Orrstead
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
47Mar 2024
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
47Mar 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Steam Next Fest Conclusion & Update 0.20 Thanks to everyone who discovered Orrstead in Steam Next Fest, and the thousands of players who tried the demo! There has also been lots of useful feedback, some of which has already been incorporated in the latest patch: · Increased wisdom gained from quests · House and lumberjack are unlocked earlier · Forester no longer needs water · Reduced wood construction costs · Big trees now give 2 woo… | — | |
| Major update | Last Chance Preview Event Orrstead now has seasons! Experience this final major update for free. The demo now ends after the first year. This includes: - Parks - Breweries - Sawmills - Libraries - Haybales - Universities - River Docks - Lighthouses - ...and more! The demo will remain playable until leap day. See you in Orrstead. | — | |
| Major update | Alpha 0.10 - Road to Release Mechanics Overhaul This update features an overhaul to resource management, adding much more depth to the resource management. Core Features In conjunction with the resource management improvements, railroads have been added to the game. These are experimental, with the first rendition available on the demo. Release Date With the core mechanics and systems stable, further development will focus… | — | |
| Major update | Alpha 0.8 - Pillars of Prosperity This update focuses on the introduction of several Unique Buildings . Each of these buildings double the wisdom gained from the respective resource, as well as other provide other unique bonuses. Bread (2x wisdom from each) · Grand Bakery : Upgrades nearby Village Houses to Baker's Residences , which have higher happiness and produce a bit of wheat. · Grand Oven : Must be built near Grand Baker… | — | |
| Game update | Alpha 0.72 Patch Notes This update features balance tuning and bugfixes, as well as the addition of autosave. · Reduced random quest frequency from 60-90s to 90-180s · Reduced Frenzy duration from 120s to 90s · Reduced Resource Multiplier nugget durations from 60s to 45s · First policy point unlocks slightly later · Reduced wisdom per apple sold from 1m to 100k · Reduce wisdom per hat sold from 10m to 1m · Sheep now… | — | |
| Game update | Alpha 0.71 Patch Notes Placing area-of-effect buildings now shows areas for existing buildings of the same type · Slightly reduced frequency of timed quests · Increased early game quest wisdom · Several small tweaks and bugfixes | — | |
| Major update | Alpha 0.7 - Tree of Wisdom This update features a major progression & UI overhaul . Major changes include: · Happiness is now calculated based on household average, no longer scaling inversely with population. · All buildings now cost an increasing amount of wisdom, which comes from markets selling goods to nearby households. · Old tutorials and wisdom progression have now been replaced with the quest system, which featu… | — | |
| Major update | Alpha 0.6 - Shears & Sheepstead New features: · New building: Sheep Pen holds Sheep. Requires grassland. · New building: Shearer provides Wool from nearby Sheep. · New resource: Wool can be made into Hats . · New building: Hatmaker makes and sells hats. · New resource: Hats provide happiness. · New building: Fertilizer upgrades nearby Efficient Farms to Fertilized Farms . · New building: Harbormaster provides increased happin… | — | |
| Game update | Alpha 0.52 Patch Notes Reworked Hunger: Hunger and eating internals have now been reworked. Instead of all citizens attempting to eat at the beginning of each day, they now get hungry independently, and will keep re-attempting to eat while hungry. Now, at no point should you have excess food and hungry citizens. · Small UI tweaks | — | |
| Game update | Alpha 0.51 Patch Notes Removed building: Shrine I decided that the Shrine system just didn't feel right in Orrstead. The system and Shrine itself just felt too detached from the town, and I felt detracted from the feeling of the game. So, I decided to remove it. I will be shifting my focus to 0.6 - The Animal Update , which will be more core Orrstead content, and will revisit experimenting with progression systems in… | — | |
| Major update | Alpha 0.5 - Progression Systems Build a Shrine and complete tasks! Playable now. This update lays the groundwork for additional systems to be integrated in Orrstead. I'd be happy to hear your feedback on the Shrine and Task system, as this points toward how future systems like Trade and Fishing Expeditions could be integrated. New features: · New Feature: Unique Buildings have powerful effects, but only one can be built. · Ne… | — | |
| Game update | Alpha 0.41 Patch Notes Coal mine radius reduced from 3 to 2 · Taverns, Fish Markets, Bakeries, and Farm Houses no longer tolerate pollution · Decreased Mining Block housing capacity from 3 to 1 · Drag-placed buildings are now placed in order · Swapped housing and farming menu buttons · Updated stockpile and coal pile thumbnails · Fixed lumberjack duplication bug | — | |
| Major update | Alpha 0.4 - Fresh Bread It's time for bread. Playable now on the free demo. New features: · New building: Coal Mine produces coal · New building: Coal Pile stores coal · New mechanic: Pollution produced by coal mine, not tolerated by buildings such as farms, village houses, and fishing shacks · New building: Bakery consumes coal and wheat to produce bread; increased happiness for each nearby house, similar to Fish Mar… | — | |
