Gladiabots
Playing now
15−14 vs. yesterday
5.6%of peak
All-time peak
270May 2019
Playing now
15−14 vs. yesterday
All-time peak
270May 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | Echoes of the Architects will launch next week! I’m excited to announce that my next game, Echoes of the Architects , will be launching on Steam July 25 ! If you enjoyed Gladiabots, you’ll feel right at home here, and then some. Echoes of the Architects is a fast-paced real-time strategy game where, just like in Gladiabots, you define how your units behave . But this time, you go even further: · 🛠 Design modular units and assemble your own… | — | |
| Sale | Huge discounts for the Automation Fest! Gladiabots is taking part in the Automation Fest with its biggest discount ever! For a limited time, you can grab the game at an incredible 75% off , bringing the price down to under $4 . Whether you're a seasoned strategist or new to AI-powered battles, there's never been a better time to jump in and take command! The Optimization Pack is also 50% off, making the bundle an even better deal for… | — | |
| Esports | The Demo for my next game "Echoes of the Architects" is Live! The demo for Echoes of the Architects is available on Steam! Echoes of the Architects is a fast-paced real-time strategy game that allows you to design your own modular and programmable units. Use strategic thinking and adaptability as you deploy your army and tactics to outsmart your opponents in dynamic skirmishes. The demo includes all core features of the game, offering 30 to 60 minutes of… | — | |
| Esports | Announcing my next game! I'm thrilled to announce my next strategy game, Echoes of the Architects , with a brand new Steam page ! Echoes of the Architects is a fast-paced real-time strategy game that allows you to design your own modular and programmable units. Use strategic thinking and adaptability as you deploy your army and tactics to outsmart your opponents in dynamic skirmishes. Sounds interesting? Be sure to add… | — | |
| In-game event | 1.4.34 changelog Fixed targeting a neutral base being considered as targeting an enemy base · Fixed the rewind sound effect being played forever once triggered | 15472265 | |
| In-game event | 1.4.33 changelog Fixed the logo placement in the boot loading screen · Fixed the camera going through bots in the team setup scene on wide resolutions | — | |
| Esports | No Plan B 1.0 is officially out! 🎉 I'm thrilled to announce the official launch of No Plan B on Steam, following a highly successful early access phase with an impressive 90% positive reviews ! In No Plan B, the challenge is to carefully plan your team's tactics in close quarters battles. Use the timeline to synchronize each door breach, grenade throw and room entry with precision. Watch your team execute your plan autonomously… | — | |
| Esports | No Plan B, my second game, will launch on Steam on April 3rd! No Plan B is the Tactical Planning Game I've been working on for the last 3+ years. Carefully plan every detail of your team's tactics; they operate autonomously with No Plan B! Assemble your squad, customize their gear, and capture epic cinematic replays. Enjoy endless replayability through challenging roguelike campaigns and quick single missions. Check out the trailer: 🗓️ Mark your calendar… | — | |
| In-game event | 1.4.32 changelog Defaulting to closest entity when a ClosestToAXXX selector find an equality (for real this time) · Removed all the force field push nodes · Updated the community translations | — | |
| Community | SECURITY BREACH ON THE GLADIABOTS PLAYER DATABASE I was recently the target of a social engineering attack via Discord. A friend's account, who had previously been attacked by the same group, was used to ask me to download a game they were working on and send them my feedback. The executable contained malware... Although I cannot verify it, the attackers claim to have extracted the Gladiabots player database. In addition to game-specific data… | — | |
| In-game event | 1.4.31 changelog Updated the campaign missions with AIs from season 5 · Increased the initial credits (1000 -> 5000) · Made bots on force fields unpushable · Added a 1m/2m distance filter category · Increased the base capture approach distance (1m -> 2m) · Defaulting to closest entity when a ClosestToAXXX selector find an equality · Improved the starter kit AIs · Renamed the "capture base" action to "conquer ba… | — | |
| Game update | 1.4.31 changelog (Latest Dev Version) Campaign: removed all the force field push nodes Reminder: here's how to switch to the latest dev version branch | — | |
| Game update | 1.4.30 changelog (Latest Dev Version) Increased initial credits (1000 -> 5000) · Campaign/Domination: fixed AI of level 8f, 10f · Campaign/Domination: regened levels 2-5, 9-3, 9-4 Reminder: here's how to switch to the latest dev version branch | — | |
