Dawn of Man
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23,738Mar 2019
| Published | Title | Build |
|---|---|---|
| Version 1.8.1 released This changes the behavior for non-QWERTY keyboards so it makes more sense, in particular for french AZERTY, there are two options: a) If you set the windows keyboard language to English, the default configuration will just work (you will be able to use the right keys to move the camera around) but the prompts will be wrong. b) If you set the windows keyboard to French, the default configuration… | 12590976 | |
| Dawn of Man is now officially Playable on Steam Deck Hello Everyone, We've recently uploaded an official Steam Deck configuration and resubmitted the game for testing, so it's now officially listed as playable on Steam. Martiño. | — | |
| Version 1.7.1 released Maintenance update fixing a few issues discovered recently: - Watchtower now requires the thatching tech to be built. - Storage filters are no longer visible if the structure is not operational. - Fixed issues with one of the Tin deposit variants not changing texture in winter. - You can no longer place plants outside of the playable game area. | — | |
| Version 1.7 released | Cheese Updatemajor In this update we are adding Cheesemaking, some improvements to animal trading and a bunch of other fixes. Cheese Cheese can now be made in the new Cheesemaker structure, from the Neolithic onward. Cheese lasts for longer than Milk, and can be traded. Trading - You can now sell animals to trader. - Trader can now bring male and female animals at the same time, and you can choose which ones to p… | — | |
| Version 1.6.3 released This is a quick fix for an issue introduced in 1.6.2 that wouldn't allow you to right click on a young tameable animal (like an Ibex or Mouflon), in order to give a hunt order (before the relevant taming tech was unlocked). | — | |
| Version 1.6.1 released This is a quick fix for two issues: - Game can now tolerate broken translation workshop items better, instead of crashing (Russian workshop translation is causing the game to crash for anyone that has subscribed to it at the moment). - Better error message for when the game can not load the Posix libraries. | — | |
| Version 1.6 released | Armor Updatemajor This update focuses on some of the main feature requests from the community, which were Armor and combat improvements. Highlights ARMOR Your people can now make armor, they will automatically equip it when you sound the alarm. Note that raiders will also wear armor, from the Bronze Age onward. Armor is made in the new Armorer structure, we've also moved shield production there (which was previo… | — | |
| Version 1.5 released | Farming Updatemajor This version add the Plow , which makes planting crops faster and without penalty to morale from the Bronze Age onward. We also made several improvements to transports, including the new Transport Post structure, which allows to strategically distribute them across the settlement. As a bonus feature, we've included some new appearances for the villagers also, 12 in total. More frequent updates… | — | |
| Version 1.4.2 released This is a patch for a couple of issues we found: - Fixed problem with traders not selling animals if all Stables were upgraded to Stone Stables. - Fixed wrong trader animal tooltips in French. | — | |
| Version 1.4.1 released This is a maintenance update, the main change is that we've updated the version of Unity we use to build the game, this should fix some startup and other rare issues. Main - Updated to Unity 2017.4.35, this should fix issues with Citrix receiver and hopefully some other rare startup issues. Misc - People are now allowed to plant crops when hungry if the overall level of food is very low. - Fixe… | — | |
| Version 1.4 released | Solstice updatemajor This is a new major update that adds burial mechanics to the game. We are also adding Metal Age versions of the Granary and Stables (which have increased capacity) and a ton of other improvements. More frequent updates in our devlog . Burials When people die, they will get taken to a burial structure and mourned. This process allows people to recover the morale they lost when that person died.… | — | |
| Version 1.3.3 released This is a quick patch to fix a crash that sometimes occurred when clicking on a crafting human, that was introduced on the previous update. | — | |
| Version 1.3.1 released Some people have been complaining about overly aggressive behaviour in some predators (especially Cave Hyenas). In this version we are trying to fix this issue while keeping a good level of challenge in the game. Fauna Tweaks - Packs of the same type of animal are now be better distributed around the map. This will make the experience while playing the game the game more predictable and fair. -… | — | |
| Version 1.3 released | Fauna content updatemajor This is a large content update focusing on the new Nomad Mode , more animals and overhauling the fauna and hunting mechanics overall. More frequent updates in our devlog . Nomad mode In nomad mode you get no initial structures , but you get extra building materials and food . All resources are located in your people's inventory for ease of transport. This way you can move your people around the… | — | |
| Version 1.2.2 released Maintenance release, while we work on the next big content update . More details in our devlog . Changes - Trees that are not full grown, produce less wood when cut down. - Cut down work areas only cut down trees that are fully grown. - Preventing structures and transports from being built where another transport is being built. - Swordmaking and Swordmastery milestones in Ancient Warriors, now… | — | |
| Version 1.2.1 released Maintenance release, while we work on the next big content update . More details in our devlog . *Edit: Version 1.2.1b has now been uploaded to fix an issue with people not gathering resources of the ground sometimes. Changes AI and Gameplay - If a resource's condition is below 50%, then the AI will store it with very high priority. - New default resource limits: Meat: 30, Bones: 10, Raw Skins:… | — | |
| Version 1.2.0 released | Combat content updatemajor This is a large content update focusing on combat , aiming to make it more balanced , realistic and fun to play. New elements like Shields and Platforms fundamentally change how combat plays out. Raider AI has been overhauled, and the existing defense structures have been rebalanced. The update also introduces other substantial non-combat related improvements: The Deep Iron Mine and the Megalit… | — | |
| Version 1.1.2 released Another update with a few fixes. Note we are also working on the next big content update, see here . CHANGES AI Improvements - AI will now feed Grain to animals if there is a large surplus of it (when compared to Straw). - Animals and people now distribute themselves better among buildings when seeking shelter, instead of all flocking to the nearest one. Fixes - When a savegame is loaded, all o… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 22 Oct 2025 | Wed | 11:05 | No patch notes · unannounced build | 20301737 | public | 2 | — |
| 8 Oct 2025 | Wed | 13:41 | No patch notes · unannounced build | 20301737 | experimental | 2 | — |