Easy Red
Playing now
1+0 vs. yesterday
25%of peak
All-time peak
4Playing now
1+0 vs. yesterday
All-time peak
411 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Easy Red - Development Update 3 Hello from Corvostudio. We just sent our #3 newsletter with new details and screenshots about Easy Red 2. We talked about AI improvements, character models and cities. You can see all the news here. We also started working on some voice acting, but we will talk about it in next letter. Tell us what you think about those Easy Red 2 progresses. Thank you all, Marco | — | |
| Community | Easy Red 2 - Development Update Hello everyone. As written in previous announcements, you can read all news on our newsletter. You can read it without subscribing here . If you want to get those letters on your email, you can subscribe here with a few on our newsletter signup page. . Share what you think about our progresses in the comments below. This is the right time to give us your thoughts about map, (cities and environm… | — | |
| Community | Easy Red 2 Development Update Hello again! We are doing big progresses with the game, currently working on: -Planning and realizing Anzio map. -Writing a new FPS and AI system. -Writing a new Animation system. -Writing a new inventory system [1]. -Improving our graphical targets. -Writing everything from zero with a lot of attention to the optimization. Here's an image [1] of a basic concept of inventory GUI: We will talk a… | — | |
| Community | Easy Red 2 - Newsletter Hello to everyone - We are making major changes to our website. We are now introducing a new minimal newsletter service to keep you updated about Easy Red 2 development status, launch date, surveys about particular features, coupons, contests, future projects and much more. Subscribe to the newsletter here You can subscribe now for free and choose how many emails you would like to receive durin… | — | |
| Community | Easy Red 2: Development log Good morning. Here is some information on the development status of Easy Red 2. · It will probably take place in 2 big maps: Anzio coast and Tarawa. If this is confirmed, there will be at least a landing mission in both maps. New interesting maps could anyway be added as DLC (Something like grece could be very interesting). · It will have a very advanced mission editor compared to Easy Red 1. ·… | — | |
| Community | EASY RED 2 - Development Topic Hello to everyone! I am happy to announce that a new version of Easy Red is in development. Next version will be released at least on PC and Nintendo Switch - keep this in mind for considerations about hardware limitations when you post your ideas. Easy Red focus his mechanics around a realistic battles simulations offline (and maybe, next title online too? how?) where soldiers tries to react i… | — | |
| Game update | Easy Red 2 Hi. The development of "Easy Red 2" has oficially started. Actually, "Easy Red" will not the title of the game. This reason is due to several graphical innovations that the game will gain, changing a lot the aspect of the product. Also, it will be totally rivisited to achieve a stable, defininded, good-looking game. Several new ideas and AI improvements will be performed. More news soon. Marco | — | |
| Game update | Fixing update + Easy Red 2 News Hello from Corvostudio. We are starting releasing a new series of fixes for Easy Red. From this build the game should be much more stable. Anyway you can test the beta version on game properties on steam library. Also we are starting working on Easy Red 2 . I'm not sure about when the work will start, but I hope by the end of April. Easy Red 2 will bring many news such as: · Every graphical imp… | — | |
| Game update | UPDATE - VERSION 1.2.0 RELEASED Improved bullet collisions effects. Improved physics. Imprioved weapons stats. Bug fixes. Updated map. General fixes. | — | |
| Game update | UPDATE - VERSION 1.1.1 RELEASED >increased number of units in editor missions. >Updated engine. >General fixes. >Crash fixes on low end Linux and Mac machines. | — | |
| Game update | UPDATE - VERSION 1.1.0 RELEASED Here's some news: >XboX Controller support. (Not tested on Mac and Linux) >Configurable controller support. (If you have issues use a Xbox controller emulator) >New mission theme. >New cursor. >Improved camera movements. >Improved editor camera. >Improved game code. >Improved controls. >Improved translations. >General fixes | — | |
| Game update | UPDATE - VERSION 1.0.5 RELEASED Another little update. -Fixed grass problems. -Fixed performance. -Improved AI reactions. | — | |
| Game update | UPDATE - VERSION 1.0.4 RELEASED While i'm still working on AI, here's some changes: >Updated engine - bug fixes and performance improvements. >Improved graphic. >Improved grass. >Improved rotation while in inventory. >Map updated. | — | |
