The Subject
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
8Dec 2018
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
8Dec 2018
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | Our Secret Below launching July 10th! I'm extremely excited to be launching my second full solo project Our Secret Below. Nia Davis has been abducted and taken to her captor's basement. She will need to escape her cell and uncover her captor's past to unlock her future. Our Secret Below will be launching this Friday (July 10th) for $14.99 I'm very pleased to be launching this game. I've worked extremely hard for the past year and I… | — | |
| Esports | Our Secret Below Demo I'm really happy to be bringing the Our Secret Below demo to steam finally! I originally had the demo available on itch for the Kickstarter project. Now that the Kickstarter is done and successful, I wanted to take the time to setup the demo for my main platform I'll be releasing on, Steam! So now is your chance to get a taste of my next major project that I've been burning on and don't forget… | — | |
| Sale | The Subject - Celebration Sale! I'm very excited to have my next major project Our Secret Below reach its kickstarter funding goal! This means I will have the support to help bring Our Secret Below to a polished and finished state! By the way, you can wishlist Our Secret Below right now here on steam! WISHLIST OUR SECRET BELOW To celebrate, I am heavily discounting my very first solo title The Subject by 80% This is a project… | — | |
| Game update | Hot Fix 2.0.3 Fixed an issue where Vsync being off could cause a number of control issues. I want to thank those that posted about this issue so that I could dig deeper into it! -Brian | — | |
| Game update | Hot Fix 2.0.2 Fixed a bug where on some machines the screen would go black after resuming a paused game. | — | |
| Game update | Hot Fix 2.0.1 Some small fixes to twitch integration. · OAuth code will now only display as *** to hide the password · Only your twitch ID is needed now instead of both channel name and ID Other fixes · Fixed a bug where the new nav system was not originally bound to a key | — | |
| Community | 2.0 Update LIVE! - Twitch integration and lots more! The Subject 2.0 update is now live! A lot of new things come with this update. The most notable being Twitch integration. Users are able to connect their game to twitch chat. The game will then release polls every so often. The viewers will vote and whatever wins will cause an event to happen to the player in the game! The large items available in this update are: · Twitch integration · Additio… | — | |
| Community | Large patch out soon - Twitch integration INFO VIDEO Happy to announce that I will be pushing a rather large patch for The Subject soon! All the details are in the video linked above but here is a quick list! · Twitch integration · Casual mode · Lore (story) mechanic · New navigation help · New maze puzzles & collection · Bug fixes More to come when the patch goes live! | — | |
| Game update | Update 1.2.1 - hot fix Fixed a reported issue related to jumping in the game. On a completely unrelated note, jumping has been removed as it holds no game play value at this time... New changes coming soon! | — | |
| Game update | Hot fix - Linux launch issue There was an issue where launching the game through steam on Linux would throw up an error stating that an exe could not be found. This issue has been fixed. Thank you for your patience and I hope you have lots of fun wandering the Kohate complex! -Brian | — | |
| Community | Linux build launch issue (workaround) I've gotten a few reports of the linux build throwing up an error saying it can't find an exe which seems to be something that's happened before with other games. However, there is a workaround while I try to hunt down the cause of this issue assuming it's not on steam's end. · Right click on The Subject in your game library and go to properties. · Click the "Local Files" tab · Click "Browse Lo… | — | |
| Game update | The Subject is now on Linux! Hey all! I'm sorry it's taken so long but as you know, being a solo developer makes things take longer than usual. I'm happy to say that I have ported The Subject over to Linux! I have tested on my local Linux machine as best I could. I have successfully tested the game on Ubuntu 18.10 and have pushed the build to Steam. Now that The Subject is on Linux, support will slow down a tad for The Sub… | — | |
| Game update | Patch 1.2.0 - Key Binding and Smooth control This is a rather large overhaul to the control system and I highly recommend getting this patch before your next play session. - Controller support is now fully implemented. - Key Binding has been fully implemented for both keyboard and controller. This can be found in the main menu under options, or in the key binding option in the in-game menu. - New first person system experience . Lots of w… | — | |
