Tunche
Playing now
2+2 vs. yesterday
1.0%of peak
All-time peak
206Playing now
2+2 vs. yesterday
All-time peak
206Nov 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Pre-release Update: Tunche gets better visuals, a narrative system and UI update Hello! Greetings from Lima, Perú once more. It has been a long while. This is Jorge, director of Tunche, ready to write the second to last devlog entry, which is also the last one for myself. Time does fly when you are busy. Anyway, as most of you know, Tunche is reaching its release date. This also means the team is working extra hard on everything that might still be missing or that might nee… | — | |
| Community | Tunche comes out in March 2021. Check out the new trailer! Hello everybody! Exciting news for us today, as we release a short animated trailer for Tunche. The game will become available on Steam in March of next year! Meanwhile, as we all wait for the release, check out the latest trailer: | — | |
| Community | Development blog: Tunche NPCs and release date update! Hello! How are you all doing? Greetings from Lima, Perú, this is Jorge, director of Tunche, once more with a new entry to talk about our game’s world, its gameplay features and also about a few very important news for all of our players. The team is still hard at work, just like last time, and the situation with the global pandemic is still complicated, just like last time; but the show must go… | — | |
| Community | Development Blog: the music of Tunche Welcome back to an all-new Tunche Development Blog! As you may already know, one of the reasons we decided to make Tunche was that we wanted to show players other ancestral cultures in Latin America besides Inca and Maya. Even our own country, Peru, has more than 10, each with rich enough folklore and lore to make a whole game about. When we decided to make a game about the myths and legends of… | — | |
| Community | Tunche at PAX/EGX Digital 2020! Hello, everyone! It's our great pleasure to announce that Tunche is heading to PAX 2020. You can catch us on the PAX show floor during the event at the Hypetrain Digital booth here | — | |
| Community | Development Blog: The World of Tunche Hello again! Hope you are all doing well. It hasn’t been that long this time. Has it? But just like I said last time, we want to keep the communication between the dev team and our fans a bit more frequent, so here I am writing a new devblog letting you know what is up in the world of Tunche’s development. The team is still hard at work here in Lima, Perú, and the situation is still as complica… | — | |
| Community | Tunche joins Day of The Devs event lineup. Latest news! Hello, everybody! It’s been a long time since the last dev update. Hope you are all doing well. I know we have kept quiet lately, but we were working hard on Tunche. We are beginning a series of monthly Dev Blogs in the months leading to the release of the game! Even though we are currently in the middle of quarantine in our country (Peru) the team at LEAP Game Studios have been hard at work fr… | — | |
| Steam news | Tunche Steam Summer Games Festival Q&A As part of the Steam Summer Fest, we are planning to hold a Q&A session a day before the dev stream! Ask the devs anything you want to know about the game, it's mechanics, the games unique hand-drawn style, the characters, and more! Tune in via Discord or ask your questions on Twitter Don't forget to try out the demo and tune in for the Q&A session on June 19, 5 PM UTC | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.