| Game update | UPDATE - VERSION 1.0.3 RELEASED Many code changes has been made, so probably you will not see the big part of this update, but this bring much more stability and it is important for next versions. Here's some fixes: -Fixed mouse problem on Linux. -Fixed spawn position on MG's of custom missions. -Some missions improvements. -Improved graphic. -Map edited. -General improvements and fixes. | — | |
| Game update | UPDATE - VERSION 1.0.2 RELEASED -Fixed parachute icon. -Slow motion/fast forward setting reintroduced. -Fixed can't play south of caen. -Added Vickers gun (Thanks to Stanley Ossyra). -Added Linux support. -Map edited. -General fixes. | — | |
| Game update | UPDATE - VERSION 1.0.1 RELEASED Here's some news: -Edited Resistance loadout. -New France resistance clothing. -New editor props. -New WW2 secret german weapons structures. -New vehicle: LCM boat. -New mission added. -Now bodies dosn't disappear if you are near them. -Added Copy button on editor. -General fixes. -Improved boat performance. | — | |
| Game update | Coming soon | — | |
| Game update | UPDATE - VERSION 1.0 RELEASED Here's the changelogs: Fixed inventory bugs. Fixed bouncing destroyed vehicles. Fixed Horsa Glider size and collisions. Fixed Pointe du Hoc Day 2 mission. Fixed game saves bug.* Fixed joypad detected error that makes walk right. Fixed water. Improved quality and performance. Improved and fixed inventory. Improved third person on small vehicles. Improved Omaha Beach mission. General mission edit… | — | |
| Game update | Are your ready for tomorrow? | — | |
| Community | Mission Editor news The misson editor is officially at 50% of the work. I hope to publish it at the end of the month. It will be very user friendly, perhaps a bit limiting, but will allow you to create countless different missoins. I'm also working at multiplayer (and at another new game) so sorry for the delays. | — | |
| Game update | UPDATE - VERSION 0.9.0 Just a little update. General fixes added. I officially started working on multiplayer and I fear it will take a little longer than expected. There is a little -super buggy- multiplayer preview on this build, but don't exepct much; You can just spawn and walk around with other players. | — | |
| Game update | UPDATE - VERSION 0.8.6 RELEASED News: New weapon: MP28 Weapons recoil changes. Improved voice management. Added Turkish language: Thank to Ali '4s*' Elibol General fixes. Little performance improvement. | — | |
| Community | Multiplayer - Work in progress Hi. Today i officially started working on multiplayer. It will a little bit harder then the expected. It may require a few time. I think 1-2 month. Anyway, news and updated will released, but less frequently. I'll do my best to bring a funny, interactive and different multiplayer. There are other little news incoming, like the Turkish translations and a new weapon. Steam workshop is a little bi… | — | |
| Game update | UPDATE - VERSION 0.8.6 RELEASED Here's the most important changes: -Fixed audio lag. -Fixed lost gamesaves. -Added new weapon: Lanchester smg. -Improved graphic. -Improved performance. -Improved fog and skyboxes. -Improved animations. -Improved buildings. -Improved bullet hit effects. -Improved Chinese and Italian translations. -Improved survive mode. -General improvements and fixes. If your gamesaves are still corrupted, ju… | — | |
| Game update | UPDATE - VERSION 0.8.5 RELEASED Here's the important news: -Performance improvements. -Graphic improvements. -Improved survive mode. -Improved statistics menu. -Improved some animations. -Improved Thompson texture and sounds. -Improved some sounds. -Improved Chinese and Italian translations. -Little AI improvements. -Fixed destroyed tanks still rotating. -Added the magic Crow. Surprise. Write me here your comments/your found… | — | |
| Game update | UPDATE - VERSION 0.8.4 RELEASED Here's the most important news. -General fixes. -Changed weapons damage. -Improved damage system. -Improved performance. -Improved Enfield. -Improved Springfield 1903. -Improved vehicles. -Fixed mortar distance. -Added game difficulty selector. -Added bot speech audios. -New main menu theme. -New mission added. -Map updated. New bugs found? Just comment this post. | — | |
| Game update | UPDATE - VERSION 0.8.3 RELEASED Little update. Here's some of the changelogs: -Added partial support to Chinese and Italian. -Added steam cloud support. -New battle background sounds. -New 30cal model and textures. -New crosshair system. -Missions changes. -Improved survive mode. Performance improvements on High Quality settings will fixed on next update. Sorry for the wait. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.