| Game update | Alpha 0.33 Patch Notes Added info views, to easily view housing, or resources / resource producers · Adjusted spawn/depart rate to scale according to population · Made pan scroll area narrower · The "fishing" job priority is now not shown until fishing is unlocked · Clarified path requirements in tooltips/tutorial · Slowed fast forward from 5x to 4x · Storage info panel now shows currently stored count · Fixed happin… | — | |
| Game update | Alpha 0.32 Patch Notes Lumberjack radius increased, rate decreased · Added confirmation when demolishing 10+ buildings · Added UI splash when unlocking buildings · Upcoming unlocks now teased in build menu · Added alpha popup after all buildings are unlocked · Tuned spawn/depart rate, made sounds less harsh · Active status of asset mods now saved · Mouse no longer pans while orbiting · Time controls no longer trigger… | — | |
| Game update | Alpha 0.31 Patch Notes Split build menu into categories. Use B to open the most recent submenu, CTRL 1-6 for specific submenus · Tweaked population spawn/depart rate · Death unhappiness now decays slowly, instead of resetting the next day · Fish now fulfills hunger; citizens can now survive on a fish-only diet! · Fixed bugs caused by drag demolishing | — | |
| Major update | Alpha 0.3 - The Fishing Update Alpha 0.3 - The Fishing Update is now playable on the free demo! · New building: Docks allow fishing. · New resource: Fish provides happiness when consumed. · New building: Fishing shack provides fish. Automatic upgrade for housing that is near Docks and against water. · New building: Fishery stores fish. · New building: Fish Market provides +3% fish happiness for each nearby house (multiplicat… | — | |
| Game update | Alpha 0.25 Patch Notes This update, unlike prefix minor updates, introduces minor gameplay tweaks. I felt that lumberjack houses were a bit confusing and not very interesting, while farm houses were pretty fun and intuitive. So, I've changed lumberjack houses from wood-to-wisdom converts to something that upgrades nearby lumberjacks, similar to the farm house. I also think that it feels better to get wisdom constantl… | — | |
| Game update | Alpha 0.24 Patch Notes Paths can now be placed outside territory · Toned down innate population unhappiness penalty · Increased saturation of fertile land (even outside territory) when placing farm · Added population/housing tooltip · Increased contrast of radial indicator · Fixed bug where autorotation wasn't working correctly | — | |
| Game update | Alpha 0.23 Patch Notes Selected buildings now show their radius · Added steam cloud save support (saves still reset each Alpha patch, but can be moved manually in %APPDATA%/LocalLow/IndividualKex/Orrstead/savedata from 0.2x to 0.23). Better save versioning is now high priority · Improved happiness tooltip · Improved tutorials · New buildings are highlighted in the build menu · VFX no longer play while not in view · F… | — | |
| Game update | Alpha 0.22 Patch Notes Added farming job priority option · Changed default job priority order to Construct > Farm > Transport > Chop · Most recent selection is now maintained when closing/reopening the build menu · Added happiness tooltip · Added menu / time controls tooltips · Fertile land is now slightly emphasized when placing Orr · Replaced darkened pause overlay with more subtle orange border overlay · Added unp… | — | |
| Game update | Alpha 0.21 Patch Notes Thank you to those who have played and given feedback on the 0.2 release! This patch contains minor bugfixes and adjustments: · Added menu button · Pause overlay added to make it more obvious when the game is paused · The game is now automatically unpaused on New Game, and when Orr is placed · Pause state is now saved (paused, play, or fast forward) · Houses now automatically downgrade from a v… | — | |
| Major update | Alpha 0.2 Released Orrstead 0.2 is now available on itch.io , rebuilt from the ground up! This is a major update, laying the foundation for the future of Orrstead. The benefits of this rebuilt codebase are: · Improved performance · Mod support · Custom asset support · Localization (currently English/Swedish) · Faster iteration on future updates In addition, there have been major changes to the core mechanics of t… | — | |
| Community | Orrstead 0.2 Overhaul Underway Hi everyone, writing a formal update here on what I've been doing! tl;dr: Rebuilding the foundations of Orrstead to be faster and moddable. The past few months, I have been experimenting with different gameplay features for Phase 2 of the game. It takes quite a while to iterate systems, and I've been dissatisfied with a lot of the ones I've tried. I think that in the long-term, it's best tha… | — | |
| Game update | Alpha Update 0.11 Alpha 0.11 Patch Notes! This alpha build is currently available for playtesting, free on itch.io . Major Gameplay Changes To prepare for Phase 2, the way happiness works has been revamped. Happiness will now decrease linearly as population increases. Happiness bonuses (previously just the tavern) are no longer based on average household happiness. This made it feel like a penalty to build new h… | — | |
| Community | The First Alpha Announcement Hello all! I've been working on this strategy game solo for a couple years now, and am excited to be releasing the first public-facing build here on itch.io . Development Status This is an alpha build - Alpha 0.1? Alpha 0.1. This contains only the first phase of the game, and is intended for playtesting and feedback on the core mechanics. Your feedback and bug reports are highly ap… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.