Cogmind
Playing now
6−2 vs. yesterday
3.0%of peak
All-time peak
201Mar 2024
| Published | Title | Build |
|---|---|---|
| Beta 17.1 "X0-1V1.1"major Bigger, better, more X0-1V1! That's the general theme here for Beta 17.1, a pit stop of enhancements and expanded content on the way to a much bigger Beta 18. We've seen lots of crazy X0-1V1 runs since since the "god-not-god of chaos" became a reality in the previous release , not too surprising since they're not only the latest hot new thing, but also accessible right from the start and fully… | 24919365 | |
| Beta 17 "X0-1V1"major Have you played DCSS? ( Dungeon Crawl Stone Soup ) If not, then you should definitely consider trying it, a major roguelike in constant development for even longer than Cogmind, and a great game among those which sent me on my own quest to explore the roguelike genre in 2009 and shortly thereafter start creating some of my own. DCSS is similar to Cogmind in that it's a balanced tactical experie… | 24167011 | |
| Beta 16.1 "Unchained More"major Ironically for a release dubbed "Unchained More," and one that includes an even wider variety of Unchained personalities and tech, folks are generally going to be seeing them "less" overall xD. This is due to the inevitable arrival of CY-PHR, who we'll get to further below... First though, wow it's been years since we saw a minor version number! Beta 16.1 adds a fair bit of content, but is buil… | 22066109 | |
| Beta 16 "The Unchained"major A new expansion begins! Our Beta 16 eponymous opponents are upon us... With them comes upgraded Scanalyzer functionality for all, and a batch of over 200 more achievements to catch us up with the last seven years of ever-expanding content. Hard to believe I've been working on Cogmind full time for 12 years now, with still several major releases planned out, but given the trajectory of recent ve… | 20644549 | |
| Beta 15 "0bPrime"major The epic conclusion to the UFD expansion is here, bringing with it a major new map, 100 new items, and Cogmind's 10th unique ending! Within you'll also find a huge range of other updates, notably including Extermination and Assault squads without free tracking to Cogmind?! As usual I'll be avoiding content spoilers (and there are a heck of a lot of surprises to spoil), but following the changel… | 18400552 | |
| Beta 14 "United Federation of Derelicts"major THE UFD HAS ARRIVED. A whole new faction introducing new robot classes, mechanics, and a huge collection of lore and dialogue across many dozens of new encounters. This expansion includes 83 new items for you to find, salvage, steal, fabricate, or piece together, most featuring new mechanics and thereby further enhancing your existing build ideas or enabling a range of fresh alternatives. Beta… | — | |
| Cogmind Beta 13 patch 240318 We have a new Beta 13 patch, this time with Modal layout QoL enhancements, and some more fixes for new issues. If you recall, back when I planned to release the new layout feature for Beta 13, I wasn't sure if it would be feasible to also release so-called "Phase 4," the even more extreme Modal layout. While I did manage to squeeze it in under the deadline, there wasn't as much time to finalize… | — | |
| Cogmind Beta 13 patches 240229/240304 A few days back I put out a first little patch for the huge Beta 13 "Zoom All The Things" release and left a link to the changelog/notes in the main announcement comments (minor things and save-compatible). This time we're back with an even bigger patch with some new QoL features, so I figured I'd combine news of the two with an actual patch announcement here to catch you all up on the latest f… | — | |
| Beta 13 "Zoom All The Things"major WARNING: Upscaled and zoomable Cogmind has landed :D Beta 13 is here, and with it comes larger text and the ability to double the map tile size on the fly, including a huge range of supporting QoL features. Yeah there's a new map, new items and some new bots, but our primary focus today is expanding the range of displays suitable for playing Cogmind, and one way to achieve that is to provide mu… | — | |
| Cogmind Beta 12 (230310) I hope the scrap gods are treating you well, or the garrison encounter gods, whichever the case may be! In the week since the latest major Beta 12 release went out, I've been working on some adjustments on the side. Saves are compatible, hence no new minor version number, just a new build number... Cogmind Beta 12 (230310) changelog: · MOD: DSFs now remain accessible even after emerging from a… | — | |
| Beta 12 "Encrypted Comms"major Welcome to Beta 12! Embrace the new Scrap Engine to create unique parts by feeding it other items, and explore significantly expanded Garrisons with major new rewards. With the huge Beta 11 already completing our full balance pass and turning out quite well, Beta 12 is just the first step towards many new features to come in what is essentially our second "post-1.0 cycle." Although originally p… | — | |
| Cogmind Beta 11.2 (221229a) I finally had a chance to do my first serious Polymind run, yesterday on stream (archived here , a win!), but the important part is that that run combined with reports from other players over the past few days gave me plenty of material to work with regarding improvements for the event. I look forward to trying out lots of different play styles in future Polymind runs (I used only a handful of… | — | |
| Polymind: This holiday season you are NOT the Cogmindmajor It's the end of another year, Cogmind's 10th, and to celebrate we have another special event that turns the world on its head for an extremely different experience in an otherwise familiar environment: Polymind! Ever want to roleplay a Worker bot? Okay maybe not... What about a Behemoth? That's more like it... Well, in this version you may feasibly consider each option for their respective adva… | — | |
| Cogmind Beta 11.1 (220513) Another Beta 11 update! This one is even more simply focused on fixes and stability, including addressing a long-standing multithreaded logging issue that could theoretically cause CTDs, but only recently started to rear its head, so I spent some hours rewriting the logging architecture to get around that. The primary version number isn't increasing here--still 11.1, since saves are compatible… | 8731671 | |
| Cogmind Beta 11.1 "Heavy Dawn" We've got a little update for Beta 11 , not the full 11.1 I was originally planning, but there are a number of fixes and tweaks here that'd be nice to have out sooner rather than later, so here you go! (I also threw in a rare new weapon for fun.) Cogmind Beta 11.1 "Heavy Dawn" (220422) changelog: · NEW: 1 new part · NEW: Base slow move speed warning threshold now adjustable (advanced.cfg: slowM… | 8605126 | |
| Beta 11 "Mechanical Renaissance"major Today on Cogmind's 10th anniversary, I'm excited to announce the release of a massive update, in the works for more than a year now. Inside you'll find a huge array of new challenges, more fun mechanics, and most importantly an extensive rebalancing aimed at improving every aspect of the experience. Beta 11 has been heavily playtested across a dozen large prerelease versions by patrons helping… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 01:38 | No patch notes · unannounced build | 25147406 | public | 1 | — |
| 25 Aug 2026 | Tue | 03:02 | Beta 17.1 "X0-1V1.1" | 24919365 | public | 1 | — |
| 12 Jul 2026 | Sun | 03:19 | Beta 17 "X0-1V1" | 24167011 | legacy_beta_17 | 1 | — |
| 1 Mar 2026 | Sun | 03:15 | No patch notes · unannounced build | 22146678 | legacy_beta_16.1 | 1 | — |
| 10 Feb 2026 | Tue | 00:46 | Beta 16 "The Unchained" | 20644549 | legacy_beta_16 | 1 | — |
| 21 Oct 2025 | Tue | 22:53 | Beta 15 "0bPrime" | 18400552 | legacy_beta_15 | 1 | — |
| 5 May 2025 | Mon | 23:12 | No patch notes · unannounced build | 15563943 | legacy_beta_14 | 1 | — |
| 6 Aug 2024 | Tue | 01:03 | No patch notes · unannounced build | 14035768 | legacy_beta_13 | 1 | — |