A tractor
Last seen
0Sampled 23 minutes ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 23 minutes ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update notes for May 2023 Apologies for the brief delay (ok, 3 years. Fine. Be like that then). A tractor v0.76.0 is now available. In this version: - A new universe - New worlds (mostly work-in-progress) ; Lovelace reset. - Too much other stuff to list. (Ask a patron). 'Season X' has now officially started with a reset of all galactic players. If we're lucky I wont need to officially start it again before the weekend :… | 11301228 | |
| Community | Introducing Season X and.. the podcast! (I'm calling this next phase of the game's existence 'Season X' just to suggest that its a defined phase we'll be going through.. it won't stay like this indefinitely.. There will be a reset at the end of it.. And I suppose its X because its, experimental? - But really just because i've completely lost track of what phase we're in :] Anyway..) Season X - Coming Spring 2023 The main goal of this… | — | |
| Community | Aged developer not yet dead Over 50 now though, which is like, proper old. Nothing much to announce here, sorry, but figured I ought to at least finish the steam group pages I was supposed to have set up 4 years ago. I believe there is now an 'official' Steam group to follow or something. ( and ) I'm going to be having some time off work soon, mostly so i can make a few lil games in Unity... There's a fair chance that som… | — | |
| Game update | Server outage The server machine the game has been running on failed yesterday and is now refusing to start up. Unfortunately due to work commitments I'm not going to be able to look into this much for the next few days, so the game will be offline for a lil while - I don't expect it to be back up before the weekend. | — | |
| In-game event | 0.75.5 Update A new game-client is now available on steam with a few fixes and improvements: - Fix for some of the items on the first world joined being incorrectly named and unusable - New 'large chat text' option on the in-games options menu - New 'World Builder' option on the frontend options to activate the world 'Create' section - Possible fixes for some login problems I've also fixed up the interfaces… | — | |
| Game update | Server outage 6-Jun - Resolved Apologies for the downtime; the game server has been offline for a short while but is available again now. Anyone who was online and outside when the server went offline will have had their health frozen. | — | |
| In-game event | Client update 0.75.4 Good morning :). There's a new client update active now (0.75.4) - In addition to a some minor fixes and extra info to help track down the problems with post-processing, this version includes a few extra features and changes for people working on creating new worlds. Full release notes can be found here . In other news, big congratulations to Swarthington who has managed to confound all expecta… | — | |
| Community | December 2019 - Extended Downtime As many will be aware, this game is basically a one-man effort and due to a range of circumstances I'm currently unable to support the game. This will result in the game and servers being unavailable for some time - I expect the basic service to be restored early in the new year. More broadly, the game is not being actively developed at the moment and unfortunately remains largely abandoned. My… | — | |
| Community | Development update Hi, Just a lil note regarding progress on development of the game over the past few months. As you may know, I'm the only person writing the game right now and I've recently started a new full-time job. Christmas was also busy this year ( Merry christmas and Happy New Year to you all, btw! :] ), with various trips around the country to visit the family, so not much coding has been done recently… | — | |
| Community | Large ranch production rate bug Please note that the current production rate of cows at the 'Large Ranch' building is incorrect and will be modified within the next couple of days so that it is more in line with the other livestock farms. | — | |
| Community | Auto logging and mining To make the startup process a little less painful, the initial logging and mining sites both allow you to gain resources automatically until your inventory is full - just leave your tractor stationary once you've started the process. Recent updates have also fixed some intermittent problems with the school buildings and reduced the negative effects of building damage. | — | |
| Game update | Latest fixes and additions In updates over the past couple of days : - New 'Help Guide' (button next to your engine and lights) - Improvements to networth calculations - Fix for prices set when a building is put for sale after a player dies - Fix for fishing counts getting reset when resizing screen (etc) - Fix for 'engine off' display disappearing when tasking - Stopped auto-eating from consuming fish from inventory | — | |
| Community | Building decay and death change By the weekend all buildings (except special government-owned ones) will begin to decay over time, reducing their productivity and eventually disappearing from the world. Normal decay is very small and it'll take around 160 game-years for a building to completely decay, however the rate will increase significantly (10x) if it is not being used (i.e. Owner does not have the required skill to mak… | — | |
| Community | New worlds are tough And this one is particularly hard going, what with the hunger and the thirst and the lack of anywhere to buy any decent food or drink. Poor uncivilized people are dropping like flies. For that reason a charitable organisation has provided a small, one-off survival pack which can be claimed from the government offices, and if that doesn't work they may well be organising a live concert event in… | — | |
