Time (UTC)SourceWhat changedAddedEditedRemovedReference
20 Nov 2018
NewsExternal Visions update!———Game update
Game update · published 20 Nov 2018, 21:23:08 UTC
External Visions update!
Hello everybody! External Visions just got a big update for its technical part. First of all this solves various problems on Linux platforms and also fixes a problem where keys would fire game events again when released. Also on the windows side some problems where the game would not launch should be fixed as well. All libraries and the java virtual machine where updated to the latest versions…
NewsExternal Visions is now Free to play!———Community
Community · published 7 Nov 2018, 09:28:00 UTC
External Visions is now Free to play!
As we anounced in the previous post, External Visions is now (and will be) free to download and play! We thank everybody for their support and look forward into expanding the game's player base even more ːsteamhappyː
NewsImportant notice about External Visions———Community
Community · published 10 Oct 2018, 11:58:51 UTC
Important notice about External Visions
Hello everyone! After some time and thoughts, we decided that we will release External Visions for free. This will happen by the first days of November. We feel it’s a pity that the game did not reach more players as we have put a lot of effort for it and decided to give it for free so anyone can play it. If you bought the game recently you can get a refund and download it again then.
External Visions is 50% off for the first time which makes it a good time to get the game for you or your friends! Enjoy the Steam Summer Sale ːsteamhappyː
The last update of External Visions includes the following changes: (v1.12) -Fixed a bug with the achievement 'The universe' which made it impossible to obtain -Fixed a glitch that showed wrong opened/closed states for chest in the map that was introduced in the last update
The last update of External Visions includes the following changes: (v1.11) -Fixed the 'Flower Quest' not activating after placing 35/35 flowers -Fixed the 'Delivery boy' achievement activating before the delivery of the art goods -Fixed the 'Chest explorer' achievement which took into account only coin chests and hence was unobtainable -Fixed misplaced chest icon in the map -Minor dialogue imp…
NewsExternal Visions update and sale———Game update
Game update · published 16 Feb 2018, 09:37:01 UTC
External Visions update and sale
Together with the current sale we're publishing this major update, which contains fixes, improvements and additions based on your feedback and comments as well as our judgment for making the game better. Thanks a lot to all users who take the time and give us feedback to improve the game! More updates will follow The last update of External Visions includes the following changes: (v1.10) -Redes…
The last update of External Visions includes the following changes: (v1.04) -Fixed bugs related to lightswitch item in level 4 and doors -Changes some parameters related to a bug in level F15 -Fixes one achievement being obtained without completing it's task -Fixed a crash related to reflectors and the 2nd power -Added/Modified enemies in some areas -Fixed a typo in the Shield nullifier item de…
The last update of External Visions includes the following changes: (v1.03) -Fixed a bug related to doors and puzzles in level F7 -Improvements for the cave bug miniboss -Fixes some enemies not receiving melee hits correctly -Minor sound adjustments -Fixed some minor bugs related to the miniboss in sewers -Small stability improvements
The last update of External Visions includes the following changes: (v1.02) -Fixes crash when entering again the room of "The Geek" after beating him and some misfunctioning with the moving platforms -Fixes hero being trapped in level F10-2 and not being able to return back -Fixes the misactivation of achievements on Steam -Fixes a glitch that allowed to renew life when dying between levels -Fi…
The last update of External Visions includes the following changes: (v1.01) -Fixed the misinterpretation of controller events that resulted in swapped use_item and jump bindings -Fixed syncing issue that could made the game run faster than normal -Added support for more refresh rates -Added option to switch back to windowed mode from the fullscreen dialog -Improved the 'spirit' enemy (flying gh…