Dino Scourge
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch 0.1.12 Released! Changes: Fixed a critical bug in higher levels where it was possible for ships to become invulnerable | 3528328 | |
| Patch 0.1.11 Released! Apologies for the second patch in 1 day. Patch Notes 0.1.11: Minor improvements to the homing missiles scanning Attempt #2 at fixing the endless loading screen. | — | |
| 0.1.10 Released! Patch notes 0.1.10 - Fixed a bug where items higher than level 999 couldn't be equipped. - Homing projectiles now perform their checks every 0.075 seconds instead of every 0.1 seocnds. - Seeker item attachment base turning speed is now 45 (degrees per second) instead 30. - Quickly switching stash tabs causing an endless loading screen should have been fixed | — | |
| 0.1.9 Released! Special thanks for z1error for motivating me to address some issues within the game 0.1.9 Patch notes: Reduced the rate at which minions are spawned from the mini-carriers (Mother Triceratops) by 50% Fixed issue with knockback force being too high from kamikaze ships Also Limited the maximum possible speed of the cargo ship to 24m/s (the normal speed is 6m/s) Fixed the annoying double login who… | — | |
| 0.1.8 Released! Updates are going a bit slower than I expected. 0.1.8 addresses the following bugs: - Asteroids inside asteroid missions now always explode on zero hp - Homing missiles now recalculate their orientation 10 times a second instead of 4 times so they are more likely to hit now | — | |
| Server item patch The first Win of the day will now grant additional 15 items instead of 5 items. (Decided more items would be nicer for players) | — | |
| 0.1.7 Released! Apologies for the long delay between updates, I've been taking in some of the feedback and I've decided to try and change the damage types a bit more. Basically now: Kinetic damage deals extra damage to hull. Heat damage deals damage over time Electric damage reduces energy regeneration. Disruptor damage continues to deal extra damage to shields. It's all still a work in progress, and I'll be a… | — | |
| Server Stability patch I've made a patch to the Dinoscourge server stability so it will automatically restart in the event of a server outage (which has happened a few times in the past month). It now has an automated restart ability, (triggered if the server has been offline for 10 minutes, I will increase the frequency when I can confirm it is working). I'll get to the root of the problem later when I get the time! | — | |
| 0.1.6 Released! Some fixes to the hangar menu and some gfx improvements with this patch. Next patch I plan to have some help pages / tutorials for each screen to guide new users on how to use the screens. Or perhaps help existing users too! Changes: Fixed the sell item work inside the crafting menu. Trails on various missile components have been fixed so the first time they spawn they don't draw lines from the… | — | |
| 0.1.5 Released! Changes to display with very few gameplay changes. Gameplay fixes: Mobile force field will no longer cause the player ship to take damage from projectiles hitting it. Fixes/Changes: plasma ball brightness reduced further to reduce eye strain. Fixed the fast reloader description. It was using the Turbo Booster description by mistake. Fixed a display issue with the strafe engines displaying despi… | — | |
| v0.1.4 Released! Apologies for the many updates to the game, I hope it is not draining your bandwidth. I have made some gameplay balances to the game, some of which were really ruining the gameplay experience for higher level players. The generator bug was pretty extreme and needed to be fixed so energy would actually be an issue at higher levels Changes: Item Attachments: Burst: base weapon damage modifcation… | — | |
| v0.1.3 Released! As usual, more changes due to realising the game still is far from balanced. These changes should improve the usefulness of some of the attachments. Changes Item Attachments: Force Magnifier: Engine Expenditure no longer scales up from 100% and is now locked at 200%. Haste: Engine Expenditure no longer scales up from 15% and is now locked at 30% Accelerated Time: Engine Expenditure no longer sc… | — | |
| v0.1.2 Released! Hello everyone. Some more changes to the game! Bugs are slowly getting ironed out! Changes: The cargo ship is now 10 times heavier to make it more difficult to push to the end of the map. It is now possible to resassign your paragon points (which are earned after level 50) by right clicking. Holding left shift will increase the amount clicked by 10. The trade screen no longer hides the ship inf… | — | |
| v0.1 server hotfix Just a short note to inform of some recent fixes applied to the server: - level 50->51 had a skill point allocaiton issue where it would grant skil points instead of paragon points leading to a skill allocation bug - Pilots now gain a refund point every 10 levels, existing characters over level 10 have received, this has been retrospectively applied to anyone over level 10. | — | |
| v0.1 Released! Thank you all for playing this game, especially Zerul who has found so many bugs (which are all still yet to be fixed). Dev will be focusing on fixing more bugs in the near future. -------- Patch Notes: Added Options Buttons and removed activating the options menu via the escape button. Added ingame resolution change options. Improved Cargo ship survivability by increasing hp and shield regener… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 3 Feb 2019 | Sun | 22:36 | Patch 0.1.12 Released! | 3528328 | public | 1 | — |