Hi all! So this message will be brief, but a hotfix has been released for Combat Tested. This hotfix is meant to fix a major security flaw in Combat Tested: . For now, there is no evidence that this issue has been abused. 👍 That's about it. We hope you're still enjoying Combat Tested a lot and love to see you in our other games or on our Discord server ! - Maarten
Hello everyone! We are very excited to be releasing this update, we've been working on it for a while, and we're certain most of you will appreciate it. It's.... ROYALE! No it's not, here are the actual patch notes: Combat Tested V1.5: · Added a new game mode : 'Quality Assurance'. · Added a new unlockable weapon , earned through playing 'Quality Assurance'. · Made adjustments to AI, making the…
NewsCombat Tested Patch 1.4 - A New Power!———Game update
Game update · published 25 Apr 2018, 14:45:30 UTC
Combat Tested Patch 1.4 - A New Power!
Hey everyone, we're releasing a new power for you to play with. It's a super punch where if you hold the grip and trigger buttons and punch something, it'll get pushed back a fair amount. We've been having a ton of fun with this, and we trust you will too. We've also updated the stasis power so that stasis'd objects stay stasis'd after slicing them, looks and feels really good. Patch notes: - A…
NewsPatch 1.3.5 - More audio, options and particle effects———Game update
Game update · published 9 Apr 2018, 16:21:43 UTC
Patch 1.3.5 - More audio, options and particle effects
Hi everyone, These are the changes for patch 1.3.5 : · New and improved sound effects. · The tutorials have been extended. · Balancing tweaks. · More menu options regarding controls. That's all for now. If you find any bugs, please let us know on our Steam Community forum or send a message to [email protected]. Have fun playing! - Team Buckethead Entertainment
NewsPatch 1.3 - New audio, improved AI and an option menu———Game update
Game update · published 30 Mar 2018, 23:21:29 UTC
Patch 1.3 - New audio, improved AI and an option menu
Hey everyone, We received a lot of great feedback from you guys, thank you. We took this feedback and created a patch that should greatly improve your experience. Changes These are the changes we have made to the game for patch 1.3 : · A lot of new and improved sound effects have been added; · AI improvements; · The Vive controls are improved; · We have added a menu to the mirrored screen. Menu…
This fix should address the start-up issues some of you have been experiencing. (e.g. stuck at a black screen) For people who have experienced crashes, try to press the ALT + RETURN buttons simultaneously. This method should enable full-screen mode. If there are still issues with one of these, please contact our support and we will help you as soon as possible!
Hello gamers, After some new reports from you, we have worked on some new fixes for you. So hereby version 1.2.2 with the following fixes: · The player doesn't spawn upside down anymore; · The combat music doesn't repeat while it is still playing; · The combat music fades out in 3 seconds. We are planning to release version 1.3 next week with some nice polished stuff. Have fun playing! - Maarte…
Hello gamers, First of all, we are really glad that a lot of people are enjoying our game. Unfortunately, after some videos we have seen of yours, we have noticed some critical bugs that had to be fixed. So hereby version 1.2.1 with the following fixes: · The buttons will now work 100%; · The hazmat guys will now follow the player immediately when being spawned instead of doing nothing for a lo…
Hello everyone, we are very excited to tell you that our first VR game, Combat Tested is now available on Steam! You can check out the updated trailer on our store page. If you’d like to stay updated on the game or chat with us and other players, we have a Discord server for just that: Our website: Thanks for your time, and have fun playing! - The Buckethead Entertainment team
It’s been a while since we last posted something on our upcoming VR game Combat Tested, we’ve been hard at work fixing bugs and applying finishing touches. We’re launching Combat Tested later this week, the second we deem the game to be ready. Here’s what the real-time object slicing looks like now, you may notice it looks quite a lot better than it did in the past: Here’s a bunch of links you…