Devader
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
8Sept 2019
Playing now
0+0 vs. yesterday
All-time peak
8Sept 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devader will transition to RTS Devader has been out since September last year and sales have not lived up to what I was hoping for. So I've taken steps to make the best of the situation and will be converting Devader into an RTS. I have quite a few assets already made and the basic prototype works and synchronizes for a current max of 3 players. | — | |
| In-game event | February Update VI It's not often you get to post an update on a leap day, I'm rather impressed with myself for pulling it off. I've made a few updates to Devader. Some minor bug fixes and enemy adaptations. Most noticeable could be: - the menu is less "jumpy" when using a controller, it now requires you to move the stick a bit further. - recalling turrets/switching into hedgehog mode is now game-speed independen… | — | |
| In-game event | February Update V So I am going a little crazy on the updates right now... Sorry? Watching TravelDemon destroy Deity using turrets made me question a few of my balance choices again. At launch there was a sort of soft limiter to the turrets, as going down that path would remove all weapons from the Devader. Players didn't like it, but I stuck with it for quite some time. It did prevent the turrets from getting o… | — | |
| In-game event | February Update IV After talking to the new record holder TravelDemon and finding out he plays on Linux, I just had to update the Linux build today. Along with that I made a small update to the Upgrade UI, hoping this will lead some players down my intended upgrade paths. The explosives spawned by Centipedos now slightly pulsate, I hope this will make them a bit easier to spot, without completely changing the vis… | — | |
| In-game event | February Update III First of all: TravelDemon totally destroyed all previous high-scores. Looks like even Deity mode was no match for the demon. I'm impressed to say the least. I've added some engine-noise to the tank, so far it was silent. You probably wont notice it, unless you turn down the music though. Still, I felt like it was something that was missing. I fixed an issue with the final boss on the score path… | — | |
| In-game event | February Update II I mentioned reworking the "Tank" Devader in the last update. The tank received a new rocket launcher and is now much more viable, as you can do damage from a long distance. It's still hard to handle, but it's no longer just a gimmick. I managed to get the third highest score on Deity using the tank. Currently I hold all three Deity high scores, I hope this will change. The rocket launcher was t… | — | |
| Game update | February Update - waves will no longer endlessly spawn foes, if key enemies are not destroyed - hp of some enemies reduced - added some more info text - bullet grazing visualized (+audio) only on bullets that can be grazed - a few additional enemies on Easy - some small visual changes to a few enemies - small fixes Currently just Windows, will be adding a Linux update soon. | — | |
| In-game event | Game Feel Update I received some feedback on tigsource regarding game-feel. Additionally,I found the very well hidden information about returned products/refunds. In it there were 2 mentions of missing co-op. I guess I need to make that more obvious, or they were hoping for online multiplayer. I've not actually tried Devader with steams remote-play, my internet will probably be to bad though. There were also a… | — | |
| Major update | Devader 2020 Happy New Year! New Year, New Hope After 4 years of working on Devader, I've vowed to invest more time into showing people what I made. Silence is pretty deadly in this industry and I hope I can be better. I love making games, but exposure is crucial. Balance Since release I've made quite a few balance changes. Most thanks to valuable player feedback. In some cases I adjusted too far and had to… | — | |
| Major update | Devader: Post Release Update After releasing Devader I felt a bit lost, I got a lot of support from friends but only very few streamers picked it up. I am very grateful for the ones that did! Watching the streams/videos gave me a lot of new insights about how the game is played and where people struggle. I still have a few of these issues to address. It feels like I need to add more tutorials, namely for nuke targeting (ga… | — | |
| Community | Highscores Reactivated Something was wildly wrong with the Server. CPU was maxing out and I was not able to access any database related stuff in spite of root access. I unfortunately had to restore the entire system from a 5 days old backup, meaning high-scores got lost. Sorry!! I must still add some fallback method to be able to restore the Database in case of further issues. But I have removed some code that might… | — | |
