Tiny Battle Simulator
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
128 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
128 Sep 2026
| Published | Title | Build |
|---|---|---|
| Retry Mode and Declining Enemy Forcemajor Today's update changes the gameplay to the better, based in your suggestions and wishes (Thanks to Wolf Michael). Changelog: - If you lose a battle the enemy force will also lose their fallen soldiers. The enemy doesn't refill soldiers to full strength, like it was before. - If a battle goes horribly wrong, you can now retreat/retry while in battle, to try again. - Integrated new art style. I h… | 4289914 | |
| Bugfix/Balancing Update Update 1.0.7: - Fixed bug where the game didn't save an improved highscore in the statistics. - The loot and recruit chances of liberated sectors will now recover slowly. Thanks for your feedback. :) Have fun! | — | |
| Balancing Update Update 1.0.6: - Increased minimum loot and recruit chance - Increased recruit chances in mid game - Changed enemy equipment slightly in mid game - Made inventory bottom note more visible - Achievements should appear while playing now, instead of after closing the game - Added info popup to remind you of save games Thanks for your feedback. :) Have fun! | — | |
| First Update: Bugfixes and Improvements! Update 1.0.4: - IMPROVED DRAG AND DROP SOLDIER PLACEMENT - Fixed bug where you were able to rest without spending days - Fixed bug where the "Day" counter wouldn't reset after you press "New Game" - Game now runs in background - Reduced waiting times at the end of Rest screen by 1 second - Your current soldier count now also shows the maximum amount possible. Like "Soldiers (12/24)" - The curre… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 16 Oct 2019 | Wed | 11:56 | Retry Mode and Declining Enemy Force | 4289914 | public | 2 | — |
| 16 Oct 2019 | Wed | 09:27 | Retry Mode and Declining Enemy Force | 4289914 | beta | 2 | — |