Cubism
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
4Dec 2020
Playing now
0+0 vs. yesterday
All-time peak
4Dec 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Launch options on start for SteamVR or OpenXR If you're running SteamVR's OpenXR utility and are having issues detecting your controllers, you can now choose to launch the game in OpenXR mode which should fix that issue. | 9003576 | |
| Game update | OpenXR public branch now available Some players have been experiencing issues with the game's controls, where the controllers aren't detected at the start of the game. Turns out this was caused by SteamVR's OpenXR runtime being enabled. To solve this, I've had to implement OpenXR support in the game. If you're having issues, switch over to the "openxr" branch, update the game, after which it should work again. | 9002281 | |
| Game update | Update 1.5.3 Update 1.5.3 back up to speed with the Quest version: - Puzzles can be snapped back onto the podium - Custom puzzles now support the simplified v2 format (see github.com/cubismvr/mods) - Fixed an issue where thrown pieces would appear to stutter | 8710229 | |
| Major update | Cubism - Volume 2 Update Jump back into Cubism with Volume 2: a free update adding 30 new challenging puzzles in a brand new campaign! This update helps mark the one year anniversary of the game's release, which launched in September of last year. The addition of new puzzles has been a frequent request, and this update should add another 2/3 hours of new spatial reasoning puzzles to play through. Happy puzzling! | — | |
| Game update | Hotfix 1.3.4 Fixes an issue where Oculus devices couldn't launch the game · Adds ability to pass calibration step with one controller by long-pressing the trigger | 7266687 | |
| Game update | Update 1.3.3 - upgraded to SteamVR Input 2.0 · - fixed missing localization text on advanced controls for Index controllers | 7242815 | |
| Game update | Localization Update - Added localization for English, French, Spanish, German, Japanese, Korean and Simplified Chinese · - Added custom localized title puzzles for Japanese, Korean and Simplified Chinese | 6805410 | |
| Game update | Update 1.2.6 - fixed issue where corrupted save files weren't handled gracefully - 5 new songs added to soundtrack - added continuous music option | 6600212 | |
| Major update | Mod & Replay Update The first feature update for Cubism is here! This update makes it easier to share the game with new players, and takes a first step towards supporting modded custom puzzles. MULTIPLE SAVE FILES Want to show Cubism to a friend or family member, but don't want to clear your progress? You can now switch between three different save files, making it easy to share Cubism with others, or for you to r… | — | |
| Game update | Patch 1.0.2 Hey folks, patch 1.0.2 is live with a few bug-fixes. Big thanks to the folks in the forums who helped me spot and resolve the language-setting issues! Patchnotes: · Fixed an issue where players with French or German language settings couldn't properly launch the game · Fixed an issue where Rift cv1 still passed input to the app when the headset was removed · Fixed an issue where clearing progre… | — | |
| Steam news | Cubism is available today! After 3 years of solo-development, Cubism is finally launching today at 10AM PST! (5PM GMT) It's been a long while since I first shared a demo for the game here on Steam (a bit longer than I anticipated to be honest), and the game has evolved a lot since then. I want to thank everyone who played the early demo here on Steam - the early feedback was a huge encouragement for me to continue develo… | — | |
| In-game event | Cubism Demo Update 0.3 Has it already been over year? Oof - sorry about that. Between moving countries due to visa issues and working my day job, progress on Cubism hasn’t always been as consistent as I’d like, but I’m happy to say we’re getting closer to the finish line! My goal is to get Cubism to Early Access on Steam in the next month or so, and fully released by this summer. In the meantime, here’s a big update… | — | |
| Game update | Cubism Demo Update 0.2 Hi all! It's been a while since the last update, but I've been hard at work on completing the full game. A lot of work is going into rebuilding some of Cubism's underlying systems to insure it's maintainability in the future, and to make it easier to support future platforms. Beyond that, I've spent a lot of time designing puzzles and working on the audio in the game. This update to v0.2 brings… | — | |
| Community | Cubism at VRLA 2018! I'll be showing Cubism at VRLA this coming Friday and Saturday! Tickets are still available on the VRLA website , so if you're in the L.A. area, come by booth E25 near the food court to say hi! | — | |
| Community | Cubism Demo Update 0.13 Hi all! This is a small update with mostly bug-fixes and tweaks: · You can now enable a floorgrid from the options menu, which may increase comfort for some players as you'll feel more grounded. · Widened collides on floating puzzle pieces to make grabbing them easier. · Instead of being always on, the 'boomerang force' on puzzle pieces is now only applied when they're thrown far away, making t… | — | |
| Community | The Cubism Demo is now available on Steam! Hi all! My name is Thomas and I've been developing Cubism in my spare time since last June. While I'm still working on the full release of Cubism, I'm excited to release a free Demo here on Steam so you can get an idea of what the game will be about. In a nutshell, Cubism is a VR puzzle game with a minimal aesthetic, based on old-school solid dissection puzzles. It's compatible with the HTC Viv… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.