Know by heart...
Playing now
4+3 vs. yesterday
80%of peak
All-time peak
53 Oct 2026
Playing now
4+3 vs. yesterday
All-time peak
53 Oct 2026
| Published | Title | Build |
|---|---|---|
| Patch 03: Gameplay & technical fixes Gameplay 1) Improved player navigation in the 'fire in the orphanage' scenario. 2) Fixed the 'doors in the fire re-activate after returning to a previous area' bug. 3) Reworked the bus enter/exit animations. 4) Fixed the 'character portraits restored to pre-epilogue state on game load' bug. 5) Fixed the 'game locks up on Misha taking the bus to police station in Day 2' bug. 6) Improved pathing… | 8249929 | |
| Patch 02: Gameplay & technical fixes Gameplay 1) Streamlined several areas in Day 1 for a smoother experience. 2) Streamlined the scene with Misha having to call the station on Day 2. 3) Streamlined the 'now or never' choice in the epilogue. Bugs 1) Fixed the 'mirror shards exit screen bounds' bug. 2) Fixed the 'archive not interactive in Day 5' bug. 3) Fixed the animations of Genghis holding the fire extinguisher. 4) Resolved sev… | 8206733 | |
| Patch 01: Gameplay & technical fixes Gameplay fixes 1. Fixed the "Misha is unable to get dressed on Wednesday" bug. The fix will retroactively work on any affected saves - the chair will be usable now. Technical fixes 1. Investigated the "yellow screen on game start" bug. The bug is related to the Ambient Occlusion implementation on some Intel-based graphics cards. The game now automatically disables Ambient Occlusion when it dete… | 8186915 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 22 Feb 2022 | Tue | 13:26 | Patch 03: Gameplay & technical fixes | 8249929 | public | 3 | — |