Dehumanized
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | 08.23 Release Note 1: Optimized some monster AI 2: Rebuilt bullet tracks to provide more variance 3: Balancing game difficulties due to new bullet frequencies 4: Optimized sound effects 5: Fixed a prop overlap timing bug 6: Fixed some npc setting bugs | — | |
| Community | 08.22 Release Note 1: Bullets won’t go through walls. Though this might affect some levels, we decided this is better for overall game experience. 2: Bullets now have greater variance, so air enemies would be easier to shoot at. 3: Modified scene resources and adjusted some chambers 4: Optimized loading performance by a lot. 5: Optimized some monsters, changed some animations and resources 6: UI modifications, fi… | — | |
| Community | 08.21 Release Notes 1: Added new moves for Ice Bat 2: Optimized some bullet trajectories 3: Optimized some chambers 4: Optimized some sound effects 5:Adjusted basic shooting frequency, disabled shoot while running | — | |
| Community | 08.20 Release Notes 1: Adjusted Ice Resistance for Ice Bat 2: Optimized damage feedback for Scarecrows 3: Adjusted dropping rate for some props 4: Adjusted animations for Treasure Piggys when being lifted 5: Adjusted layout for some chambers 6: Adjusted behavior for Rush Spiders 7: Optimized auto-aiming angle corrections 8: Optimized collision logic for monsters and scene objects 9: Engine upgraded. | — | |
| Community | 08.19 Release Notes 1: Optimized feedback for shooting 2: Optimized behavior for Summoned beasts 3: Fixed some config errors for Bee Queen 3: Optimized behavior of some enemies | — | |
| Community | 08.18 Release Notes 1: Optimized sound effects for some enemies 2: Optimized the attacking interval of some enemies 3: Optimized motion patterns of some enemies 4: Optimized some chambers | — | |
| Community | 08.17 Release Notes 1: Optimized behavior of some enemies 2: Optimized some sound effects 3: Optimized the negative effects of some props 4: Optimized some chambers 5: Adjusted the sound effect of ice bat's ice breath | — | |
| Community | 08.16 Release Notes 1: Optimized behavior of Summoned Pilot Moles 2: Optimized behavior of Summoned Miner Moles 3: Optimized behavior of Summoned Sword Beatles 4: Optimized behavior of Summoned Bomber Bees 5: Optimized behavior of Summoned Needle Cactus | — | |
| Community | 08.15 Release Notes 1 Modified summoned monsters' AI, they will now attack nearest targets 2 Modified shadow warriors' AI, they will now only attack character targeted enemies 3 Optimized layout for some chambers 4 Optimized some SFXs | — | |
| Community | 08.14 Release Notes 1 Optimized Camera following when squat on high lands 2 Optimized SFX dismissing in reentered chambers 3 Optimized some sidekicks' traits to allow attacking on same time 4 Fixed some AI bugs 5 Adjustments to some SFXs | — | |
| Community | 08.13 Release Notes 1 Optimized and modified some UI Layout and display 2 Added sound feedback to some sfx 3 Made player invincible for a while when throwing enemies 4 Optimized some Boss AI | — | |
| Community | 08.12 Release Notes 1 Optimized and modified some UIs 2 Added Info of Shadow Warriors to the main UI 3 Optimized how buffs get displayed 4 Modified some chambers 5 Optimized some sfxs | — | |
| Community | 08.11 Release Notes 1 Optimized loading time 2 Optimized and modified some UIs 3 Modified thrown monster collision logic, so it collides with boxes and other enemies 4 Modified monster raising distance to better match visual hints 5 Optimized some sfxs which cause lagging 6 Merged throw and long distance throw to simplify operations | — | |
| Community | 08.10 Release Notes New Level "Buffoon Theatre" Released! Many new chambers, more fierce battles, more rewards! New Elite Enemies: 1:The Shark Brothers, who are motionless but can dally with their opponents easily. 2:The lightning-fast Penguin Duo. New Bosses: 1:The Buffoon, Master of Buffoon Theatre, biggest slave master. 2:The Miser, richest beast out there. | — | |
