Xenomarine
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All-time peak
115 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
115 Sep 2026
| Published | Title | Build |
|---|---|---|
| v1.1.4 Patch Notes A few players were unable to start the game due to an 'access violation in module UnityPlayer.dll'. This patch upgrades the game to use a more stable version of Unity that addresses this and other low-level issues. | 5010038 | |
| v1.1.2 Patch Notes This update aims to address the most significant bugs still in the game, primarily those relating to occasional crashes when teleporting to a new level. In this new build the probability of losing your progress due to a crash that also corrupts the save file should be virtually zero. FIX: rare bug causing map save file to be corrupted while saving between levels (recovery save or during adventu… | — | |
| v1.1.1 Patch Notes Just a quick one: this patch adds the ability to recover and continue an existing game (in both roguelike and adventure mode) in the event of a crash. In the event of a crash while generating a new level, you can recover the game from the point just before entering the teleporter. | — | |
| v1.0.1 Patch Notes Just a quick update with a few post-launch bug-fixes: MOD: when equipping an item from a belt slot, belt slot now fills with item being swapped out FIX: when equipped weapon/armor is also a belt slot item (now rare), belt slot display reflects changes in ammo/armor condition FIX: bug preventing batteries being replaced on stealth, cloaking and phase shift fields FIX: bug causing nonexistent amm… | — | |
| Beta 0.94: Patch Notes This update is mainly aimed at improving performance in some key areas, which should result in increased framerates and faster load times for most players. NEW: improved average framerates on most systems NEW: time taken to generate new level significantly reduced MOD: darkened fog of war shadows FIX: bug with log messages when destroying walls etc FIX: scout drone not sorting in inventory | — | |
| Beta 0.93: Patch notes A few minor fixes: FIX: bug with unintended motion of player direction indicator FIX: wall tiles at the edge of the map made indestructible FIX: added plural to log message when trying to push group of alien eggs FIX: confusing log message when trying to use antipack to cure incorrect status MOD: minor adjustment to responsivity when holding down movement keys | — | |
| Beta 0.91-0.92: Patch notes Apologies to those who bought or updated the game and tried to get past level 3 between 11pm on the 14th and 11am on the 15th (Pacific time), you would have been blocked by a message telling you this was the Demo version. This was due to a bug introduced in Beta 0.91, itself a hotfix for a minor problem with the Steam leaderboards. As of 11am Pacific Time on the 15th this bug has been fixed (bu… | — | |
| Alpha 5.2: Patch Notes This is a pretty significant patch: with the new armor types and alien tech in this release, Xenomarine is now complete with respect to equipment (weapons, armor, items), at least in terms of having all items originally planned (I may actually add one or two more things yet, but these will be a bonus rather than part of the original plan). In addition this patch adds 7 new perks (special abilit… | — | |
| Alpha 5.1: Patch Notes Smallish patch with a few useful bugfixes: FIX: bug where new enemy types prevented from spawning in levels 18-25 FIX: bug with advanced hacking kit not working and showing zero power FIX: bug where aliens keep attacking after death FIX: gun turret health not shown in mousehover info after kill of same type FIX: auto-movement no longer stopped by neutral turrets FIX: atomic vaporiser can now fi… | — | |
| Alpha 5: Patch notes It's a pretty big one! The 'Drones and Turrets' release add gun turrets to the game for the first time. Turrets can be either neutral or hostile and can be hacked in the same way as drones, and basic ones can also be found as placeable inventory items. This release also finally adds player move animation to the game! More details below. DRONES AND TURRETS: NEW: 3 types of gun turrets NEW: scout… | — | |
| Alpha 4.3: Patch Notes This release adds 12 new base item types with new game mechanics, including some high-level alien tech and...jetpacks! Also some much-need bugfixes. NEW ITEMS: NEW: 3 new base stimpack types (each with many variants) NEW: 4 jetpack types NEW: Energy barrier NEW: Hyper-teleporter NEW: 3 new alien globe types (each with many variants) QUALITY OF LIFE: MOD: when right-clicking usable to add to qui… | — | |
| Alpha 4.2: Patch Notes As aliens coming up through the floor proved to be quite a popular idea, in 4.2 this happens more frequently, meaning you are never quite safe from the alien threat! In this patch there are also more weapons, and - finally - the ability to close doors! MORE NEW WEAPONS NEW: 8 new weapon types MORE ALIENS COMING UP THROUGH THE FLOOR! NEW: aliens now come up through the floor more often and at ra… | — | |
| Alpha 4.1: Patch Notes As promised the focus here is on new weapons (10 of them) and there are also 3 new assault missions types. Assault mission targets can now appear anywhere on the map, as the aliens have found a way to come up through the floorboards! NEW WEAPONS NEW: 10 new (high-level) weapon types, including new alien weapons, sniper rifle and void laser NEW: improved sound effects for some weapons MOD: rebal… | — | |
| Alpha 3.5: Patch Notes It seems those pesky Wurms have been tunneling through through the steel walls of the space station, and creating weird alien caverns… GRAPHICAL VARIETY NEW: alien caverns NEW: secret passageways accessed by secret doors NEW: improved lighting effects for randomly generated colour scheme NEW: 4 new floor tile variants GAME BALANCE MOD: armor resistances limited to 50% resistance before level 10… | — | |
| Alpha 3.4: Patch Notes Another update focussed on responding to the great feedback received on the Early Access so far, including what should be some quite tangible changes to do with graphical variety, line of sight and game balance. GRAPHICAL VARIETY NEW: added 6 wall tile variants for variety NEW: randomly generated colour scheme for each level LINE OF SIGHT MOD: line of sight for generator-lit rooms is now 360 de… | — | |
| Quick update (v3.3) Just uploaded a quick update to fix a couple of bugs relating to camera movement, while also adding some new features requested by players: NEW: can now scroll map using mouse at screen edge NEW: option to have map always centered on player NEW: added random tip to starting log entries MOD: decreased alarm volume MOD: decrease crafting costs for low-level items MOD: reduce mission success sound… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 May 2020 | Tue | 00:19 | No patch notes · unannounced build | 5013022 | lastversion | 8 | — |
| 12 May 2020 | Tue | 00:15 | v1.1.4 Patch Notes | 5010038 | public | 4 | — |
| 11 May 2020 | Mon | 11:43 | v1.1.4 Patch Notes | 5010038 | test | 4 | — |