Time (UTC)SourceWhat changedAddedEditedRemovedReference
4 Nov 2021
NewsBeat This, Get a Prize!———Community
Community · published 4 Nov 2021, 18:26:54 UTC
Beat This, Get a Prize!
Hey folks... I know it's been a while, but I wanted to see if anyone can beat the current WR speedrun for Hatch. Yes, there are a few submissions on speedrun.com ! >> You can watch them here << If anyone is still following the game, give it a shot! First person to succeed, will get a free key for Lorn's Lure when it's out :) Here's the current record: Cheers !!
NewsAnnouncing Another Game With Climbing Mechanics!———Esports
Esports · published 27 Oct 2020, 23:51:13 UTC
Announcing Another Game With Climbing Mechanics!
Not many people may know this, but Hatch was originally a much more ambitious project. I had to scope it down to meet my skill level at the time as a developer. Now I finally have gained the XP to tackle the project as I originally envisioned! Lorn's Lure is a spiritual successor to Hatch. A more detailed and refined poem. More challenging too! Set to release (preliminarily) in April 2021 An an…
NewsCheck Out Hollow Head: Director's Cut. Now On Steam!———Esports
Esports · published 15 Jan 2020, 04:02:03 UTC
Check Out Hollow Head: Director's Cut. Now On Steam!
Hey everyone! Thanks for your support over the past few months - I'm glad a passion project of mine had such a positive reception! I've just launched another game called Hollow Head: Director's Cut. This is a remake of a game jam game I released earlier last summer. It got a lot of positive reception after the jam, so I decided to polish it, give it some more depth, and release it on Steam! Ple…
Hey everyone, It took a while for Steam to approve the prices, but they are now consistently equivalent to $2.99 USD, translated to all currencies!!! PS I will continue to monitor the controller support article for likes. If you're waiting for controller support to purchase, please like that article! Thanks,
Hey everyone, Please like this post if you are waiting for controller support to buy the game. For transparency, I want to determine if I should continue to implement this feature vs start a new project, since it might be a large effort for little gain. Hope you don't mind - I am a solo developer after all. (and if I don't implement it for Hatch, I promise my next game will have controller supp…
NewsProgress Is Now Saved After Quitting!———Major update
Major update · published 26 Sep 2019, 05:06:52 UTC
Progress Is Now Saved After Quitting!
Hey Everyone, I've added a much-requested feature: SAVING! Hatch now saves automatically at checkpoints, and respawns you when starting the game anew and pressing "Enter". You can clear your saves at the start menu by pressing "c". Hopefully this will help everyone reach the top over time :) Enjoy!
Major update · published 23 Sep 2019, 06:08:28 UTC
Major Climbing Mechanics Update!
Hey everyone, This update addresses the following issues raised by the community: - slow climbing / cannot climb a steep wall unless you hop up - if get caught in the sun, no fast way down - can easily shoot yourself off the sides of a narrow wall due to poor running mechanics - that feeling that it's not your fault that you can't make a jump The changes are still not perfect, but should adequa…
The following have been completed! 1) Add warning that progress won't be saved when quitting 2) More checkpoints at the start, since more mistakes will happen Stay tuned for more :)
Thanks to everyone who played Hatch, and thanks to those that provided feedback. I'll take everything into account and provide some minor updates - followed by potentially major ones. Below is a list of my planned updates in order of priority. Minor updates: 1) Add warning that progress won't be saved when quitting 2) More checkpoints at the start, since more mistakes will happen Major updates:…