| Community | New world starts tonight For those of you joining us on Lovelace , just a reminder that the new world is very much alpha-style 'Early Access'. I've had very little chance to test things (or indeed, to finish writing them :] ) and there's a fair chance that something will go terribly wrong in the first few hours or days. Its not unlikely that something breaks such that the world has to be restarted again not long after.… | — | |
| Game update | Nutritional value and other changes A few highlights from recent code updates : · (Most notably) - New nutritional value system means that if you consume (eat or drink) the same item repeatedly its nutritional value goes down (down to half its maximum value) - e.g If you drink nothing but Tea all the time, you'll only be getting 50% thirst reduction from the Tea. So basically, its better for you to have a varied diet . · 'Disposa… | — | |
| Community | Replacement of Resident's Permit In conjunction with the start of the new world, I will be making some changes to the benefits of in-game purchases. For now the game will remain free to play and the restrictions for players who have not purchased items will be significantly reduced. Please remember that purchasing store items helps fund the development of the game, which is written and maintained by a single developer with the… | — | |
| Community | Next world starts Nov 3rd at around 7pm GMT Our new world 'Lovelace' starts this Saturday . Everyone will start afresh (though, of course, you'll keep any items you've purchased through the Steam store). The world looks much the same but works significantly differently. Most notable changes : · Job system removed - base production buildings like Oil Drill produce at a flat rate cost as long as the building owner/tenant has the required s… | — | |
| Community | Grey gone That world is now over, congratulations to all those who survived, Clement gets a bonus next round. We're now in a holding pattern for a little while, make of that what you will, details on the next phase will be here and elsewhere soon. Grey - Final Top 15 Wealth 1. Clement 2. Baston 3. NotAnAlt 4. Morvis 5. Jett 6. Zero 7. VDZ 8. MightySheep 9. Swarthington 10. swabie 11. EvilCartman 12. Doc_… | — | |
| Community | World's End - October 30th Due to a combination of factors, the current world will end at some point on October 30th. When this happens the player with the most cash on hand will be crowned as Champion of Grey and will receive a free inter-planetary shuttle on the next world when/if the technology is invented there. A new world, 'Lovelace', will start a few days after. This world will look similar but have a substantiall… | — | |
| Community | Warehouses Advance notice of a small change that'll be coming up shortly - Houses will only allow you to store food and drink. There will be an additional range of new industrial 'Warehouse' building types that will allow you to store everything else. Existing house stocks won't be affected (you'll be able to remove non-food or drink items but not be able to add new ones), and warehouses will count toward… | — | |
| Game update | Bugfixes.. This week, in 0.74.2.0 and upwards : - fix for tractor customisation disappearing when screen is resized or when returning from small - added to-let sign (similar to the for sale one) - changed price display so sheckle values less than 100s with 0d will show (for example) 9s0d instead of 9s - fix for tractor customisation not being reset when a player leaves - fixes for biplane first person cam… | — | |
| Game update | Meanwhile.. Patch notes for the last few client updates, up to and including 0.74.1.8 posted this morning: - Improvements and fixes to the biplane / flight physics - Fix for jitteriness when viewing other player's biplanes - Fix for player list selection changing when other people join/leave - Added a little 'for sale' sign next to buildings that are .. for sale :) - Global export price variation calculati… | — | |
| Community | Major changes comin' up.. Advanced notice of a few major changes to the way the game is structured that are planned for the near future.. The first will be a trial switchover to an 'active employment' system - whereby workers will no longer be attached passively to a particular building, and will instead need to actively work buildings to collect wages - More details on this will follow closer to the time, . Within the… | — | |
| Community | Fix for landscape download issues A mis-configuration on one of the servers has now been resolved, meaning those of you getting stuck on the 'Downloading Landscape..' screen should now be able to log in. Apologies for the inconvenience. | — | |
| Game update | Client update 0.74.1.3 Improvements and fixes in the recent Early Access client updates: - Improved collision checks on buildings - Extra info on building screens to indicate when a building is full - Tenant is no longer removed from building when it is sold (Further additions to this system will be added later, including a notice-period for removing a tenant). - A few rendering fixes (incl. reducing the over-bright… | — | |
| Game update | New Items: 0.74.1.0 New in the ingame Item Store in today's update : - Fishing Equipment - 3 new decorations (Personal Bongochimp, Balloons, Ostrich) - Movie Camera - Purple paintwork. Client update also contains a few bugfixes and an extra option on ESC then O to adjust the nighttime brightness ; for those of you with setups that get a bit too dark at night. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.