CONTINGENCY
Last seen
0Sampled 29 minutes ago · not a live figure
—of peak
All-time peak
115 Oct 2026
Last seen
0Sampled 29 minutes ago · not a live figure
All-time peak
115 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | EPIC RGB GAMING I’ve been working overtime on almost every element of the game. Performance improvements, bug fixes and designing new areas to discover. I’ve made huge amounts of content that is primarily auditory and as such not easy to show off. Pages and pages of new dialog for the player’s assistant character, Wordsworth. I have added more locked off areas with new items inside them. You have to find a key… | — | |
| Community | Flowery Features I've been working on tons of misc things, many of which I won't be posting for spoiler reasons. I will show several random things that haven't been shown before. Here's a clip of the changes to the final boss battle. The first phase includes the shadowman spawning many random enemies. Here are some pictures of some consumable items that you can create, flowers. There are 3 different types all o… | — | |
| Community | BOSS BOSSES Lots of work lately. Manly I've been ironing a lot of bugs out. I streamed last night. You can see the runs I did here: Been working on bosses a lot. I wanted them to have lots of abilities and variety. First off, I added more sprites for the boss. You can get 1 of 3 possible. The first is the classic style that's been in the game for a while: Next is a more shiny and sleek fool: And last the m… | — | |
| Community | New Powerups To Make You Tingle All Over New powerups: Suit Healing (Tier 1 upgrade): This powerup lets you recover health if you hold down. It works pretty slowly so it can’t be used in battle. Lets you save food so that when you are fighting a boss you can have food to recover health in the middle of the fight. Pyro Suit (Tier 2 upgrade): This allows you to set yourself on fire at will. You can also extinguish yourself as you please… | — | |
| Community | Generating Dungeons Your Grandma Would Love I wanted to show the dungeons in the game. Dungeons are randomly generated floor by floor. The game makes a path from the entrance all the way to the top of the building where there is a mini boss. Here’s what the algorithm spits out for a dungeon before a function in the code goes through and creates world objects for each piece. The arrows indicate the path the player can follow to the top. A… | — | |
| Community | Contingency Devlog - Music Generation I’ve been worrying about music for a long time. I’m an extremely amateur musician and I’ve made track after track for this game. I’ve tried to create scores that I felt fit the atmosphere I wanted but even the tracks I’ve really liked got tiring after I’ve put them in the game and heard them a lot. I wanted to have music sync with the combat so for a long time my solution was to start the music… | — | |
| Community | Contingency's Twist on Crafting Requires Skill, Not Just Memory We've all played many games with item crafting. Mostly the formula is the same, even if the games are different. Collect the ingredients, move the right numbers of each into the crafting menu and after a button press, the menu spits out your new item. These systems are intuitive and they make sense to use. I think they pop up in more and more games because they are easy to understand but intere… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.