Poly Universe
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
313 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
313 Sep 2026
| Published | Title | Build |
|---|---|---|
| Version 0.9.4.20 is now available in the Experimental Branch. Happy (pre)-Thanksgiving! I've just uploaded v0.9.4.2 to the Experimental branch. It features: * A brand new Galactic Map, which I think is a bit of an improvement over the previous one... * Improvements to Trade - You can now send more than three types of resources between planets, though you're still limited to a fixed number of total items. * Fixed a bug where the screen would zoom in and ou… | — | |
| Update 0.9.2.2 Good morning folks, and happy Sunday! Before we get started, I want to mention that I also post updates on Twitter! So if you'd like to hear news about the game that way (or if you're interested in the other random prototypes and tutorials that I sometimes throw together), Follow me here: @Pouchmouse Right! So, with this update I'm looking to fix a number of small problems before continuing wit… | — | |
| Quick update (v. 0.9.2.1) So this was a bit of an oversight, but up until now I'd forgotten that you'd need a way to delete old save files.* This update fixes that. =) * Okay, I didn't actually forget. I just figured hey, making the UI is hard and if people want to delete saves they can always do it manually . What I forgot was that if you delete a save from outside of the game, Steam's cloud-save system will actually r… | 6307461 | |
| FX Update (v.0.9.2.0) Happy Thursday Everyone! Just a small update today, featuring new visual effects for rockets taking off, landing, crashing, and exploding. Plus new sounds for menu interactions and a subtle sound for when characters are speaking. Also a small but important optimization: The planet generation code would sometimes cause hitches in the framerate when you started a new game. This is corrected now,… | — | |
| Update! 0.9.0.3 Hi all- Version 0.9.0.3 is live! This is a small update that addresses some of the suggestions folks had in the comments: * The Professions menu now shows advanced buildings that were missing from it before. * The Professions menu also correctly updates to reflect the latest world if you switch planets while leaving it open. =) * The tooltip on the Population bar (that small one in the upper ri… | — | |
| Update 0.9.0.2 Hi all- Version 0.9.0.2 is live, and it fixes a few important problems. For one, the movement speed of your citizens wasn't being initialized until you looked at the world they lived on. So if you loaded a game with multiple planets, Peabs on each planet would be stuck in place until you visited their world. Also, I've extended the UI for trade missions so that it's possible to see how much car… | — | |
| January Update - Story Modemajor Hello everyone! I've just wrapped up a major update to Poly Universe, including a bunch of advanced resources, new building types, and a story/campaign mode. So here's what's in the latest build, which I'm affectionately referring to by its nickname "Version 0.9.0.0": * New advanced resources like Diamonds and Silicon can only be found on certain worlds. And no, it's never the world you start o… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 2 Dec 2021 | Thu | 10:45 | No patch notes · unannounced build | 7802053 | public | 3 | — |
| 30 Nov 2021 | Tue | 14:55 | No patch notes · unannounced build | 7802053 | test | 3 | — |