Adventure Land - The Code MMORPG
Playing now
53+5 vs. yesterday
65%of peak
All-time peak
816 Sep 2026
Playing now
53+5 vs. yesterday
All-time peak
816 Sep 2026
| Published | Title | Build |
|---|---|---|
| August Update: Mainframe, 40 New Items, Expanded Guides and Moremajor Hey Adventurer! August became a big month for Adventure Land. Mainframe, 40 new items, eleven new emotes, expanded guides, five new Citizens, a new Mage skill, new Steam clients, and a major CODE reliability update are all live. Mainframe keeps your CODE running Mainframe is Adventure Land's optional hosted CODE runtime. Choose an owned character, a saved CODE slot, and a live realm. The charac… | — | |
| New and updated leaner client The local code synchronization system is discontinued. New client has Shells UI where you can purchase shells through Steam. Any issues email [email protected] | — | |
| Event: Halloween!major Hey Adventurer! It's been a long time since the last post, the game got open sourced and progress has been community driven. This Halloween there is a new home server drop system thanks to Crown and Pants of the Fallen added to this drop table. We'd love to see you back! | — | |
| Event: Lunar New Yearmajor | — | |
| Week in Review [26/09/22] - All the negative conditions are now affected by "stresistance" and sent as a "condition" character event - There's a new very aggressive male Harpy - Cuteness adds a negative aggro difference - this way >1 aggro values make some sense too - Bling adds a positive aggro difference - this way even peaceful monsters could attack you - New Item: Harpy Bow - along with its own crafting recipe, Harp… | — | |
| Week in Review [19/09/22] I have a new approach where I log changes digitally after I make them, instead of just taking notes and quickly visiting my notes each week during a report. With the previous approach a lot of the small changes didn't make it into the report. The update this week will likely be closer to Friday. - Bunny set now has the ID "bunny" and received 50 Cuteness bonus - Added Pink Goblin achievements -… | — | |
| One+ Week Bug Bounty Program and Week in Review [29/08/22] This week was filled with various small/big bugfixes that improved QoL, so decided to continue the program for one more week! There's a new feature, monsters can get bored and disengage from their targets if they are not attacked for 20+ seconds, how fast they disengage is based on RNG + their "rage" Friend Token shop is open but not populated, there's only one cosmetic currently, best not to e… | — | |
| Event: Lunar New Yearmajor Our Extended Lunar New Year event is here, each year a new legendary animal is going to join the ranks, this year Tiger rarely appears to players, he's peaceful and rewards every hit you can land! Coming Soon: Valentine's Event | — | |
| Early Access: Week 139 in Review A slow week, most noteable addition this week is a misc addition: Offspring - they adopt random properties from their parents, I'll announce if/when they are integrated. Initially this seemed like a good idea but I'm not sure any more 2 other unfinished changes this week, a better limitations enforcer to prevent abuse of using characters above the limit, the change included a server to server c… | — | |
| Early Access: Week 122 in Review Jayson has been working hard, there's a new Desertland map coming soon, the complexity of the map is going to increase too Mainland also has a new upcoming look with a lot more detail | — | |
| Early Access: Week 121 Thoughts I've come to a point where I can't force progress, what worked in the past doesn't work anymore, it's been like this for a while, maybe the problem is approaching things quantitatively - if I stop trying to force progress, a natural flow of development could occur - or maybe my limited creative capacity has caught up and now its dragging things The obvious solution was to open source the game,… | — | |
| Early Access: Week 120 in Review Mainly spent working on the tutorial, not much to show this week yet | — | |
| Early Access: Week 114, 115 in Review Not much done these 2 weeks, I hate to publish empty weekly reviews, but these 2 weeks were lost too, mainly spent time completing my home, spring cleaning/preparation etc. Completed Mining this weekend, currently just in the existing mining tunnel, you can mine mainly for gem fragments - since it's a dangerous zone, it should be a small/fun coding challenge Apart from mining, there are minor c… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 3 Sep 2026 | Thu | 05:32 | No patch notes · unannounced build | 25095217 | public | 3 | — |