| Game update | Patch 1.1.4 Notes - Various bug fixes - Fixed a number of locations the monster would get stuck - Fixed a bug where the end of long hallways may disappear - Key binding work started (not implemented) | — | |
| Game update | Patch 1.1.3 Notes - Fixed a bug where you could stand up through the wall at the door of the access tunnel hiding spaces - Fixed an issue where you would not be able to get the "beat the game without saving achievement" due to the new bio scan save system. (Save all you want and use the bio-scans, it now detects loading into a game instead of saving a game) - Fixed a lighting bug in the final area | — | |
| Game update | Hot Fix - 1.1.2a - shift sprint issue Fixed an issue where you could only sprint with a controller and not keyboard. Both work now. Thank you for hanging in there. -Brian | — | |
| Game update | Patch 1.1.2 Notes - Full Xbox controller support - Bio Check-in stations now save in addition to resetting your timer (you can still save by pressing ESC any time you want) - Some extra visual cues here and there. The controller is in and working but there is no in-game map yet, so to help, I made a quick map. Controller Map | — | |
| Game update | Patch 1.1.1 Notes Small patch today before the Unity update. - There is now a warning when starting a new game if saved game data exists. This is to prevent accidentally removing a saved game. - Started work on Xbox controller support. If you have one, you can simply start using it however not all functionality is there so you wouldn't have an awesome time. However, feedback is appreciated if you decide to try it. | — | |
| Game update | Hot Fix - teleporting monster Fixed an issue where the monster showed up next to you some times right after completing the 1-6 buttons and killed you. | — | |
| Game update | Patch 1.1.0 Notes Larger change in today's patch - The ring lock puzzle with the ball has had a large change to answer some of the feedback it's received. - Fixed a scenario where the monster would run if you place if the player hid while being chased. - Some sound adjustments to not be so ear-bleeding in certain cases. - Maps may be found in various places in the complex | — | |
| Game update | Patch 1.0.1 Notes - Flashlight has a longer distance - some extra gating and order of activation - ease of navigation adjustments - fixed a bug where you could exit the ring lock room while solving and soft lock the game - fixed a bug with the number buttons where you could click an old number and accidentally reset - New loading screen | — | |
| Game update | Patch 1.0 Notes - Flashlight has longer life - Flashlight has low power indication - Fixed being stuck in the flashlight room if you saved there then loaded back in - Fixed a bug where the player would have their mouse sensitivity set back to 0 - Fixed a bug where the mouse sensitivity slider could adjust gamma - Some additional navigation friendly props and lighting | — | |
| Game update | Pre-launch Patch 0.9.2 Working fast to address issues fount through early play through. Thank you again to everyone who has been playing! Your feedback, has helped mold the game and I'm grateful! - Faster monster - prop and variant work to help with navigation | — | |
| Game update | Pre-launch Patch 0.9.1 Some quick changes have been made based on play through from folks along with bug fixes. + You will not lose your saved game if you die. (Starting a new game will still remove your saved game) + Puzzle elements in the open maze have been adjusted to be more localized + Starting maze experience has been scaled down to help ease players into things. Finding the flashlight will be easier. + Save n… | — | |
| Community | Launch in about 5 days! A bit about me. I'm very excited to be launching my first solo indie title so soon! Right now, I'm hard at work on polish and bug fixing to try and get the best product out I can. I want to thank the members in my discord that test the game. You really help make sure people have a better experience. Anyway! As launch marches closer and it being such a large milestone for me and my video game development career… | — | |
| Community | The Subject is going to DreamHack Atlanta and more! Hi everyone! I've been deep in development for a while now but a whole lot of new and awesome stuff is going to happen soon! First, The Subject has been chosen for the Best Let's Play category at DreamHack in Atlanta this year! Next, I have decided on a launch date that will be solid pending Steam approval. November 30th So we're only looking at about 3 weeks out! That means there is a LOT to d… | — | |
| Community | The Subject Announcement! Very excited to announce the subject has come out of the shadows and into the public eye! The steam page launches today along with the very first trailer! All footage is alpha and development has a ways to go but I'm very excited to see this next step happen! See you again soon! -Brian | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.