a hands-on inside look into this beautiful Metroidvania's atmospheric Fly&Slash gameplay! ⚔️🚀 We can't wait to show you more of what DOOMBLADE has in store. We look forward to seeing you all there! 🥳 Join our Discord community today! ⬇️… | — | |
| Community | Speedrun of Doom Contest — Now Live! Greetings little Gloomlings, The Speedrun of Doom is now LIVE! Are you the quickest gloomling of them all? Those who place in the top three fastest times will be given a Steam voucher rewards from the Doomblade team for their talent. The competition will be live and running until Midnight CET January 30th. Anyone globally is eligible to play and win! Sign-up NOW at Speedrun.com and dominate the… | — | |
| Community | DOOMBLADE Demo Speedrun Contest Greetings little Goomlings, We want to see you gloomlings move . Move like you've never moved before. That is why we are excited to announce that in less than a week from today on Tuesday, January 24th, we will be hosting a speed run competition for the Doomblade demo! The competition will last one week and end officially at Midnight CET on Monday, January 30th. Those who place in the top three… | — | |
| Community | DEMO Available - DOOMBLADE Wants To Hear You Scream! GREETINGS GLOOMLINGS, We come bearing another message from the almighty DOOMBLADE. It has deigned to let you wield it once again during the Steam Scream Fest! DOOMBLADE relishes in the screams of those who wronged it, and so we ask you to provide it with a feast of corpses during this new demo period ♥ What is DOOMBLADE? New here? DOOMBLADE welcomes you. DOOMBLADE (the game, not the sword, it g… | — | |
| Community | DOOMBLADE Demo Extended! Greetings little Gloomlings. DOOMBLADE was pleased with your feedback and the support you've shown us over the past week. That is why, in its infinite grace, it has allowed us to extend our demo period until next week! If you did not get a chance to play before, you will have until Monday September 5th to check out the first iteration of our demo! Have fun ripping and tearing through DOOMBLADE'… | — | |
| Community | DOOMBLADE - Release Window Reveal + Gamescom Demo Available Now! GREETINGS, GLOOMLINGS DOOMBLADE is at Gamescom, and to celebrate, it has decided that you mortals are getting a chance to wield it for just a little while. Until Gamescom ends (August 28th), you can play the DOOMBLADE demo from the comfort of your own home! And that's not all! In its infinite grace, DOOMBLADE has allowed us to share with you that the game will be fully releasing in Q2 2023! The… | — | |
| Community | DOOMBLADE - A Look Behind The Scenes Greetings little Gloomlings, It's been a little over a month since we revealed DOOMBLADE to the world together with Iceberg Interactive. That's why we wanted to let you all know that they've got a big sales event going on with up to 90% off on a bunch of cool games! But that's not all, we also want to take you on a short trip behind the scenes of DOOMBLADE. Developer Diary First, a little bit a… | — | |
| Community | AN INTRODUCTION TO DOOMBLADE GREETINGS LOWLY VERMIN. Welcome to my domain. I am DOOMBLADE. You are here because you heard my beckoning, little one. Eons ago, my powers were sealed by the Dread Lords. Now I need a vessel to enact my terrible vengeance upon them, and you will do nicely. Do you seek power? Do you thirst for the blood of those who have wronged you? Wield me. Wield me and grow strong. WHAT CAN YOU EXPECT FROM M… | — | |
| Esports | A MESSAGE FROM DOOMBLADE GREETINGS LITTLE ONES I am 𝐃𝐎𝐎𝐌𝐁𝐋𝐀𝐃𝐄. The people at The Escapist are showing off my greatness during The Escapist Indie Showcase TODAY at 11 AM PT / 2 PM ET / 8 PM CEST WATCH IT to witness my incredible powers live. UNTIL WE MEET AGAIN. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.