| Community | 08.01 Release Notes A new chapter is coming soon. Get ready, new enemies have already invaded quietly. 1:Added New Enemy Skating Penguin 2:Added New Enemy Lightening Penguin 3:Optimized some enemy behaviours 4:Optimized some chambers | — | |
| Community | 07.37 Release Notes 1: Added New Prop Light Grip 2: Added New Prop Small Hammer 3: Added New Prop Lucky Gold Medal 4: Added New Prop Iron Hoist 5: Optimized some prop effects | — | |
| Community | 07.36 Release Notes Happy Chinese new year! Enter Dehumanized to get Chinese New Year's gifts! Due to New Year holiday, we will be unavailable for updates for two weeks. But updates will continue afterwards! Content for this update: 1: Added New Enemy : Thunder Beatle 2: Added New Enemy : Aurora Shell Beatle 3: Added New Treasure Chest Monster : Golden Pot Piggy 4: Optimized some prop effects | — | |
| Community | 07.35 Release Notes 1: Added New Prop Fireball Pig's Coat 2: Added New Prop Lightening Penguin's Power Grid 3: Added New Prop GasBee's Poison Gland 4: Optimized the effects of some chambers | — | |
| Community | 07.34 Release Notes 1: Added New Prop Domesticated Needle Cactus 2: Added New Prop Domesticated Bee Shooter 3: Added New Prop Domesticated Bomber Bee 4: Fixed a bug where some effects might not disappear | — | |
| Community | 07.33 Release Notes 1: Added sidekick Bee Shooter 2: Added sidekick Shark Smasher 3: Added sidekick GasBee Bomber | — | |
| Community | 07.32 Release Notes Added Room of Beast. Pray to trade your belief for a powerful sidekick! Let the beast be your buddies in battle! 1: Added sidekick Ice Bat 2: Added sidekick Shell Spider 3: Added sidekick Rush Shell Beatle 4: Routine Chamber and UI adjustments Talk with NPC before starting battle to get your new year present! | — | |
| Community | 07.31 Release Notes Happy new year! Enter Dehumanized to get New Year's gifts! 1: Adjusted direction for Ice Bat's ice breath 2: Optimized animations for some enemies 3: Optimized throwable states for some enemies 4: Adjusted scale for Aerosols 5: Fixed a timing bug 6: Fixed a bug related to reward selection 7: Optimized trajectories for some props 8: Adjusted hitbox for Scarecrows | — | |
| Community | 07.30 Release Notes 1: Added New Prop Domesticated Jump Spider 2: Added New Prop Domesticated Sword Beatle 3: Added New Prop Never-melt Ice 4: Added New Prop Protective field 5: Optimized some chambers | — | |
| Community | 07.29 Release Notes 1: Added New Prop: Domesticated Mole Pilot 2: Added New Prop: Domesticated Miner Mole 3: Added New Prop: Scarecrow Centurion 4: Added New Prop: Scarecrow Slayer 5: Optimized some chambers | — | |
| Community | 07.28 Release Notes 1: Added New Prop Alcohol Aerosol 2: Added New Prop Electrolyte Aerosol 3: Added some weapon enhancement props 4: Improved some UI animations 5: Optimized some domesticated beast behaviors | — | |
| Community | 07.27 Release Notes This update focused on assistant props and related gameplay! 1: Added New Prop Domesticated Fire Bat 2: Added New Prop Domesticated Elite Beeshooter 3: Added New Prop Scarecrow Redeemer 4: Added New Prop Scarecrow Predator 5: Added New Prop Scarecrow Terminator All props will be randomly dropped by enemies or appear in treasure boxes. | — | |
| Community | 07.26 Release Notes 1.Added New Elite Enemy Shell Spider(with brand new behaviour) 2.Added New Elite Enemy Hyena Bomber(with brand new behaviour) 3.Added New Enemy Treasure Chest Monster , defeat it in time to get great rewards 4.Added knockdown behaviour, you can smash many enemies down by throwing boxes and stuff on them 5.Optimized feedbacks of enemies for being knock down | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.