Arc Savior
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
120 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
120 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.0.8 - Changelog This Patch addresses the following: Tweaks · AI Ships have had their accuracy reduced slightly. · Controller/Joystick feel has been changed: Previously players have reported the controls for aiming were too "twitchy" even at low sensitivity settings. To correct this, the reticle (only for joystick usage) has been set to the center of the screen for a easier aiming experience. Setting a low sens… | — | |
| Game update | Patch 1.0.7 - Changelog This Patch addresses the following: Tweaks: · Slightly increased time before dialogue would finish allowing player more time to read. · Treason Mission Performance optimization · Extended Under Fire Mission · Added Barrel Roll Section to Pilot Wings (Tutorial) Bug Fixes: Truth Mission - Bug fixed: Occasionally during Relay Cut Scene, progression would stop not allowing the scene to complete. Kn… | — | |
| Game update | Patch 1.0.6 - Changelog It turns out that a previous patch introduced a bug that would not allow the Raeden Secrets Mission to be completed. This patch addresses the following: · Fixed Issue of Raeden Secrets not being able to be completed · Incorrect respawning of enemies in Furies Wings · Hack Point in Raeden Secrets occasionally needing to be reset by the player. | — | |
| Game update | Patch 1.0.5 - Changelog This patch addresses the noted controller function issues. · Reworked aiming function with right analogue stick. It should now be much more fluid and intuitive. · Removed Joystick "Roll Lock" modifier. To Roll your ship left or right you can now assign the appropriate buttons without the need of an additional button to do so. DEFAULT is set to Left and Right D-pad. Note: It is suggested that yo… | — | |
| Game update | Patch 1.0.4 - Changelog It would seem Patch 1.0.3 did not include the appropriate Truth objective indication that was intended. Thankfully it is an easy fix and the player focus for the first part of this mission should now be more obvious. Tweaks: · Updated objective indicators for the initial part of TRUTH Known Issues: · Reported that TREASON mission has reduced frame rate during final wave. This will hopefully be… | — | |
| Game update | Patch 1.0.3 - Changelog Tweaks: · Added more objective detail to Truth · Added more objective detail to Sacrifice · Reduced number of protection objectives in Truth · Made friendlies taking damage more noticeable buy flashing their on screen indicator · Balanced player ships stats a little more. (You should now be a tiny bit more squishy :P) · Ship module availability now dependent on chosen ship. Bug Fixes: Still non… | — | |
| Game update | Patch 1.0.2 - Changelog Another quick patch tonight. It would seem my days of sleep are still far away :P Tweaks: · Fixed some spelling (*facepalm) · Removed lingering Fighters after level completion for Knife Point · Limited remaining enemies at the end of Furies Wings · Reduced Silo Kills from 8 to 6 in Serpent Dust · Adjusted some Turret positions for more appropriate aiming · Stopped Turrets from being able to fir… | — | |
| Game update | Patch 1.0.1 - Changelog I'm releasing a patch tonight that will address a couple of small issues noted by players. Bare with me, I'm a single man team. Seriously though, thank you for your patience :) Tweaks: · Reduced enemy count in Furies Wings · Increased visibility of Hack points in Raeden Secrets · Added objective text to phases in Final Horizon · Added objective text to phases in Closure Bug Fixes: · Fixed Enemi… | — | |
| Community | January 2019 State of the Universe All planned revisions have been completed and we are pretty much ready to go! I've submitted a final build on the 26JAN19 for review. All going well, I'll be pushing that release button on time and you'll be in the cockpit soon after :) Thanks for sticking with me though the process. Hopefully these sleepless nights will warrant a satisfying experience to all of you. Thank you all again for you… | — | |
| Community | December 2018 State of the Universe Happy New Year Pilots! It's getting closer to launch day and I'm busting my butt to get everything ready! The UI is finally finished and I am now tweaking small settings to give the player an optimal play experience. Balancing is for the most part finished, with only the larger more dangerous encounters needing small adjustments. By the end of this week I hope to be finalizing build tests on st… | — | |
| Community | Novemeber 2018 State of the Universe It was a highly productive month, getting all asset models updated and functional. The UI has been planned out and its migration to the new design is well underway. I have also begun heavy profiling to make sure each level is as efficient as it can be. I want to be able to give lower spec machines a good experience without have to crank the visuals down much. I have made a great deal of headway… | — | |
| Community | October 2018 State of the Universe After the long and arduous process of getting the Alpha up to standard. I am now happy to say that the beta builds are looking fantastic! I've decided that the visual aspect of Arc Savior needed a face lift and have been devoting a lot of time to importing new models and implementing more satisfying visual effects to each level. These models include your ships, enemy ships, NPC ships, space sta… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.