| Community | Highscore Issues Sorry to say but something is going wrong in the high-score department. Looks like primarily a server issue, but I have not got the bottom of it yet. Currently the server is down, meaning you wont be able to view or create any new high scores. Working on finding a fix asap. | — | |
| Community | Devader Released Devader has just been released. Finally. It took a lot longer than expected. I was very close to releasing a year ago, but decided against it. I was promising 17 endings, but it all felt the same. So why was I offering so many endings? It seemed more like a chore. This forced me to rethink. Instead of going the sensible route of just scrapping the alternate endings, I did the opposite. Just so… | — | |
| Game update | Final Update for Release 01.09 - Woushellios less tanky - "lingering" battle was much too hard, improved - Rotario has less weight, was pushing too much stuff around - Magenta spiders now have less HP - I broke the highscores with my last update, fixed - noticed Easy highscores were broken all along, fixed Will be making Linux/Mac builds now! | — | |
| Game update | Update 31.8 - tweaked weapon level 6 vs final boss as with missing chest cannon it's near impossible - fixed arrow targeting speed preview - keyboard info is shown in all caps, should be better for Chinese + consistency - phasing revisited. there is now a limiter that goes down while phasing instead of corrupting the nuke timer - Japanese partial translation added - turret upgrades were adding too much hp/… | — | |
| Game update | Devader Update 30.8 - Final Boss Stage, the explosive bullets can be shot down - Sacrifice Skill damages all players equally (near death, but no kills) and kills or halves hitpoints of all enemies - Pumpkin Rain, slight range increase - Ball of Destruction will attract enemies - Accomplished paths are visualized on front screen - Bullet Sponge images extended - Fixed small server bug that would allocate a path to… | — | |
| Game update | Devader is Localized - added localisations for Spanish, Russian, Chinese, French & Brazilian Portuguese - added icon for settings, as I could not find it with other languages - added icon for language menu, so you don't get completely stuck if you don't know the language - made a few changes in tutorial information - hot fix for level 43 on Hard | — | |
| Game update | Balance Changes 29.8 - reverted turret changes for Easy as it functions entirely differently - reworked repair path - moved back chest cannon special on weapon upgrades - reduced explosive ball damage - fixed issue on loading Titan Wall (it created normal Matrix instead) - nerfed weapon upgrade, it was too strong compared to all other options - tentaclos on deity is now more dangerous/fires bullets - for the final… | — | |
| Game update | Devader Update 28.8 (Windows) pretty big update, balance wise. still Windows only as my iterations are really high right now... - went through every single boss on deity today, to see if it might be beatable and made some adaptations - grazing range extended from 100, to 150 - grazing shot power reduced to 2 from 3 - fixed Snowflake, did not fire on Easy/Normal since last update - altered shot patterns on final boss, reduce… | — | |
| Game update | Windows Update 26.8 - made adjustment to special level on weapons path - added new menu for accessibility - white under Devader turned off by default again - missile/pulse ready-circle is smaller but more visible - adjustment for foe "deru" - pressing F11 a lot caused crashes, should at least be more resilient now - font changed to Montserrat with adapted numbers (should be easier to read) - photosensitivity warni… | — | |
| Game update | Patch for Windows Too much work to get all systems up and running at current time. Focused on fixing any issues on Windows first, so that it can be tested before release. - reticle should be more visible, targeting line always on top - nuke/emp preparing is signaled visually at reticle/around Devader - weapon power ups that die, leave an energy trace that can still be picked up within 8 seconds - deity allows ch… | — | |
| Game update | Devader Build 2010821 I've been bad about informing... I'm trying to improve. So I am just going to list some build changes that occurred in the last 10 days ---- 10. Aug + painting the ground with not working clicks can be turned off in settings (opacity to 0) + tooltip not going away is annoying if you are using a mouse, fixed + removed the storm layer + bullet grazing gives 8*3 special bullets, strong and full ra… | — | |
| Community | Results from the Devader Demo I uploaded the Devader Demo a few weeks ago. Mainly in the hopes of getting some feedback and hoping for a bit of exposure. I did not get much of either, but it was still good to do. Turns out a lot of people chose easy. I guess everything that looks a bit like bullet hell is assumed to be terribly punishing and hard. But easy in Devader really is meant to be easy. Normal mode was the top choic… | — | |
| Community | Devader Demo Released I just made my first release on Steam. Feels good. So I decided to also make my first entry here. Go me! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.