| Game update | 1.4.29 changelog (Latest Dev Version) Updated the campaign missions with AIs from season 5 · Made bots on force fields unpushable · Added a 1m/2m distance filter category · Increased the base capture approach distance (1m -> 2m) · Defaulting to closest entity when a ClosestToAXXX selector find an equality · Improved the starter kit AIs · Renamed the "capture base" action to "conquer base" · Updated the texts localization Reminder:… | — | |
| Sale | Lunar new year sale The game and its DLCs are getting a big discount for the lunar new year! Enjoy it here: | — | |
| Esports | Live stream of the player finals in 5 hours! (10pm UTC) I'll stream the finals of the season 4 closing player tournament in 5 hours! (10pm UTC) Tune in here: Check out this epic tournament tree ! (couldn't even fit in a screenshot) Winners Semi Finals: Rainin VS Milkhunter HerrSpecht VS Blackwater Losers Semi Finalists: Defunct + UzuraGames | — | |
| Steam news | Closing Season 4 with an epic final showdown! Season Reset Season 4 will end on Monday, November 30th 2020 at 1pm UTC . Last chance to improve your season 4 pantheon ranking 🏆 and win your global elo score in customization credits ! 💰 Season 5 will start with all players in the Silver league with their elo scores reset to 1000 points for each game mode. New League Thresholds This season's top leagues were a bit too hard to reach so next… | — | |
| In-game event | 1.4.28 changelog Multiplayer: fixed matches with deleted players appearing as "to be deployed" · Multiplayer: reduced leaderboard activity timeout from 1 month to 1 week · Multiplayer: fixed not downloaded matches appearing with "0" map generation code · Tournaments: check if registration is enabled on server when using the in-game "register" button · Team setup: fixed color patterns shaking for certain resolut… | — | |
| Game update | 1.4.28 changelog (Latest Dev Version) Multiplayer: fixed matches with deleted players appearing as "to be deployed" · Multiplayer: reduced leaderboard activity timeout from 1 month to 1 week · Multiplayer: fixed not downloaded matches appearing with "0" map generation code · Tournaments: check if registration is enabled on server when using the in-game "register" button · Team setup: fixed color patterns shaking for certain resolut… | — | |
| In-game event | 1.4.27 changelog Team setup: added 5 setups per game mode (replacing the 2 campaign/multiplayer setups) · Bot customization: added 2 textures, 20 skin textures · Bot customization: improved textures quality · Bot customization: tweaked texture prices · Campaign: lowered AIs starting elo ranges (chapter 2 starts at 900 instead of 1000) · Campaign: updated chapter 2 to 10 missions for all games modes with latests… | — | |
| Game update | 1.4.27 changelog (Latest Dev Version) Campaign: fixed missions order Reminder: here's how to switch to the latest dev version branch | — | |
| Game update | 1.4.26 changelog (Latest Dev Version) Campaign: added missing missions · Multiplayer: fixed match lists private match invitation button creating a match in the wrong mode · Tournaments: fixed in-game notification when a new tournament is created · Stats: added team tournament victory icons Reminder: here's how to switch to the latest dev version branch | — | |
| Game update | 1.4.25 changelog (Latest Dev Version) Campaign: lowered AIs starting elo ranges (chapter 2 starts at 900 instead of 1000) · Bot customization: improved textures quality · Bot customization: added 2 textures · Sandbox: fixed team composition error message appearing in team setup screen · Localization: fixed drop resource action tooltip · Tutorial: fixed setup toggles shown in team setup screen · Tutorial: fixed team setups getting o… | — | |
| Game update | 1.4.24 changelog (Latest Dev Version) Campaign: updated chapter 2 to 10 missions for all games modes with latests ghosts from season 3 · Team setup: added 5 setups per game mode (replacing the 2 campaign/multiplayer setups) · Bot customization: added 20 skin textures · Bot customization: cleaned hexagon textures · Bot customization: tweaked texture prices · Tutorial: fixed "finish tutorial first" message appearing the first time th… | — | |
| In-game event | 1.4.23 changelog Multiplayer: fixed displayed league thresholds | — | |
| Game update | 1.4.23 changelog (Latest Dev Version) Multiplayer: fixed displayed league thresholds Reminder: here's how to switch to the latest dev version branch | — | |
| Steam news | Season 4 is live! Let's go for a fresh start! All ELOs/MMRs have been reset, players and ghosts. Also the league thresholds have been tweaked down. We should have grand masters again this season ;) More details on the wiki . Teams have been reset too! Ready to make new friends and stab your old ones in the back? :P Enjoy season 4! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.